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["Final Form Frost: Full Power" Arrives!] An attacker with support abilities! Greatly boost Universe Rep and Lineage of Evil allies' damage! Plus, gain Ki and damage when confronted by Saiyan characters! Hinder enemies with negative effects upon defeat! #DBLegends #DragonBall

149,224 views • 11 months ago •via X (Twitter)

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First look at the new Deadlock hero - Celeste! 1️⃣ Light Eater - Blast enemies in a cone in front of you with a flare of light. Enemies hit take spirit damage when attacked by Celeste and provides spirit lifesteal. 2️⃣ Dazzling Trick - Surround yourself in a protective prism that provides bonus move speed. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage. 3️⃣ Radiant Daggers - Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals spirit damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero. 4️⃣ Shining Wonder - Launch a deadly orb of light that deals spirit damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the nearest enemy within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. It's not every day that Coney Island's biggest star, The Dazzling Celeste, performs on the streets of Manhattan. Her show begins with Light Eater, where a deep breath lit by her blazing baton coats enemies in front of her, and grants increased damage against them. Following that up, she envelops herself in the prismatic shield of her Dazzling Trick, which explodes and silences nearby enemies who break it. Try not to get distracted by her gliding gracefully through the air, or by the dance of her Radiant Daggers, as you'll regret being underneath them when they rain down from above. As for her memorable final act, the Shining Wonder will make her allies go OOH and her foes go AGGHHH! - "You are about to see something rare and wonderful!"

‎Gabe Follower

143,038 views • 5 months ago

Dragon Age: Veilguard | High-Level Combat Overview Gameplay Full 10 Minute Video▶️ ▪️Warrior revolves around close range combat and defense ▪️The abilities you bring into battle is a strategic choice for each encounter, can be swapped out anytime outside of combat ▪️There are also three equippable Runes, these provide "a variety of control, utility, or additional damage to synergize with your build" ▪️Each class unique customizable abilities, for example warriors have certain abilities that deal fire damage ▪️There are then "Specializations" unique to each class that provide further abilities, including Ultimates ▪️Example: A Warrior specializing as a Grey Warden Champion will gain access to the devastating incendiary Warden’s Fire that launches a flurry of searing strikes that ignite foes like tinder ▪️Combat foundation: Each class has 4 core moves (jump, dodge, light attack, heavy attack) which can be chained together ▪️You can dodge mid-attack, light attacks do light damage and add small amounts of stagger, heavy attacks do more damage and build more stagger ▪️Enemies are more vulnerable fully staggered, Rook can perform takedown attacks ▪️Light and heavy attacks can be held down to deliver more potent versions, ex: a heavy attack can be charged while using a staff to unleash a magical wave of destructive energy ▪️Attacks can also be triggered while sprinting and/or jumping to add depth and fluidity to combat ▪️Each class has ranged attacks, blocks, and two distinct weapon sets that can be swapped seamlessly in battle ▪️Heavy attacks remove armor barriers faster, ranged attacks remove shield barriers faster ▪️You can pause with the ability wheel for more precise control, assign companions to attack specific enemies individually or together ▪️You can bound shortcut keys/buttons for abilities ▪️Different enemy types are weaker vs certain elements (darkspawn are weak to fire damage for example) ▪️You can apply buffs and debuffs (Davrin's "Heroic Strike" ability applies the "Overwhelmed" debuff to enemies which increases stagger) ▪️Area of Effect attacks are also necessary to defeat large groups of enemies, buffs/debuffs are important for crowd control ▪️Abilities require class resources to able to use (Mana, Momentum and Rage). You build these up by dealing damage as well as a secondary way (warriors by taking/dealing damage, rogues by dodging/parrying successfully, mages regain Mana passively over time) ▪️Sword and Shield warriors have access to the Shield Throw Volley: By landing a Heavy Attack on a Shield Throw return, the shield will ricochet, taking out multiple enemies. This sequence can repeat up to three times, causing a "devastating ring of damage around Rook" ▪️Warriors also have the Grappling Spear which can pull enemies closer (helps to dispatch specific enemies on higher difficulties) ▪️You coordinate specific attacks/abilities are primers to "prime" enemies and detonators to "detonate" for extra damage ▪️Ultimates are the most powerful abilities. Doing damage increases your Ultimate Meter and are unique to each class and specialization This looks fantastic, like a more fluid Inquisition. Goddamn I can't wait for this. #DragonAge #DragonAgeVeilguard

