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🧍‍♀️' " 'Fara - Idle Animation [WIP.02]' " '🧍‍♀️ - Proper approach to animation: animating in Linear Interpolation first, before adding Constant Interpolation - New Color: Healing, referencing that capoeira lady from that fighting game (I don't wanna get sued)

231,211 次观看 • 1 年前 •via X (Twitter)

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004/100 Buttons. A bit of the process on building an animation. When looking at a finished animation or in this example a finished button, it can look quite complex inside the CSS. But when building it, it’s more like a lot of simple steps, one after another. Here I had the idea to make some kind of text animation like the footer logo on the Osmo site. I try to add the base animation with no complex easing, for example transition: translate 0.4s ease. Starting with just moving the one text from bottom to top and the other text to top. Adding a stagger, play around with it. Searching for a way to make it more circular. On the research I found the sin() function inside CSS which can build a more smooth non linear curve for the stagger which creates this circular effect. And step by step adding more complexity like, different easing for hover/hover-out, opacity, 3D transform and more. I use also the sin() function to rotate the letters, so the middle ones are getting more rotated than the outer ones. Another thing which helps is to add a small delay on hover, for example 0.05s or 0.1s, you don’t really see the difference, but when you hover pretty fast on and out it doesn’t get that jumpy. I’m using here GSAP’s SplitText to split every char into spans. And then I’m adding a CSS index variable to every span, starting from the center. SplitText can provide CSS index variables, but you cannot tell it from which direction. For the sin() it’s also important to have a max length, so I add another CSS variable with the max char number on it. Crafting 100 Buttons with Osmo ⏳ Total time: 63h

Eduard Bodak

166,023 次观看 • 2 个月前

Depth Any Video with Scalable Synthetic Data AI physicists and chemists continue to make strides in depth estimation from video. Check out this new paper featuring some impressive examples. See the thread for more details (unfortunately no code yet). Abstract: Video depth estimation has long been hindered by the scarcity of consistent and scalable ground truth data, leading to inconsistent and unreliable results. In this paper, we introduce Depth Any Video, a model that tackles the challenge through two key innovations. First, we develop a scalable synthetic data pipeline, capturing real-time video depth data from diverse game environments, yielding 40,000 video clips of 5-second duration, each with precise depth annotations. Second, we leverage the powerful priors of generative video diffusion models to handle real-world videos effectively, integrating advanced techniques such as rotary position encoding and flow matching to further enhance flexibility and efficiency. Unlike previous models, which are limited to fixed-length video sequences, our approach introduces a novel mixed-duration training strategy that handles videos of varying lengths and performs robustly across different frame rates 0 - even on single frames. At inference, we propose a depth interpolation method that enables our model to infer high-resolution video depth across sequences of up to 150 frames. Our model outperforms all previous generative depth models in terms of spatial accuracy and temporal consistency.

MrNeRF

27,428 次观看 • 1 年前

While I have premium I definitely want to do a long post breaking down the main scene from this show that I obsess with. There's so much that I feel could be learned from it. Not just for expansion animators either. There's honestly a LOT that can be learned from how this show directed its expansion scenes that can be applied to even safe for work animations. Obviously yes, the expansion alone is really good. What makes it so good though is just the fact that there's things you pick up on that you likely don't even realize until you re-watch. I'm using this scene as an example as it's not AS good I would say, but it still has a lot going for it. One thing I've always loved from it that I want to use in my own animations someday is that the expansion sort of comes in waves as opposed to one consistent growth. In a way, it makes it feel more natural while also selling how tight the top is getting. It could have been accompanied by showing the knot getting tighter or smaller with each growth. It's a small part of the animation but just that one thing already adds another layer to appreciate. It's not like most expansion scenes where there's very little outside of just "growing" on its own. There's a bunch of little things that subtly improve it without being obnoxious. The first expansion scene has WAY more that I want to talk about honestly. Far more than this one has. It will probably be a really long post now that I think about it...

FancyPlanks 🐀

16,420 次观看 • 7 个月前

Officially moving on from Tech game after I get this thought off my chest. I more than welcome anyone smarter than me in regards to the football to chime in. I truly, truly, truly cannot wrap my head around the thought process here. These two plays I'm sure anyone with brain can agree officially sealed KU's slim chances in having a chance to win this game. The play calling to me seems like completely flipped in logic at best? First one, you are down 4, on your own 30 so you are not going to go for this. Ignoring that we were getting dominated in the trenches in this game and that the 'obvious' play is a run, I don't get why we make the decision in a must get spot to take the ball out of our QB's (who at the time was rolling) hands. Jalon Daniels is our best player. In an absolute must get/need, we should be relying on him to make a play. Then the second one. I obviously don't know the answer here, but I feel somewhat confident that the reason we didn't run here was because of how the earlier 3rd & 1 run went. While I don't necessarily agree with the premise of decision making on this alone, I can appreciate the recognition that we are going to struggle to gain a yard in an obvious run situation. But the thing is, we are in go for it range so the one thing you absolutely cannot have is a massive negative play. Literally anything else is okay (obviously not a turnover). I truly don't think there's a good chance we run the ball on this attempt and get a yard. But THIS situation gives you a free shot at it if you want to take it. I think this play call would have worked if we didn't let their best player run at our qb freely but I'd just argue this play had a ton of potential risk that wasn't necessary. Hell even a play action pass out of out shot gun or something rolling JD out to the left would have given us a good shot at first down with an escape route to bail out on the play if something went wrong. I'm once again for the millionth time saying I know and understand that this entire staff knows more about football in their pinky than I do. But I do think the game has evolved and game + clock management doesn't really require football knowledge/have a direct correlation to one's football knowledge. It's not as simple as ESPN's graphic says GO so you should go etc, there are variables and human behavior etc to deal with and I understand that. But we are just getting these situations downright wrong. We are flipping a coin that has a 20 pound weight attached to the heads side and calling tails almost every single time. S/O anyone who read all this but would just love some insight if there's anyone who disagrees and is a lot smarter than I!

