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▪️ $FET ▪️ I’m impressed 𝗔𝗦𝗜-𝟭 𝗠𝗜𝗡𝗜 [LLM] ↓ Fast, accurate, cost-effective, extensible and most importantly, designed for decentralized Agentic AI operations… Have you tried yet?

47,386 görüntüleme • 1 yıl önce •via X (Twitter)

12 Yorum

Canyonlands profil fotoğrafı
Canyonlands1 yıl önce

@Fetch_ai @HMsheikh4 Trying soon! When this thing goes multi modal that will be the game changer if price point can undercut competitors

NEXS profil fotoğrafı
NEXS1 yıl önce

@Fetch_ai @HMsheikh4 Exactly! Phase one has been extremely promising! Can’t wait for the Phase two rollout

Milk Road profil fotoğrafı
Milk Road2 yıl önce

Crypto is growing faster than the internet. 🤯 If you’re here, you have a massive chance to capitalize on the growth of crypto. At Milk Road, we help 300,000+ enthusiasts stay on top of the latest opportunities in this space. In up to 5 minutes, every day. Join for free. 👇

Kermilmil profil fotoğrafı
Kermilmil1 yıl önce

@Fetch_ai @HMsheikh4 Incredible when you start thinking about valuations of both providers.

NEXS profil fotoğrafı
NEXS1 yıl önce

@Fetch_ai @HMsheikh4 They’re coming for that top spot

CryptogemsX 🥷 🇵🇹 profil fotoğrafı
CryptogemsX 🥷 🇵🇹1 yıl önce

@Fetch_ai @HMsheikh4 $FET 🔮

Dd Jf profil fotoğrafı
Dd Jf1 yıl önce

@Fetch_ai @HMsheikh4 @curvexdxck fetch va fly dans un bull run

Graham Butler profil fotoğrafı
Graham Butler1 yıl önce

@Fetch_ai @HMsheikh4 What does designed for decentralized Agentic operations mean exactly?

NEXS profil fotoğrafı
NEXS1 yıl önce

@Fetch_ai @HMsheikh4 Autonomous AI that goes beyond data and content—capable of performing tasks, making decisions, and taking action on your behalf

Priape profil fotoğrafı
Priape1 yıl önce

@HMsheikh4 @Fetch_ai Can you post the result for both?

d a d e f u g a 🥷 profil fotoğrafı
d a d e f u g a 🥷1 yıl önce

@Fetch_ai @HMsheikh4 Pretty cool. I prefer bittensor though

NEXS profil fotoğrafı
NEXS1 yıl önce

@Fetch_ai @HMsheikh4 Fair enough. The @ASI_Alliance ( @Fetch_ai | @SingularityNET |@oceanprotocol | @CUDOS_ ) tech stack and incentives are far superior and commercially optimised in my opinion

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Resident Evil: Requiem | Hands-On Details ▶️ ▪️"I came out of my demo with a sense of Resi 9 feeling like something between Alien: Isolation and PT" ▪️Gamescom demo focused on Grace Ashcroft in the Rhodes Hill Care Center, no firearms in this specific demo ▪️The game features some of the most impressive lighting and character rendering yet from RE Engine ▪️"Feels like a souped-up version of the immersive survival horror found in recent entries of the series" ▪️The new stalker enemy can and will travel above you through ceilings as you play, similar to the Xenomorph in Alien: Isolation ▪️Grace can use glass bottles to draw attention away from her ▪️Your best bet against this for is to sneak and take advantage of hiding spots, flicking open your lighter will draw its attention ▪️The monster is vulnerable to bright light and its skin burns when exposed to it, giving you safe spaces to escape for a moment ▪️"It feels like Capcom has created a new, lumbering foe that more than lives up to the mantle of a Resident Evil stalker" ▪️You can change the camera between first and third person anytime from the menu, doesn't feel like an afterthought ▪️"Both viewpoints are extremely well-designed, with moments tailored for each experience to maximize the player's fear" ▪️Capcom has made efforts to maintain scares despite your preference ▪️Some scenarios feel much scarier in first person, like the stalker's giant claw-shaped hand scaping past a window, inducing panic ▪️Running away from the monster in a hallway in first person can fairly smooth and simple, while going into third person implements camera-specific animations that have Grace stumble and fall, increasing the tension to make up for the reduced level of threat produced by the wider, vision-granting perspective ▪️Grace feels like a more defined character, thrust into an unfamiliar situation, talking to herself, stronger connection to her sense of vulnerability as a protagonist IGN ➡️ Eurogamer ➡️ Engadget ➡️ #ResidentEvil9 #ResidentEvilReqiuem

