Loading video...
Video Failed to Load
faking Rigid Bodies with the new cloth solver. Transfering simple collision transforms to instances. Hacky but could be nice way to do particle effect that have better rotations ! #geometrynodes #b3d
10,696 views • 19 days ago •via X (Twitter)
9 Comments

So are these basically like super rigid cloth sims ?

yeah :D

good idea on the instancing - have you cracked self collision yet?

Nopedi nope, but @seanterelle had done something with the velocity attribute apparently to get some sort of self collision. Anyways just wanted to learn all the transform matrix shit stuff so I can do the same with rigid bodies eventually😄

Nice now add glue constraints !

Replace this simulation with rigid geometry because right now I can’t see how the cloth solver did something meaningful. Also: why do the rotations of those chunks look so much more convincing than I remember them? Contact friction? Or is this the cloth solver?

damn the performance is so real

care to share your node setup?🙏👀

Not fake but actually the other possible way to make rigid body in GN cool and the bounding box help alot to simplify the geometry
Related Videos
Sensitive content
Former Advlt film star Kendra Lust revealed she thinks that what made her have a successful career is that she is nice because she knows there are better girls in the industry with better bodies and are way better performers. She says she feels like she is a mediocre performer. She says she just has fun with it and goes with the flow and that you have to own it "if you take life too seriously you won't get to enjoy it"
𝙔𝙖gi
735,612 views • 1 month ago