Bryson Stricker

33,876 次观看 • 9 个月前

I would like to take this opportunity to give advance notice to both the governments of India and Greece. It seems there could be another human trafficking scandal that could get unleashed, but this time in Greece. In my job as a social commentator and an analyst, I study trends. I have been fascinated by human migration as a subject for some time. I have been following the movement of Punjabis due to recent events in Canada, and I am also ethnically Punjabi. I am sharing videos from two different days outside the Greek Embassy in Delhi. This line is not normal. There are far too many innocent Punjabis standing outside in this line. I am sharing this information so that well-meaning people in India and Greece can try to prevent what happened in Canada from happening again. My concern is for both the host nation as well as the victimised Punjabis. Before someone misunderstands me, I am not saying that Punjabis should not travel. But having seen the carnage in Canada first hand, I get extremely scared. I have investigated stories of Punjabi students committing suicide and Punjabi girls being sexually exploited. I am doing this as a concerned citizen/decent human being and warning the authorities. I have spoken with multiple people before sharing these videos, taken from the same spot, on two separate days. These lines are not normal. You never get such a rush outside the Greek Embassy in New Delhi. It is my humble request for everyone to stop another bout of Indians getting exploited. Please let us avoid another Canada 🙏🙏

कुशल मेहरा

118,429 次观看 • 10 个月前

GUYS!!! Quit feeling bummed about Niantic destroying our global communities and the constant screw ups with events / features that end in terrible compensation!!!!!! The team has been working on groundbreaking user experience updates 😀🙂😐 Anyway, since we're on the topic can we discuss other ideas that would actually improve UXP significantly compared to reorganizing the research tab that most of us have probably gotten used to by now anyway and that didn't have an explicitly negative impact on playing the game? Lol 1. This is an obvious one. I mean, they did a whole upgrade to the research tab and couldn't be bothered to include the ONE LINE OF CODE that ALREADY EXISTS IN THEIR FILES to make the BATTLE PASS REWARDS COLLAPSIBLE???????? Come on lol 2. An update to navigating within gyms would be nice :) i attached a video of me trying to feed berries and no matter what or how I clicked or swiped I could not get to that gdamn accelgor 🫠 can we have some ARROWS at the sides of the screen so we can actually get to each pokemon efficiently?! 3. Similar to #2, except with the friends list. When scrolling left and right through friends (as in, not in the list view) the scrolling function itself is not smoothe and it's too easy to accidentally press the trade or battle screen and get caught there for a sec. Frustrating little experience, could be easily fixed with arrows on the screen. 4. While we're on the topic of friends, let us see if we've interacted with a friend from their avatar screen and not just in list view from the blue aura around the avi's face :) In the grand scheme of everything Niantic does wrong with the game, these are... MINISCULE issues 🙂 but since they're apparently into focusing on UXP updates, instead of, like, making sure events and features run smoothly and players are properly compensated when they don't, it would be nice to get updates that actually fix some negative / inefficient aspects of navigating through the game 🙂 rather than an aesthetics tweak lol 🙂

the very best Singaporean grandma

17,537 次观看 • 2 年前

There's something about design that truly makes me happy. Before I was diagnosed with a complete SCI, I loved building thing with my hands and trying to make them unique and beautiful. The accident didn't just take my mobility, it robbed me of my creative drive. I didn't I would ever get that back that was up until Neuralink came into the picture. I was very serious about applying but just couldn't bring myself to do it. Then Noland Arbaugh comes into the picture and I see his video and I saw how passionate he was toward the whole ide and that was like a switch. I want to thank Noland because if I hadn't seen that video I wouldn't be typing this message with my thoughts. So the day I gained control of the device I had the guys install Autodesk Fusion and the first night I had my first part designed by BCI. I have been designing things non-stop since. Now lets talk tools and the first one is the ArcDroid it is a CNC robot that holds a plasma torch and can cut profiles in sheet metal. I have made numerous signs, letters and parts with this and i love it. I have also had the chance to help the local high school install and setup their CNC plasma table. I love being able to share my knowledge with others and show new technology to kids that want to learn. The next one everybody is more familiar with is the Bambu Lab X1C. It is my first 3D printer and I had no idea how dang handy these things were! I can go from thought, Neuralink, Fusion, X1C and poof! You have your part all in a matter of like a hour. I make everything from parts for my wheelchair or RC ✈ to toys for my nephew. These devices have completely changed my life. I now have my creative outlet back and I'm not done looking for new things to try. I'm thinking a laser next!!!😎 Thank you Elon Musk for the opportunity to showcase my skills, I'm extremely grateful🙏

Alex Conley

43,158 次观看 • 8 个月前