Shinobi602

55,857 görüntüleme • 11 ay önce

Dragon Age: Veilguard | IGN Hands-On Impressions ▪️Was skeptical before playing, but now "I left feeling like these ten long years just might’ve been worth the wait", "much more hopeful that this could be the hit BioWare needs" ▪️"Walked away with excitement and curiosity, but mostly, relief to wave many of my concerns goodbye" ▪️While the game is not open world like Dragon Age: Inquisition, they were "impressed" by "how much exploration can still be done in the various regions", as well as the impact you can have on those regions ▪️Feels like a mix of Dragon Age 2 and Inquisition, with the more streamlined approach of DA2 and the geographical and sociopolitical diversity of Inquisition ▪️There is an "effective and succinct story recap from Varric" at the start of the game ▪️Combat feels like there is a lot of room to create "highly customized builds" of your Rook, companion abilities and combos build team synergy ▪️The "scrappiness" of Rook reminded them a bit of Hawke in DA2 rather than the more 'chosen one' of the Inquisitor ▪️Companions will sometimes drop useful hints during combat ▪️Your attitude and choices in dialogue will be noted and remembered in more detail, for example choosing to be antagonistic with Solas let you know you "traded verbal jabs with Solas", implying possible consequences later ▪️"Became clear that there would consistently be tons of choices in The Veilguard that’ll have lasting results", more than the usual BioWare game ▪️The initial prologue is linear in approach, but the game becomes "much more free" and opens up, tackle quests as you please and unlock more regions ▪️Mix of drastically different regions: Arlathan Forest is "gorgeous and colorful", nugs burrowing into grass, "vast array of nature", while Hossberg Wetlands is full of more "horror inspired" aesthetics, consumed by the Blight ▪️"Those who miss the gore and dark fantasy of Origins will find that too in places where the Blight has spread" ▪️Treviso is a bustling and lively city, "so much to explore that I kept getting sidetracked" ▪️Party banter pauses and picks up again later if you trigger combat, a cutscene, etc that interrupts their dialogue ▪️Customizable difficulty options allows you turn off things like navigation and look for in-game clues in the environment to follow to your goal ▪️BioWare listened to the complaints about "the Hinterlands" in Inquisition and tons of fetch quests, where in Veilguard the scope isn't nearly as bloated and quests point back to the main story, region, faction, or companions ▪️The two Elven god villains Elgar'nan and Ghilan'nain feel much more present throughout the game compared to Corypheus in Inquisition ▪️The Lighthouse (hub) starts to feel more lived in as you play, characters/companions have unique quirks (Emmrich's skeleton assistant Manfred enjoys spending time on the balcony for example, you can play Rock, Paper, Scissors with him) ▪️Solas and his history are very important throughout the game Video ▶️ Article ➡️ #DragonAge

Shinobi602

610,675 görüntüleme • 1 yıl önce

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,424 görüntüleme • 1 yıl önce