Shinobi602

197,282 views • 1 year ago

[FULL HD New Kenpachi Gameplay] [Counter] Kenpachi counters the enemys attack, pins them to the ground, stabs them, deals damage and accumulates (Battle Spirit) [Basic Attack] Normal : Kenpachi slashes widely with his Zanpakuto, attacking the enemy and dealing multiple hit damage. He gains 1 point of (Battle Spirit) when final hit lands. (Beserker Demon) State : Kenpachi unleashes an overwhelming and ferocious slash at the enemy, dealing multiple hits of damage while gaining ultimate energy. When ultimate energy is about to be fully charged, Kenpachi will release a powerful attack. [Basic Attack Branch] When your (Battle Spirit) is high enough, hold down normal attack button. Kenpachi will unleash a series of powerfull slashes with unstoppable momentum. At this time, tap the normal button to followup with a powerful slash, causing multiple hits of damage and accumulating a large amount of spiritual pressure [Technique 1] When Spiritual Pressure is full, Kenpachi dashes at his target and unleashes a powerful burst of Spiritual Pressure, knocking them away before slamming his sword into ground. At the end of the attack, he enters a brief time-stop state: during this time, tapping the technique button will initiate a followup AoE attack. At the end of the followup attack, tapping the basic attack button will unleash a second followup attack. Each followup attack consumes spiritual pressure. [Technique 2] Kenpachi dashes forward, dragging his Zanpakuto, dealing damage to all enemies in his path. If attacked during the charge, or upon reaching maximum charge distance, Kenpachi thrusts his Zanpakuto forward, deaing damage and gaining 1 point of (Battle Spirit) [Ultimate] Normal : Kenpachi removes his blindfold, fully unleashing his power and slashing at the enemy. He enters (Beserker Demon) State, during which his normal attacks are greatly enhanced and passively gains (Battle Spirit). He cannot use Techniques. (Beserker Demon) State : Kenpachi grips his Zanpakuto with both hands, unleashing a devastating blow, dealing massive damage and removing (Beserker Demon) State. #BLEACH #BleachSoulResonance

Bleach Soul Resonance - Guides & News

14,256 views • 5 months ago

Expeditioners, Here’s an extended combat clip from early in the game, featuring a Nevron called Évèque. This footage contains no story spoilers—just pure combat. 🤝 Évèque begins combat with multiple shields, meaning the first hits in combat will be blocked. This Expeditioner uses the free-aim system to target its weak point, which would usually be an excellent opening move. However, due to the shields, the impact is minimal. That said, thanks to an equipped Picto, the attack at least applies stackable burn. You can see the full power of parries and the way that perfect timing can shape your encounters. For both parrying and dodging, you’ll rely on audiovisual cues from enemies to master the timing. These change quite drastically between enemies, the speed that they are attacking, or the spell they are casting. When Évèque builds up chroma, it can use it to unleash a devastating attack that can be much harder to counter. The game offers three difficulty modes. Story Mode is more forgiving when it comes to dodge and parry timing. Expeditioner and Expert modes are more challenging, and increase the damage inflicted by enemies. As you progress, you’ll unlock new skills and Pictos, which will expand your moveset and enhance the effects of your dodges and parries. Damage is increased or bonuses are applied upon landing perfect hits, and for accessibility, an auto-QTE setting is available for these. What would you like to see more of next?

