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🚶‍♀️ ' " 'Fara - Backwalk Animation ' " ' 🚶‍♀️ - Transitions between Idle and Backwalk - Fixed shoulder cape to avoid clipping issues - Adjusted shaders and lighting to look cool - New Color: Vice Versa - Diamond Drop! BGM 🎵 Skull Girls - Unfinished Business

114,460 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля M0chaboat!!! 🎃🎸
M0chaboat!!! 🎃🎸1 год назад

Straight up how did you make the coolest looking character ever dude this is insane LMAO SHES SO SICK

Фото профиля RemyHobo 🙌
RemyHobo 🙌1 год назад

The power of swag

Фото профиля Premium
Premium1 год назад

Experience a feed with no interruptions.

Фото профиля Mister Moe
Mister Moe1 год назад

She got that Raven backwalk

Фото профиля RemyHobo 🙌
RemyHobo 🙌1 год назад

w ref

Фото профиля ☆ vallie .ᐟ🦴🐾 #testacult
☆ vallie .ᐟ🦴🐾 #testacult1 год назад

the walkerrrr

Фото профиля RemyHobo 🙌
RemyHobo 🙌1 год назад

🚶‍♀️

Фото профиля Puppet Terror Baby
Puppet Terror Baby1 год назад

Damn. Clappable

Фото профиля RemyHobo 🙌
RemyHobo 🙌1 год назад

👎

Фото профиля Sin(Commission Soon)
Sin(Commission Soon)1 год назад

Like her shape, very cute design!

Фото профиля RemyHobo 🙌
RemyHobo 🙌1 год назад

Thank you 💖✨

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No Rest for the Wicked

184,300 просмотров • 2 лет назад

☝️“The struggle for equality and against discrimination is turning into an aggressive dogmatism that borders on the absurd. Great authors of the past, like Shakespeare, are no longer taught in schools and universities; they are declared backward for failing to foreground issues of gender or race. Hollywood now produces guidelines—memos on how a movie should be made, what it should be about, and how many characters of which color or gender it must include. This is even more restrictive than the work of the Soviet Union's Central Committee Agitation and Propaganda Department. Opposing racism is a necessary and noble endeavor. However, within the new "culture of cancellation," it often transforms into reverse discrimination. This obsessive emphasis on race divides people even further. The dream of true civil rights activists was precisely to erase such divisions and to stop judging people by their skin color. I am reminded of Martin Luther King's words: "I dream the day will come when my four little children will one day live in a country where they will not be judged by the color of their skin but by the content of their character." That is the true value. By the way, in Russia, the vast majority of people do not care about a person's skin color or gender; what matters is that each of us is human. That is the main thing. Those who dare to state that the terms "man" and "woman" exist as biological facts are subjected to near-total ostracism. We see "Parent number one," "Parent number two," "birth parent" instead of "mother," and the phrase "breast milk" being replaced with "human milk" to avoid upsetting those unsure of their gender. I am not even speaking of the absolutely monstrous practice of indoctrinating children from a young age—telling them that a boy can easily become a girl and vice versa. This imposes a so-called "choice" on them, often excluding parents and pushing children to make life-altering decisions. Is anyone asking whether a child at that age is even capable of such choices? To call things by their proper names, this is a crime against humanity, and it is all done under the banner of progress.” - President Putin

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25,883 просмотров • 1 год назад