Blades of Fire | Hands-On Gameplay Impressions ▪️Recap: New action-adventure IP from MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) ▪️Coming to PS5, Xbox and PC on May 22 ▪️Around 60-70 hours long to complete ▪️You play as Aran de Lira, a forger and warrior who, after suffering a personal tragedy, "finds himself in possession of a magic hammer that lets him enter the forge of the gods to create the only weapons able to defeat Queen Nerea’s forces" ▪️The world is "squarely in fantasy territory", "rich, overabundant, lavish fantasy, as well as occasionally brutal and twisted" ▪️Magic courses through a land teeming with flowers and buzzing with wildlife, and creatures like trolls and elementals romp around ▪️Soldiers sort of look a bit like the Locust from Gears of War, chunky, loitering around. The whole game feels like it has a "chunkiness" to it, a bit like Blizzard games (hands and arms are oversized, buildings/walls are double thick). Combines to make a pleasing visual picture and give a sturdy, hefty feel ▪️"Wildly customizable weapons saves it from being just another action game", "combat is refreshingly different" ▪️Combat: Rooted in directional attacks that use every face button on a controller. On a DualSense for example, Δ aims for the head, X goes for the torso, while ⏹️ and ⭕️ swipe left and right respectively ▪️An enemy holding up a blade to protect their face for instance, can be overcome by aiming low and skewering through their gut ▪️Example: A troll boss can have a second health bar that can only be chipped away after dismembering it. If you use your right hand attacks, you can cut off its club-wielding left arm or cut off its entire face, leaving it blind and aimlessly flailing until it can regrow its eyes back ▪️Your attack and dodge stamina must be manually restored by holding the block button instead of automatically regenerating ▪️You can swap between 4 different weapons on the fly, wield your weapons via different stances, either slashing with the sharp edge or thrusting with the pointed tip; assess enemies to determine which methods are the most effective ▪️Rather than finding new weapons out in the game world, every weapon's life starts in the Forge ▪️You can create up to 7 different weapon types, from twin axes to polearms ▪️You start with your choice of a basic weapon template and tweak and modify and name, for example you can adjust the length of a spear's pole and the shape of its spear head which affects its stats ▪️A longer pole increases the spear's range, while its head shape dictates if its better at slashing or piercing ▪️Different materials also affect a weapon's weight which has an effect on your stamina pool ▪️You then physically hammer out the metal in-game on the anvil through a "remarkably involved minigame", where you control the length, force and angle of every hammer strike ▪️There is a curved line onscreen that represents the ideal weapon, you arrange a series of vertical bars to try and match the shape of that curved line with each hammer strike. Overworking results in a weaker weapon. You're rewarded with a star rating, the more stars you get, the more you can repair your weapon before it permanently breaks ▪️You can instantly remake weapons you've made before to save time ▪️Some found the weapon forging system to be "frustratingly obtuse", as there didn't seem to be a clear connection between the areas struck and the resulting shape of the metal; hoping for better tutorial or improvements before launch ▪️MercurySteam wants you to feel deeply attached to the weapons you create and carry them with you for the duration of your journey ▪️If you die, you lose your weapon upon respawning, but you can go back to where you died to retrieve them ▪️After playing for 3 hours, some hands-on impressions were unsure if the game can support a variety of a 60 hour game ("within 3 hours I’d fought the same gatekeeping miniboss 3 times") ▪️Others also felt there were uneven difficulty spikes, the game chucks multiple types of enemies at you, sometimes in confined areas. Can sometimes feel like you waste precious weapons, rest at an anvil to reforge and then enemies respawn again ▪️One previewer noted that when they started slowing down and nosing through the game's menus and built-in tips to see what they were doing wrong, they learned the game's nuances and it clicked Previews IGN: Full IGN Gameplay: Mirror: Eurogamer: #BladesofFire

Shinobi602

113,003 görüntüleme • 1 yıl önce

Avowed | Hands-On Preview Details ▪️You play as the "Envoy", a fully customizable character traveling to the "Living Lands" (the setting of the game) on orders from the leader of the Aedyr Empire, a nation of humans and elves ▪️The Living Lands have a sort of Wild West frontier vibe where people head there in search of a better life, full of "rough and tumble" type inhabitants ▪️As the emperor's Envoy, most people immediately look at with mild distrust or full hostility as they see the Aedyr Empire trying to establish a foothold there ▪️You are sent there to investigate the "Dream Scourge", a soul plague that's infecting everything, and you need to learn how to stop it ▪️The game is not fully open world, but is made up of "open zones" that are large and interconnected, similar to The Outer Worlds ▪️Obsidian has made it a focus that each area is fully handcrafted and has interesting things to do, bandit camps, ruins to explore, half-destroyed hovels, undead soldiers, etc ▪️Features an open class approach to combat, where your backstory (war hero, arcane scholar, etc) determines your starting weapon, but you can find other options as you play like spears, swords, shields, pistols and can freely wield them ▪️You can store two weapon loadouts at a time and swap between them instantly, including mid-attack combo ▪️Hitting enemies damages health and also builds up a stagger meter that leaves them stunned when maxed out, allowing to do weapon-specific special moves for a lot of damage ▪️You can sneak around stealthily and get enemies from behind or use the environment to your advantage (like shooting fiery berries to start a fire) ▪️Some encounters can be bypassed entirely through stealth, or through dialogue convos if you have the right stats ▪️Combat is described as fast and fluid, managing your stamina meter to dictate your attacks, dodging unblockable enemy attacks, charging up your weapons for stronger hits, and being able to dual-wield like double swords, spear and pistol, etc "always feels like you have something up your sleeve" ▪️Some previewers however felt the combat was also "undeniably on the easy side" ▪️Eurogamer worries the Living Lands might not be as strange as Obsidian hopes it feels like, as there was nothing that popped out as unique or wildly original ▪️Structured leveling system, spend skill points in named skill trees like "Fighter" or "Ranger" ▪️Unlock special abilities that run on cooldown timers, mix and match different skills like the Fighter's dash-tackle and the Ranger's magic vines that entangles enemies ▪️There are many choices to make in the game, like happening upon a smuggler in a cage in the first outpost you encounter, whereby she's immediately distrustful of you, and it's up to you whether to release her or not ▪️One of the first places you visit is "Paradis", the main hub/point of civilization in the Living Lands, and you have to find the "clavager", essentially the town's mayor who went off to investigate some Dream Scourge reports ▪️After that, you're free to explore wherever you like, sidequests immediately become available, and they will impact your main story and vice versa ▪️Choices in sidequests "heavily impact individual characters, groups of characters, and entire settlements, factions of people, and the states of the regions that you go through. They will also impact the choices that are even available to you. Later in the game, you'll be locked or locked out of or presented with new choices based on the choices you made much earlier in the game" ▪️Exploring off the beaten path can often be rewarding, like happening upon a ruined tower that doesn't show up as any icon on the map. Investigating it triggered tripwire traps with swinging blades, inviting phantom enemies, and climbing up to the end revealed a chest with a high-quality piece of armor ▪️You can set up camps in different areas and talk to your companions, learn their backstories, etc which are all optional ▪️Writing is more grounded compared to the "relentless zaniness of The Outer Worlds", though still retains Obsidian's trademark humor but feels more natural to dialogue and less pressured to be quippy and quirky ▪️Kai, the bluish-green "Aumaua" companion from past footage, accompanies you early on. Companions are a 'constant presence', commenting on landmarks you pass by, during combat, and "generally feeling like a fellow traveler rather than trailing quietly behind you" Gamespot: Eurogamer: IGN: #Avowed #Xbox