Clair Obscur: Expedition 33

511,762 views • 1 year ago

CHI ENERGY GENERATES John Chang, famously chronicled in The Magus of Java, embodies the mysterious and transformative power of Nei Kung, an advanced internal practice within the Mo Pai lineage. Mo Pai, a rare and ancient system of energy cultivation, centers on the mastery of chi—an essential life force that flows through all living things and the universe itself. Through decades of disciplined training, Chang demonstrated extraordinary abilities that defy conventional understanding, including energy projection, spontaneous healing, and even the generation of fire-like heat with his hands. Chi, the cornerstone of traditional Chinese medicine and philosophy, is believed to travel through the body along meridians—pathways that sustain physical and spiritual vitality. Nei Kung takes this understanding to profound depths, refining the practitioner’s connection to chi through meditation, breath control, and focused intention. Chang’s abilities, including his reported capacity to light fires using focused chi, illustrate the incredible potential of this practice when approached with dedication and respect. Qigong masters and Mo Pai practitioners alike view chi as more than just energy; it is a bridge between the physical and metaphysical, the seen and unseen. The concept of “fire qi,” often demonstrated by Chang, represents the culmination of years of practice. By rejecting conventional limits and aligning himself with universal energy, he exemplified the transformative power of Nei Kung—a practice not just of skill but of profound self-awareness and harmony with the cosmos. John Chang’s legacy invites us to reconsider the boundaries of human potential and to explore the mysteries of chi as a force that connects us to the universe in ways science is only beginning to understand. His story is a living testament to the idea that the life force we cultivate within is as vast and untamed as the universe itself. ✨🙌🏾💫 © mystical_perceptions