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Nasir Ahmad El-Rufai

140,778 просмотров • 1 год назад

🎬 Whimsical Reverie | Preview: She Is Wildfire >> Main Attribute: Cool 🐺Outfit Preview [She Is Wildfire] can be evolved into the following outfits: [She Is Wildfire: Forest] (Stage 1), [She Is Wildfire: Waning Moon] (Stage 2), and [She Is Wildfire: Journey] (Stage 3). Fully glow it up to obtain the [She Is Wildfire: Frontispiece] outfit. ♦ By default, when Nikki wears the outerwear "Emberwood Wanderings" from this outfit, the hood is up. Stylists can toggle between the hood-up and hood-down look by accessing [Form Shift] in the [Feature Collection] section of the main interface sidebar. The outerwear's appearance is saved independently for the base, evolved, and glowed-up versions. Please note: when using certain features (such as switching details at Evolution Stage 3), the outerwear will revert to its default hood-up state. If you prefer the hood-down look, go back and select [Form Shift] again. 🐺Outfit Ability [Hunting Elegy: Battle Companion]: In Itzaland, using Hunting Elegy: Battle Companion summons the Phantom Companion Moon-Hunting Wolf to fight alongside Nikki. While not in Co-hunt State, Nikki can use her gun to mark an enemy. The wolf follows with a pursuit attack, dealing increased damage to the marked target. The Moon-Hunting Wolf can launch Nikki into the air, then follow her aim and slam down onto the targeted enemy. When the Moon-Hunting Wolf deals a certain amount of damage on its own, Nikki gains Gunblossom Marks. Using the Companion Skill consumes all Gunblossom Marks to restore an equal amount of Health. Approach the Moon-Hunting Wolf and use the button to unleash its full power, transforming it into a giant form and entering Co-hunt State, allowing Nikki to control it directly. While in Co-hunt State, the Moon-Hunting Wolf continuously consumes Battle Companion Energy. When depleted, the Co-hunt State ends, and the wolf returns to its small form. When not in Co-hunt State, Battle Companion Energy gradually recovers. ♦ This Battle Companion ability is region-restricted and can only be used in Itzaland. Phantom Companions cannot be summoned in certain stages, Curio Domains, or Mothershroom Woods, and any summoned Phantom Companions cannot follow Nikki into these areas. ♦ When Nikki wears the outerwear "Emberwood Wanderings" from this outfit, the Oathbound Co-hunt animation will automatically lower the hood upon finishing. If you'd like to keep the hood-up look instead, there is a toggle in the Ability Setup that lets you turn off the automatic hood removal. 🐺Resonance Rewards Based on your number of Resonance attempts in [Call of the Forest], you can earn rewards such as [She Is Wildfire: Makeup], [Momo's Cloak: Rose Flame], and [Decoration: Unawakened Forest], which can be placed in open spaces for photography and display. 🐺Evolution Rewards Reaching Evolution Stage 1 unlocks the pose [Time to Leave]. Reaching Evolution Stage 2 unlocks [Forest Hunter's Shadow] for Momo's Camera: Framed Moment and the decoration [Unawakened Forest: Radiance], which features a new look, special visual effects, and interactive animations. Reaching Evolution Stage 3 unlocks [Her Song of Freedom: Makeup], a new idle animation, the poses [Suspicious Figure], [Roaring Debut], and [Warming Up], plus enhanced special effects and alternative details for certain pieces. —— ➤ Infinity Nikki Version 2.4 The Forest Need Not Listen launches globally on March 26 (UTC-7)! ➤ Download Now: ➤ Join us on Reddit: #InfinityNikki #TheForestNeedNotListen

Infinity Nikki

99,756 просмотров • 3 месяцев назад

HOW TO LOOK COOL & GET THE GIRL WHEN YOU APPROACH ❌ Home in on the girl you like and ignore her friend who’s also staring at you ✅ Open both girls at once, talk to both, win them both over ❌ Describe yourself as chasing after her (“courage to come up to you”) ✅ Use a chill opener instead (e.g., “Looks like you’re putting a lot of thought into that decision”) ❌ Ask her name unprompted (“What’s your name?”; you are seeking information from her) ✅ Offer your name first (“I’m Daniel”; you are offering value to her) ❌ Shake her hand like it’s a new business partnership ✅ Hold her hand a moment and give it a squeeze without shaking it ❌ Use her foreignness to compliment her looks in another language (“Muy bonita gracias”) ✅ Use her foreignness to ask what she’s doing here (creates an open loop) ❌ Compliment her looks a 3rd time while explaining yourself (“came up because you’re gorgeous”) ✅ Have her comply with you instead (“I love that bracelet. Let me have a look?” [beckon her]) ❌ Get her to show you the lingerie she bought then completely change the topic ✅ Get her to show you the lingerie she bought then flirt over it (“Oh… lingerie… what is THAT for??”) ❌ Ask her out 40 seconds in after on a non-high point not building any real attraction or connection ✅ Talk to her for at least 2 minutes, build attraction + connection, THEN ask her out on a HIGH point (i.e., she is really engaged, laughing hard, showing a lot of curiosity about you, etc.) Notes from the video: • During the initial moment, she smile genuinely and eyes him up and down (see her head to toe glance) while quickly finishing what she is doing. She shows initial openness to him. HOWEVER… • She gives the “Oh, gosh” eye shut and grimacing nod in response to his “chasing after you” opener. She acknowledges it’s ‘funny’ but still cringe. • She follows this by PICKING UP HER CUP (which she does not need to do) and holding it in front of herself defensively, creating a barrier between her and him. (If she was into the approach, she’d leave the cup there and face him without a barrier.) • After he blasts her with the fourth compliment, she backs away from him while laughing awkwardly and eye codes her friend (whom this guy’s still ignoring) in disbelief. • When he asks her out on “like a food date”, she takes two seconds to break eye contact to the side, still with her forced smile, briefly shakes her head “no”, then nods politely and says it “sounds good” and gives her number (while eye coding her friend again) just to get rid of him. • After he gets the number, he tells her “Next Friday?” and she doesn’t even need to think about what she has going on or check her schedule because she has no intention of actually meeting this guy, so she just says “Next Friday, perfect” to get this over with. Approach better & avoid these mistakes!