Shinobi602

278,635 görüntüleme • 1 yıl önce

Warhammer 40K: Space Marine 2 | Details from Hands-On Media Previews ▪️"Taken aback by the sheer scale, atmosphere, and attention to detail", "feels like 40K nirvana" ▪️A lot of effort has gone into worldbuilding, "could very well be the most authentic Warhammer 40K game we've seen to date" ▪️Blend of shooting and melee feels very fluid and satisfyingly brutal ▪️Parries, dodges, counters, gun strikes. Parries can instantly kill smaller enemies or interrupt larger enemies' combos ▪️Some liked the parries and finishers, others felt they broke up the flow of combat and slowed it down too much ▪️Multitude of execution style attacks, like tearing limbs off tyrannids and ripping apart the power armor of The Thousand Sons ▪️Gain health through consumable stims found in the game, executions are vital as they fill a portion of your armor ▪️More strategy: Take out groups of smaller enemies first that are surrounding you, or focus on the larger, tougher enemies to sever their synaptic link to the smaller ones? Ranged enemies can slow you down or poison you, while other enemy types buff others ▪️Jump Pack: Fire from high up, dive down on enemies with a devastating strike ▪️Boss Fight: Example of one with a Thousand Sons sorcerer - completely different gameplay experience that was a visual spectacle, cast spells and traverses across the battlefield, 'horrific' eyes emerge from the walls and ceiling of the room, ground turned to liquid, etc (lots of magic) ▪️Graphics are a "feast for the eyes": tons of details in characters, armor, weapons, environments, animations, bolt round explosions, skies filled with tons of enemies, "chaotic soundscape is spot on" ▪️Operations Mode: PvE co-op missions, takes place alongside the main story, play as your own customizable space marine in a squad of 3 ▪️One PvE mission sees your squad spring a trap on a Tyrannid Hive Tyrant, which disables a Tyrannid swarm that Titus was fighting in a separate campaign mission, makes you feel like a part of the bigger picture in the story ▪️PvE missions will take about 30 minutes on normal difficulty, variety comes from the AI director that changes up enemies depending on your class and playstyle, springing surprise ambushes, etc ▪️Classes | Tactical Marine, Assault, Vanguard, Bulwark, Sniper, Heavy - each comes with different weapons, perks, abilities that have unique uses on the battlefield Gamespot: IGN: Push Square: #Warhammer40K #SpaceMarine2