🧬Maxpein🧬

59,752 views • 5 months ago

Patch 0.12.3 - "Blades of Ezochi" is now released! Patch 0.12.3 is a minor update patch that includes 3 new classes, some rules updates and a lot of changes to classes. Earthcleaving and Searing Lotus style are two elemental style sword classes, one of which is an anti-tank and the other a tank. Another paladin has also been added with gun paladin. A lot of classes have seen some key abilities redesigned or changed. Some of these such as backlash were too easy to use and lacked counterplay, while other such as defensive flexibility were resourceless defenses that warped the game around having them or not having them. Some other less used abilities have gotten some number buffs to make them less clunky to use. For the basic rules, precise attacks now have pinpoint by default to make them a better option against dodgy targets who often would still have enough guard to negate most of the damage. Block now works against damage in general, giving more of a reason to take it over simply dodging everything and making failed save damage have some counterplay. As always, thank you for your support. Rules Precise attacks now gain Pinpoint. Some abilities do not gain it. Added a Push basic action. Block reaction now works vs damage in general and not just attacks. Updated rules for abilities to state all abilities as general rule require you to have line of sight to it. Races Ryujin Dragon Breath now has the Safe keyword. Classes NEW: Gun Paladin, a ranged support/striker hybrid. Earthcleaving Style, an anti-tank earth melee striker. Searing Lotus Style, a fire style tank Abjurer Mana Shield slightly reworked Adventurer Steel Aura now has the Circuit and Rage keywords. Secret Art now also resets your Circuit keyword when used. Power Jump now has the Circuit keyword. Aeromaster Razor Hurricane now deals Wind damage. Alchemist Stone Grinding now also works on shielding effects. Amanita Spore Burst now deals Poison damage. Assassin Study Target can now apply Death Mark with only 2 AP spent. Battlemage Battle Cast now has the Circuit keyword. Battlemaster Can now be accessed through adventurer. Bloodbinder Blood Drain now deals Dark damage. Now has the Safe keyword. Transfusion and Life sacrifice no longer trigger effects on yourself that would trigger from taking damage. Carpenter Hammer and Nail now has the Rage keyword. Felling Strike mana cost reduced from 2→1. Chronofighter Past Self slightly reworked Attacks from the past reworked Secret Art reworked and renamed. Chronomancer Haste mana cost increased from 1→2 and given the circuit keyword. Colossus Can now be accessed throguh adventurer. Two Sword Crush now has the Rage keyword. Double Slam now gives you the option to make only 1 attack even when wielding two 2 handed weapons. Mighty Leap range increased from 20→40ft. Culinarian Herbal Stock now keeps the bonus for the entire node. Curse Knight Backlash is now Offstep rather than Sure Hit Devil's Blow wording updated to prevent confusion on the full pierce. Cutthroat Can now be entered through Culinarian. Deadeye Disarming Shot mana cost reduced from 3→2. Death Knight Call of the Grave AP cost reduced from 3→2. Dragoon Can be Jiangshi instead of the jumping expertise now. Duelist Deflect Missiles renamed to Deflect Everything, now works vs all attacks. Electromancer Zap no longer gains Sure Hit against targets valid for your superconductor. Forked Lightning now applies Focus x 2 static. All electromancer abilities now scale their static of Focus instead of Power. Electromaster Static Field now scales static of Focus instead of Power. Exalted Blade Divine Storm clarified. Execavator Cave Raider now has the Circuit keyword. Executor Holy Orders now can only be used before you attack and the free movement only occurs if the target moves away from you while in your melee range. Farmer Scarecrow's Gaze now has the Circuit keyword. Fencer Precise Thrust updated to not disable updated dueling weapon. Fighter Slam now lets you spend a mana to ignore the power requirement. Power Strike reworked. Defensive Flexibility reworked. Geomancer Earthquake now states it only hits people on the ground. Gravitect Black Hole now allows for a save. Graviturge Localized Collapse RP spend now fully avoids it. Gunfu Gun Martial Arts now lets your unarmed attacks benefit from your pistol material bonuses. Highlander Aftershock now has the Rage keyword. Can now be accessed through adventurer. Hydromancer Aqua Drill now deals Water damage. Now has the Safe keyword. Crashing Foam Wave now has the Active keyword. Lancer Can now be accessed through Adventurer and Cavalier. Mage Arcane Barrier now has to be in reaction to damage taken and no longer prevents true damage. Mycomancer Poison Spore damage reduced from Power + 5 → Power + 2. Necromancer Soulreap now also instantly kills the enemy on killing blow. Corpse Explosion now deals Dark damage. Pyromancer Incendiary Ray mana cost increased from 1→2. Now applies Burning on damage. Pyromaster Hellfire only applies when you inflict Burning on your own turn. Sage Lengthened Incantation capped to 2 additional AP, now applies to Scattering AoE attacks again. Can now be entered through Mage Knight. Selective Casting now has the Circuit keyword. Scout Can now be accessed through Rogue. Shield Paladin Holy Weapon light emitting part now also works on ranged weapons. Spearmaster Updated Gae Bolg wording. Spellblade Spellstrike wording updated. Sky Talon Style Heavenfall Descent now has the Rage keyword. Keywords Added an Opener keyword for abilities who must be used as the first action in a turn. Added a Circuit keyword for some abilities to give them a one time discount on their mana use. Added a Safe keyword for attacks that do not provoke AoO's Items NEW: New mods for thrown weapons. New mods added for poison materials. New ghimslag armor mod. New mod for shields. Some cloaks now gain a higher benefit if made with a higher tier base material. Bags now gain a benefit from higher materials and have a mod. Carts now gain a benefit from higher materials. Shields no longer gain bonuses to evasion or guard from material, only to block/dodge. (Does not affect existing ones) Elemental Weapon Alloy crafting point costs reduced from 15→10. Dueling weapon ability no longer works if you make a Heavy attack with it using AP. Added a mod that regains the ability for 1 heavy. Scythes Reworked Long Haft. Added a Focused Spin B mod. Armor Anti-poison silver mod removed. Chain Links reduced from 8→4. Flexible armor values increased. Gourmet Cooking Stock old wording updated. Greenhouse labor cost fixed to be consistent with other values. Perfect Balance mod now also works with precise attacks.

Angel's Sword RPG Official

16,548 views • 4 months ago