Girls Chase 🏃‍♀️💨

65,755 просмотров • 1 месяц назад

The Xiaohongshu #TikTokRefugee phenomenon is truly fascinating and really exciting if it perdures. It would be the first time ever that we would have a social media app where Western and Chinese users interact at scale. Pretty ironic when this is spurred by an attempt by the U.S. government to get rid of TikTok because it is "Chinese" when it has no Chinese users nor Chinese content. I've been testing the app 👇 and the phenomenon is real: a huge proportion of the posts in the main timeline are by "Tiktok refugees", with many posts being "refugees" asking questions to the Chinese user base. The app is still missing some obvious features that would make it more usable to an international user base. You can have the app in English but it doesn't look like you can translate posts or videos yet. Which means that if you don't speak or read Chinese, you can only understand the posts that are in English (and vice-versa: no translation for English content into Chinese either). My bet is that the Xiaohongshu tech team in Shanghai (where Xiaohongshu is based) must already be working hard on this. All in all this illustrates several important and actually quite hopeful lessons. Firstly, this shapes up to be yet another U.S. attempt to contain China backfiring: instead of reducing Chinese tech influence, it's potentially creating an even more direct bridge between Chinese and Western users on a platform that's actually based in China, unlike TikTok which operates separately from its Chinese version Douyin. Secondly, there's obviously significant untapped demand for genuine cross-cultural social media platforms, despite (or perhaps because of) the geopolitical tensions. Many people obviously do not want the digital iron curtain that the U.S. is trying to erect here: this is all happening organically without any promotional push from Xiaohongshu, people genuinely do not want an artificially divided world. Lastly, less obvious but no less important, the business dimension is particularly interesting. Xiaohongshu isn't just another social media app - it's fundamentally an e-commerce platform where social features emerged organically around shopping. If this trend continues, this has the potential to reshape cross-border commerce between China and the U.S. in really profound ways. Many "TikTok refugees" are actually small business owners who built their success on TikTok: imagine the potential of a platform that gives them direct access to Chinese consumers! This, alongside Chinese sellers finding new ways to reach American audiences, could create entirely new patterns of trade, bypassing traditional intermediaries. This would be the icing on the cake with the other ironies: when governments are trying to 'de-risk' and decouple supply chains, Xiaohongshu could help the ground-level reality of ordinary entrepreneurs and consumers move in the exact opposite direction. Anyhow, whether this phenomenon lasts or not, it reveals something that should give us all some measure of hope: while politicians and policymakers focus on trying to divide the world and fearmonger, ordinary people seem more interested in finding ways to connect. They're more interested in bridges than walls, and that's a good thing!

Arnaud Bertrand

277,317 просмотров • 1 год назад

‼️🇺🇲🇮🇷 The US-Iran memorandum looks more like a US capitulation than a victory. There is also a second scenario, where the US is simply trying to avoid escalation with Iran until the World Cup concludes, and that is precisely why they signed this Memorandum of Understanding—to buy time. Bloomberg discloses the full text of the 14-point Memorandum of Understanding reached between the US and Iran, which is set to be signed on June 19 in Geneva: 1. The Islamic Republic of Iran and the United States, together with their allies in the current war, declare upon the signing of this Memorandum of Understanding an immediate and permanent end to the war on all fronts, including Lebanon, and undertake that from now on they will not launch any hostile action against each other, and will refrain from the threat or use of force against each other. The final agreement will confirm the provisions of this Article and the remaining Articles. 2. The Islamic Republic of Iran and the United States undertake to respect each other’s sovereignty and territorial integrity, and to refrain from interfering in each other’s internal affairs. 3. The Islamic Republic of Iran and the United States undertake to negotiate and reach a final agreement within a maximum period of of 60 days, extendable by mutual consent. 4. Immediately upon the signing of this Memorandum of Understanding, the United States Lift the naval blockade and prevent any interference or obstruction against the Islamic Republic of Iran, and restore traffic within a maximum of 30 days to its full capacity; the traffic of ships shall be proportional to the pre-war volume of traffic on the part of the Islamic Republic of Iran. The United States also undertakes to withdraw its forces from the surrounding areas within 30 days after the final agreement. 5. Upon signing this Memorandum of Understanding, the Islamic Republic of Iran will immediately take steps to ensure that the movement of merchant ships from the Persian Gulf to the Sea of Oman and vice versa is resumed within 30 days to the pre-war volume, taking into account the need for the removal of technical obstacles and the neutralization of mines by Iran. 6. The United States undertakes, together with its regional partners, to create a comprehensive plan agreed upon by both parties for the rehabilitation and economic development of the Islamic Republic of Iran, While ensuring financing of at least $300 billion. The implementation mechanism of this plan, as part of the final agreement, will be formulated within 60 days. 7. The United States commits to ending, on a schedule to be agreed upon as part of the final agreement, all types of sanctions currently facing the Islamic Republic of Iran, including resolutions of the United Nations Security Council and the Board of Governors of the International Atomic Energy Agency (IAEA), and all unilateral U.S. sanctions, both primary and secondary. 8. The Islamic Republic of Iran reiterates that it will never produce nuclear weapons. The Islamic Republic of Iran and the United States have agreed that the fate of enriched material and the fate of all other mutually agreed nuclear-related issues, including Iran’s nuclear needs, will be adequately addressed in a final agreement; the final agreement will confirm the provisions of this Article. 9. The Islamic Republic of Iran and the United States agree that, pending a final agreement, they will maintain the status quo: Iran will maintain the status quo on its nuclear program, and the United States will not impose new sanctions on Iran or strengthen its forces in the region. 10. The United States undertakes that immediately after the signing of this Memorandum of Understanding, and until the date of the lifting of sanctions, the United States Treasury Department will issue waivers for exports of Iranian crude oil, petrochemical products and their derivatives, and all related services, including banking, insurance, transportation, and the like.