Shinobi602

246,570 görüntüleme • 1 yıl önce

When you ask why did Russia turn off WhatsApp...... here you go 🚨📱 WhatsApp shares end-to-end encryption with Mossad If a messaging app promises privacy but its metadata can still map your life, your relationships, and your location, how secure are you really? When +972 Magazine revealed that the Israeli military’s “Lavender” AI system flags Palestinians for assassination using WhatsApp group memberships, the world confronted an uncomfortable truth: encryption protects your words, but metadata exposes your world. According to reports, simply using WhatsApp or being in a Meta group with a suspected opponent is now treated as sufficient algorithmic logic to destroy a home — and the families inside it. 🤖 The Lavender AI: from data to destruction ▪️ Lavender, Israel’s AI platform, systematically scores Gaza’s 2.3 million residents on their likelihood of militant involvement. ▪️ Among its key inputs? WhatsApp data — specifically, group affiliations with suspected opponents. ▪️ With minimal human oversight — operators reportedly spend just 20 seconds per target before approving strikes — the system green-lights bombings on residential homes, accepting a 10% error rate that routinely ensnares civilians. ▪️ More than 37,000 Palestinians have reportedly been flagged through this process, with family annihilations reduced to acceptable collateral damage in an algorithmic equation. 📱 Metadata: the spy network ▪️ Despite WhatsApp’s end-to-end encryption claims, the platform continuously shares metadata — your location, device information, contacts, who you message, and how frequently — with its parent company, Meta. ▪️ This data, accessible to authorities through legal or exploitative means, allegedly feeds directly into Lavender’s targeting logic. ▪️ Israeli intelligence can infer associations, map social networks, and track movements in real time without ever decrypting a single message. ▪️ Internal Meta engineers have reportedly warned that vulnerabilities allow governments, including Israel, to monitor group memberships and locations without breaching encryption protocols. 🗡 Meta weaponisation does not occur in a vacuum ▪️ Meta has systematically hired former Israeli military intelligence officers — including veterans of Unit 8200 — into content-moderation and policy roles. ▪️ A pending US lawsuit alleges Meta misled users worldwide about privacy protections, with internal systems allegedly permitting employee access to user chats despite public assurances. ▪️ It was designed, enabled, and operationalised through corporate decisions that prioritised data collection over human life.

🇷🇺 STANISLAV KRAPIVNIK 🇷🇺

74,258 görüntüleme • 5 ay önce

🚨 BREAKING: The first-ever agentic browser is here — and it's shockingly good. Just tried Fellou, an AI browser that doesn’t assist you with browsing, it does the browsing for me. It's like Chrome but with a brain—AI agents handle deep research and workflows solo. Handles several projects in parallel. A top-tier AI intern — takes care of all the dirty and tedious work, so you don’t have to and its 100% Free 1️⃣Fellou’s not just another browser—it's an Agentic assistant that acts for you. 2️⃣It handles real tasks autonomously: research, cross-platform flows, and full automation. 3️⃣ Past browsing. Into real action. Fellou can automatically plan tasks, invoke tools, and execute actions to coordinate operations across multiple web interfaces, enabling various in-browser tasks. These include shopping, scheduling meetings, sending emails, and posting tweets based on webpage content. It’s the first Agentic Browser — with deep research, tab-level collaboration, and seamless automation. Deep Search acts like a smart intern: spins up five shadow browsers, digs across web and private platforms, and compiles richer insights fast. Highlights gaps and surfaces info you missed. Runs in parallel, won’t slow anything down. Automated workflows: Replaces manual clicking with invisible ops across pages. Reduces drag, frees up hours. Automation-aware browsing: Ask the page questions, reuse content in your drafts. 🧵 1/n

Rohan Paul

55,351 görüntüleme • 1 yıl önce

🧅🦠 Tried & True Cold & Fever Remedies for Kids! 🌿✨ Before modern medicine, parents relied on natural remedies to soothe colds, congestion, and fevers—and many of these methods are still effective today! If your child is feeling under the weather, try these simple yet powerful home remedies for immune support and symptom relief. 💛💨 💚 | Common Cold & Fever Symptoms: 😴 Fatigue & low energy 🤧 Stuffy nose & cough 🌡 Fever & chills 😖 Sore throat & body aches 💛 | What You Can Do When a Child is Sick: ✔️ Iodine Painting 🦶 – Apply to feet for immune support. ✔️ Onion Slices in Socks 🧅 – Helps reduce congestion overnight. ✔️ Steam Inhalation 💨 – Clears sinuses & opens airways (use safe essential oils!). ✔️ Warm Rice Sock Compress 🔥 – Comforts chest & back (mashed potato socks work too!). ✔️ Humidifier 💦 – Keeps nasal passages moist & eases breathing. ✔️ Honey-Baked Orange 🍊 – A delicious immune-boosting remedy. 🧬 | Why These Remedies Work: ▪️ Iodine boosts immunity & supports the thyroid 🦠. ▪️ Onions contain natural antimicrobial sulfur compounds 🧅. ▪️ Steam clears congestion & hydrates airways 💨. ▪️ Warm compresses improve circulation & relieve discomfort 🔥. ▪️ Honey & oranges soothe sore throats & provide vitamin C 🍊. ⚠️ | Precautions: ❌ No honey for babies under 1 year old. ❌ Be careful with hot rice socks to avoid burns. ❌ Avoid strong essential oils for infants (stick to lavender or chamomile).

Barbara Oneill

287,609 görüntüleme • 1 yıl önce