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Finally got my hands on this amazing Baryonyx Rig from Creature Station, Nav Singh. Did a quick jiggle test to check how the rig works. Baryonyx Rig : #VFX #animation #gaming #CGI #dinosaurus #3Danimation #creatureanimation #characteranimation

10 Comments

Swa's profile picture
Swa1 year ago

To think that not too long ago it took 12 hours per frame to render for the first Jurassic Park and now it's all realtime. Wild

invisible Drab's profile picture
invisible Drab1 year ago

sexy

Gator In Sunglasses's profile picture
Gator In Sunglasses1 year ago

Bro said:

Andarljós's profile picture
Andarljós1 year ago

Looks like the bones are also jiggling.

Oganesson (Og)'s profile picture
Oganesson (Og)1 year ago

Great test. The deformation at the knee is very nice. However, if this wasn't meant for testing, there'd be too much jiggle there. I've seen some great final work in need of some extra polish, and it's often the amount of jiggle and a lack of rigidity/firmness in key areas.

Sheryno 🇺🇦 🍀🍀🍀 We support you. Слава Україні!'s profile picture
Sheryno 🇺🇦 🍀🍀🍀 We support you. Слава Україні!1 year ago

I need to knoe how to add the jiggle effects on my rigs. All I know is blendshapes.

Mrinal Soni's profile picture
Mrinal Soni1 year ago

It's joints+blendshape based controllers present in the Rig which I animated manually. Basically hand keyed all jiggle cons to get this result.

Sacramental's profile picture
Sacramental1 year ago

Looking too fat

The LOBER Bees's profile picture
The LOBER Bees1 year ago

Bro...

Marzz̪͂e͙͎̺̓̽ͭ̈́ͫ͒͝l̛̳̅ͪ̅͋̐͘ 👽's profile picture
Marzz̪͂e͙͎̺̓̽ͭ̈́ͫ͒͝l̛̳̅ͪ̅͋̐͘ 👽1 year ago

Loving what muscles inside a pretty leg can do

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