Visioner

11,880 просмотров • 27 дней назад

I've built a multiplayer survival game for the browser in 30 days and I didnt write a single line of code 🤯 So I'd like to write my notes about it once the deadline is done now. The last 20% of a project is indeed the hardest part of it all. In the last 2 days i've been working on the final version of Hollowlands for @levelsio's 2026 #vibejam I worked a lot! I fixed a lot of bugs, tested a lot playing with my wife. Fixed more bugs... But now, thank God, I have the final result! The game looks good, yes. I've spent half of the jam just tweaking every single detail of the procedural world generation. And It was worth it! The game still runs well on most devices and still has less than 20MB in size. Which is pretty impressive to me. The process of building was very straighforward: 1. I used Three.js + React to create the game. Before I started I created a huge document defining every rule i'd like the codebase to be implemented upon. It had clean code rules, archtecture decisions, ECS principles (good for games), and so on. This helped a lot constrain the AI to maintain the code maintainable and separated into clear domains (systems). This document was made partially by me given my previous experience building web games (I've made a lot of mistakes in the past and made sure they will not repeat again) and partially AI suggesting best practices. 2. For every feature I prompted the AI, I was very specific on details that I'd like implemented. If I knew what I was doing, I was more specific on the "how" I wanted to be done. If I didnt know what was doing I first asked the AI to brainstorm possibilities with me, based on industry standards, pros and cons, and so on. Then I would decide what path to go. 3. Every single feature I used Leva for tweaking the values. So for example, the size of the trees, colors, distance between objects, animation speed, etc. Everything I have a slider that I can adjust. 4. To make the game look good I used Tripo to create the models. To be honest it's not 100% perfect. If you check the character in game you can notice a few issues here and there (the arms lol), but I believe that it will keep getting better over time. 1 Year ago I tried and it wasnt even close to what it's now. Then I used a few post-processing + shaders + particles techniques to bring the "wow" factor. 5. I did only 1 feature at a time. And every change it was a commit with a clear message of what was done. This helped the AI fetch previous commit to understand what changed and know exactly what happened in the past. If I opened multiple terminals at once and blasted prompts the code and commit history would be a mess in a few days. And for every change the AI did, I asked it to do a Code Review of everything that was changed and look for violations on the document I wrote in the beggining defining the codebase guidelines. I realized that I pretty much applied software engineer principles using AI: Code, review and merge, code, review and merge... 6. On the last week I implemented the multiplayer using Colyseus ⚔️ which was pretty nice. I used AI to fetch the whole documentation and create a skill.md file that helped a lot. The creator of the framework Endel also did a extensive research on how real multiplayer games are implemented. It's open source and it was a gold mine for the AI to come up with the implementation for my game. You can ask him the link :) And that was it I think. I'm extremely tired now. The last 2 days was insane. The game's final version is not what I had in mind in the beginning of the jam. I had to cut a lot of cool features. But given the 30 days deadline I think it was a huge success. Hands down my best game ever made. Now I'll take a few days to rest and come back with more updates on the game. Maybe it can become a big deal in the future with more updates. Who knows. And in the event I win first place in this game jam, I'll use the money to fund my own game studio + cover the expenses of my child that is going to be born in September :) Cheers guys! If you have any question, feel free to reach out. I'll answer every non-bot comment in here haha Note: The link to play is in my profile

André → andreelias.dev

17,950 просмотров • 2 месяцев назад

一番最後の[Prompt for original image]の部分に画像生成に使用したPromptを入れると一貫性が増します。不要な場合は3行削ってしまっても大丈夫です。 --- Extreme wide-angle perspective and dynamic pose remix edit. This is an EDIT of the original image, not a new character. Use the original image as a strict reference for: – the person’s identity, hairstyle, and overall fashion style, – the general type of background and location (same street, same room, same beach, same kind of architecture, etc.). You are allowed to completely change the camera position, angle, and pose, but you must keep the scene in the SAME location and keep the SAME person and outfit design. Camera and perspective: – Use an ultra wide-angle or fisheye feeling lens (around 12–18mm full-frame look). – The camera angle MUST change significantly from the original: use dramatic angles such as • worm’s-eye view from directly below looking up, • bird’s-eye view from directly above looking down, • very low angle from the ground, • high angle from above, • tilted Dutch angles. – Always create strong foreshortening: body parts close to the lens look huge, while the rest of the body falls away in perspective. – The final result must look like a bold fashion or street photo, fully photorealistic, not illustration or anime. Background consistency: – Keep the same location as the original image: same street, same bridge, same room, same studio, same beach, same general structures and materials. – Do NOT replace the background with a completely different place. – Because the camera angle changes, it is allowed and expected that different parts of the environment become visible. – When new areas appear, extend the original environment logically (same buildings, fences, road markings, walls, colors, materials, lighting style), as if the camera moved within the same place. Body parts near the lens (1–2 parts, sometimes 3): – In each edit, choose ONE or TWO main body parts to be extremely close to the lens (sometimes even THREE in more complex poses). – Vary them from image to image, do NOT always use the same body part. – Allowed near-the-lens parts include: • one or both hands / fingers reaching toward the camera, • one or both feet / shoes / boots near the lens, • knees or thighs, • face very close to the lens, • shoulders or chest close to the lens in a leaning pose. – The chosen body parts should come extremely close to the lens, almost touching it, with visible skin texture, fabric texture, and realistic wide-angle distortion. Pose and overall body (complex and varied): – Create strong, cool, dynamic poses that match the extreme perspective. – Randomly use different pose types, including: • standing with one leg or one arm reaching toward the camera, • crouching or squatting low to the ground, • sitting on the floor or on objects, • lying on the ground with legs or feet toward the lens, • leaning forward aggressively toward the camera, • twisting the body, crossing legs, or arching the back for more dynamic lines. – Allow complex poses where: • both hands are near the lens forming shapes (peace signs, triangles, frames, pointing toward the viewer), • both feet are toward the lens, • one hand and one foot are both large in the foreground, • the face is close to the lens while hands or feet are also visible in perspective. – Maintain believable anatomy even with extreme foreshortening. Angle and attitude (randomized): – Randomize camera angle and orientation (up, down, side, Dutch tilt) while keeping the composition visually balanced and powerful. – Keep the vibe cool, confident, and fashion/editorial or street style, depending on the original outfit. – Facial expressions can vary (serious, playful, confident, mysterious), but must still look like the same person. Lighting and rendering: – Keep the general time of day and lighting mood similar to the original (night vs day, indoor vs outdoor, soft vs hard light), but you may enhance contrast and color to make the image punchy and dramatic. – Maintain realistic shadows and contact points with the ground or floor. – High-resolution, sharp details with clear skin texture, fabric weave, and material highlights. Variation and randomness: – Each edit should look noticeably different from the original image and from other edits, with different: • camera angles, • pose types, • which body parts are closest to the lens, • orientation (straight, tilted, from above, from below). – Avoid repeating the exact same single-foot-close-up composition; produce a wide variety of dynamic poses and angles. Strict rules: – Do NOT change the person into someone else. – Do NOT change the outfit type; only restyle it through pose, perspective, and small natural movement of clothing. – Do NOT move the scene to a completely different location; always stay in a plausible extension of the original place. – Do NOT add text, logos, watermarks, or graphic design elements. – Do NOT switch to painting, illustration, or anime style; keep it photorealistic. Overall: Transform the original photo into a dramatic, photorealistic, ultra wide-angle shot with an extreme camera angle (including views from directly below or above), where one or more body parts are right next to the lens and look huge, the rest of the body recedes in perspective, and the same person strikes a stylish, complex, powerful pose in a consistent, expanded version of the original environment. Also, below is the prompt for generating the original image. Please use it as a reference. [Prompt for original image] #nanobanana2

AI Girl's Photo Studio

20,684 просмотров • 7 месяцев назад

♾Infinity Nikki Version 2.4 Outfit Preview: She Is Wildfire The moonlight cuts through the mist, a silver blade into the dark forest. The red cloak tears the lies apart, concealing the wounds beneath. The narrow gate of fate closes in, step by step. —"Fight! Fight!" As the clock rewinds, the story returns to its beginning... She picks up the gun, and sets down the pen. >> Main Attribute: Cool >> Outfit Ability: [Hunting Elegy: Battle Companion] In Itzaland, using [Hunting Elegy: Battle Companion] summons the Phantom Companion Moon-Hunting Wolf to fight alongside Nikki. While not in Co-hunt State, Nikki can use her gun to mark an enemy. The wolf follows with a pursuit attack, dealing increased damage to the marked target. The Moon-Hunting Wolf can launch Nikki into the air, then follow her aim and slam down onto the targeted enemy. When the Moon-Hunting Wolf deals a certain amount of damage on its own, Nikki gains Gunblossom Marks. Using the Companion Skill consumes all Gunblossom Marks to restore an equal amount of Health. Approach the Moon-Hunting Wolf and use the button to unleash its full power, transforming it into a giant form and entering Co-hunt State, allowing Nikki to control it directly. While in Co-hunt State, the Moon-Hunting Wolf continuously consumes Battle Companion Energy. When depleted, the Co-hunt State ends, and the wolf returns to its small form. When not in Co-hunt State, Battle Companion Energy gradually recovers. ❖ This Battle Companion ability is region-restricted and can only be used in Itzaland. Phantom Companions cannot be summoned in certain stages, Curio Domains, or Mothershroom Woods, and any summoned Phantom Companions cannot follow Nikki into these areas. >> Decoration: [Unawakened Forest] Can be placed in open spaces. Flickering lamplight reflects a hint of warmth, while the night wind wails near and far in a panicked whisper. Let those about to sleep do so quietly. Do not be discovered and dragged into the abyss of eternal night. ❖ Available after reaching 160 Resonances in the limited-time Resonance event [Call of the Forest]. ❖ Interacting with [Unawakened Forest] will replace certain pieces with pajamas. >> Evolution Rewards ◆ Evolving the outfit to Stage 1 unlocks the pose [Time to Leave]. ◆ Evolving the outfit to Stage 2 unlocks the Framed Moment item [Forest Hunter's Shadow]. You will also be able to use Dreamy Heartchime on the Clothing Evolution > Decoration: Radiance screen to obtain [Unawakened Forest: Radiance]. ◆ Evolving the outfit to Stage 3 unlocks [Her Song of Freedom: Makeup], a new idle animation, poses, enhanced special effects, and alternative details for certain pieces. ❖ By default, when Nikki wears the outerwear "Emberwood Wanderings" from this outfit, the hood is up. Stylists can toggle between the hood-up and hood-down look by accessing [Form Shift] in the [Feature Collection] section of the main interface sidebar. The outerwear's appearance is saved independently for the base, evolved, and glowed-up versions. Please note: when using certain features (such as switching details at Evolution Stage 3), the outerwear will revert to its default hood-up state. If you prefer the hood-down look, go back and select [Form Shift] again. ♾Follow Infinity Nikki and retweet this post with your UID, and we'll randomly select 10 lucky stylists to win 1 Infinity Nikki Aeroplane Chess Set each! —— ➤ Infinity Nikki Version 2.4 The Forest Need Not Listen launches globally on March 26 (UTC-7)! ➤ Download Now: ➤ Join us on Reddit: #InfinityNikki #TheForestNeedNotListen

Infinity Nikki

132,696 просмотров • 3 месяцев назад

We’re in a weird place now where random girls have better insight into male psychology than most ‘pro-male’ accounts. Usually you do not want to take advice from women, but look what these chicks say: ✅ Guys don’t approach because they’re unconfident (TRUE; many men are terrified to an almost hysterical degree of women right now) ✅ Guys don’t approach because they’re lazy (TRUE; “why take the risk of approaching a girl when I can just open up an app?” → something far too many guys think now) ✅ If you get shot down, whatever; just go to the next girl (TRUE; she is not some magical special girl whose rejection has crippled you forever. Go approach another girl, and another after that! Meeting women is a NUMBERS GAME!) ✅ Be kind, don’t be weird (TRUE; there is a difference between being a ‘nice guy’ vs. just being a cool, warm-hearted, sociable dude. You do not have to be some cartoonish ‘alpha male’ and in fact that does not work. The ‘bad boys’ women are attracted to are generally actually kinder people than the average ‘nice guy’ is — they communicate what they really want, do not behave like they feel entitled to something from her, do not place her on a pedestal she can never hope to live up to, and don’t get weird or resentful or depressed when she flirts with or tests them) ✅ Approach with friendship as the basis (TRUE; so long as you do not MISINTERPRET this and think you need to be a neutered, asexual ‘friend’ instead. You need to be her SEXY friend, who is playful and flirtatious and a bit naughty, not the nice guy friend who acts like he has no balls and just wants to be her shoulder to cry on) As a matter of fact, I would actually say women’s advice to men has SOMEHOW STRANGELY IMPROVED over the last 15 years, while most men’s advice to other men has EGREGIOUSLY WORSENED. Men are online telling each other stuff like “you don’t need women; focus on the money and the women will come” (this will get you women who are after “a nice lifestyle”, i.e., gold diggers) and “never tolerate a woman who doesn’t put you first” (newsflash: until you are regularly banging her out, she is NEVER going to put you first!). Honestly, most advice I see men giving other men online nowadays is putting the cart before the horse type advice. Yes, you need money… but you should focus on that AFTER you get her. You are supposed to enjoy women young, then pick a woman and focus on building a life. A lot of dudes have it ass-backwards now. Yes, you need a woman who will put you first… but that comes AFTER you are banging her out. If you want her to do that before you shag her silly, you will be looking for a LONG time, my friend, as well as dating DOWN in a BIG way. Actually I was pretty surprised to hear these girls talk about “if you get rejected, go to the next one.” Back in the day a lot of girls seemed to always treat dating advice like “whatever girl you approach, treat her like your future wife!” Seems like there is a lot more consciousness among women at this point that dating is a numbers game and as a guy you’ve got to put in the reps. Strangely, men seem to have forgotten this… and approaching has become life and death… with dating apps the new ‘safe space’. Strange times we are in!

Girls Chase 🏃‍♀️💨

32,048 просмотров • 5 месяцев назад

Thought experiment for people regarding the concept of Absolute Time. Absolute means NO EXCEPTIONS. We are NOT looking back in time when we see galaxies and stars. We are NOT looking back in time 1.25 seconds when we see the moon. We're Not looking back in time 3 minutes when we see Mars. We're Not looking back in time 8.33 minutes when we see the Sun. If an astronaut lit a matchstick on Mars, the distant observer would see predator heat waves at the top of the matchstick in real-time while the matchstick started to blacken towards the astronaut's fingers. But there would be no orange light from that chemical reaction or flame seen. If the matchstick burnt out before the packet of orange light from that particular chemical reaction made it to Earth… then the distant observer would just see a disembodied orange flash of light with a lag. But the Earth-bound observer would never actually see the flame associated with the orange wavelength it put out. The wavelength of color emitted by the flame is not a recording of reality. If the orange light is 650 Thz, that means there are 650 trillion individual and separate bursts of orange light pulsating in 1 second. NOT that "the same light" is "waving" 650 trillion times a second and that light is a recording of reality. There are 650 trillion brand-new lights flashing in 1 second. Each Hertz is a brand-new emission and packet unto itself. Time does not re-emit 650 trillion times a second, nor is a photon a particle or a packet of reality acting like the frame of a reel of footage. The orange light that already left the flame will continue to propagate out until it meets the electrons making up the distant observer. But remember, it is never the same light within that packet. And the electrons making up the observer will absorb all of those different lights within that packet and re-emit brand-new lights that produce the product of illumination. A photon is a massless packet of energy, spherically expanding at the rate of c from the source it comes from. Illumination is the result of that energy being absorbed and RE-emitted by any other electrons that did not output that primary packet. But time is not associated with the same light. It's never the same light and time does not re-emit between packets. Time is not relative. Do NOT allow your mind Carte Blanche to think along the lines of relative time. DROP IT for this thought experiment. We are thinking along the lines of ABSOLUTE TIME/ Galilean VARIANCE. What does absolute time mean? It means time is constant in ALL frames of reference. Any frequency shifts between atomic clocks IS a literal change in the speed of light. But relativity forbids the speed of light from Ever changing, so relativity (Lorentz INVARIANCE) invented the concept of the 4th dimension and space-time. Because Relativity doesn't allow light speed to shift.. they interpret the same frequency shift between atomic clocks as being conclusive, irrefutable evidence that time and reality itself shifts. Rather than say it's just that ONE clock being affected by Earth's gravity and the oscillation of that ONE cesium clock is being altered compared to other clocks. People don't realize that in relativity... time dilation is SYMMETRICAL! Not even most relativists know their own theory. If Clock A and Clock B are synchronized and together... and then they accelerate apart... Einstein said Clock A would see Clock B as being slower itself. And Clock B would view Clock A as slower than ITself. NOT that only one observer would see back in time and the other would see forward or not at all. No... BOTH observers are supposed to see each other BACK in time relative to each other according to Einstein and the consequence of the math. It doesn't make ANY sense!! But relativists toss that part of time dilation under their 4th dimensional rug. The rug is woven from threads of gold that only the smart people can see apparently. So... here's a thought experiment/ Gedankenexperiment for absolute time. NO paradoxes... no nonsense or confusion. What do you see in a club? You see disco lights changing and a color wheel effect. You see everyone in REAL-TIME. Not just because they are so close to the lights. Light is not a recording of reality. Light is simply color. Illuminating reality in a certain color. Just because you can't see something yet or the color hasn't reached you doesn't mean it isn't happening in real-time. Zoom out and look at the people in the club through binoculars a mile away. You are still looking at them in real-time. The colors are shifting with a delay in the club. Now look at the club through a telescope from the surface of the moon. You're still looking at the people in real-time. But now there is a lag of the colors shifting by 1.25 seconds because it takes light 1.25 seconds to travel from the Earth to the moon. Now look at the club through an even bigger telescope from the surface of Mars. You're still looking at the people in real-time, but now there is a lag of the colors shifting by 3 minutes because it takes light 3 minutes to travel from Earth to Mars. fr you are a third hypothetical observer zoomed out and watching the person from Mars AND seeing the club on Earth... you're still seeing everything happening in real-time as well. But you see the colored wavepackets traveling with a delay to the observer on Mars. And the disco color wheel effect is just lagging before it affects the observer from Mars and the observer on the Moon. It doesn't matter how far you zoom out! There is only now to observe. But there WILL be a lag and delay for a given color/wavepacket to reach distant observers. But all points in space are already illuminated by other starlight. So if you're too far away... you'll just see the club in real-time but without any disco lights. Just see them in white light because that's the source already illuminating the scene. This is where it gets the most difficult because people think light itself is a recording of reality that replays a scene from where it came from. But another punch in the gut of relativity is that in order to see REFLECTED light... that would require a TWO-WAY transit. Which means the light would have to be sent out... record the scene of a distant event and then RETURN in order to REplay the event. Which means it would take 6 minutes to see the club from Mars by that logic and 2.5 seconds to see the club from the moon by that logic. The difference in tick rates between clocks has NOTHING to do with time dilation. Wait.. what?! How can that be? Because a clock itself doesn't represent all of time and reality. The difference between clocks is a "Transverse relative time shift." If the only light in the universe was from the lighter… the only way a distant observer would be able to see the astronaut on Mars is if the astronaut held down the button of the lighter for longer than 3 minutes. It takes 3 minutes for the packet of light to travel from Mars to Earth. The distant observer would never be able to see Mars, unless the light stretched from Mars all the way to Earth, and illuminated the path between Mars and Earth. And that would take 3 minutes for the boundary and first part of that wave packet to reach Earth. But if the distant observer wanted to observe Mars in real-time… then that packet of light would have to be on for longer than 3 minutes. So if the astronaut on Mars flicked the lighter at 12:00, the distant observer on Earth wouldn't see anything until 12:03. If the light was on for 3 minutes and 10 seconds, and the distant observer is 3 light minutes away... the distant observer would be able to see Mars in real-time for 10 seconds starting at 12:03. In the 20 second video clip of the rotating planet with shifting colors... just imagine you're a couple light minutes or light seconds away. You're still seeing the planet spin in real-time. But there is simply a delay of switching colors. You are Not looking back in time. It's just a color wheel effect from a great distance away. That's it!! There are many major flaws which tarnish people's critical thinking on this thought experiment. 1. Light does NOT ricochet or bounce. Electrons absorb, emit and re-emit ALL electromagnetic radiation. The electrons, making up the glass of a mirror will absorb the incoming light and re-emit a brand-new light as an equal and opposite reaction. NOT that "the same light" bounced off the mirror and continued on within the same frame of reference.  2. Light is NOT a recording of reality. 3. It is NOT the same light being observed from a source. It's never the same light. Each Hertz is a new light. Think of half of a sine wave as being its own emission. On an oscilloscope, a stimulus generates a peak which initiates an equal and opposite trough. Or vice versa. That repeating process is not "the same light." If you cut and paste that sine wave to another sine wave, the boundary between the waves will always be in phase. (thus refraction) 4. The speed of light is NOT the same in ALL frames of reference, no matter what. 5. Light is NOT made of particles and waves that flip back-and-forth. 6. Time is NOT connected to the speed of light. Time remains constant regardless if you accelerate towards or away from a clock. The clocks themselves will indeed be off! But that's an affect on the electrons making up the atomic clock affecting the oscillation of the isotope which is ASSUMED to ALWAYS be the same. So ANY difference in oscillation is treated as a literal distortion in space-time. 7. Space and time are not linked at all. That is a mathematical artifice under Lorentz invariance. Time is relative under Lorentz invariance. But time is absolute under Galilean VARIANCE. When people hear or see the word GALILEAN... their brains switch to auto pilot to "aether theory" and "classical physics." What people don't realize is that aether theory used Galilean INVARIANCE. Rather than space-time being used as an excuse to explain the difference in frequencies between atomic clocks... it was originally aether being used as an excuse to keep the speed of light the same. But None of those things are valid! We are thinking under the framework of Galilean VARIANCE! Completely new revolutionary model returning to Isaac Newton and Classical physics but without the corpuscular theory (particle) theory for light... without a particle-wave duality... without an aether... without a 4th dimension. Just good ol elementary math within 3D Euclidean space. Everything happening in real-time, right now. This reformulation of Galilean transformations was offered by Dr. Edward Dowdye in 1991 called The Extinction Shift Principle. Effectivity as opposed to Relativity. If light required a two-way transit, in order to travel out… Record an event, and travel back to replay the recording…  then it would take 6 minutes to see the astronaut on Mars instead of 3.  Remember… They say the SAME light is a recording, and must travel there and travel back in order to REplay. Relativity says time is relative: t' ≠ t time is NOT the same from all frames of reference) and t = tₒ / √1 - v²/c² but Galilean Variance says time is not relative: t' = t (Time IS the same from all frames of reference) and τ_tr = τₒ / √1 - v²/c² Relativity says c' = c (The velocity of light is the same from all frames of reference) but Galilean variance says c' ≠ c (The velocity of light is NOT the same from all frames of reference) and that c' = c ± v (The velocity of light in one frame of reference is dependent upon the velocity of the light source relative to an observer in another frame of reference. Whether that light source is approaching or receding away from that observer) Relativity says E = mc² (Energy and mass are universally equivalent and literally interchangeable under All conditions.) but Galilean variance says E = Δmc² = mₒc² (Energy changes in a system are the result from changes in mass. mₒ represents the original mass. Mass and energy do not literally interchange. There is an equivalence, not an interchange.) The Rebirth of Classical Physics: Time, Light & Gravity Star light and illumination: Flicking a Lighter on Mars visual example:

TheRealVerbz (Jason Verbelli)

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