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Finally got my hands on this amazing Baryonyx Rig from Creature Station, Nav Singh. Did a quick jiggle test to check how the rig works. Baryonyx Rig : #VFX #animation #gaming #CGI #dinosaurus #3Danimation #creatureanimation #characteranimation

Комментарии: 10

Фото профиля Swa
Swa1 год назад

To think that not too long ago it took 12 hours per frame to render for the first Jurassic Park and now it's all realtime. Wild

Фото профиля invisible Drab
invisible Drab1 год назад

sexy

Фото профиля Gator In Sunglasses
Gator In Sunglasses1 год назад

Bro said:

Фото профиля Andarljós
Andarljós1 год назад

Looks like the bones are also jiggling.

Фото профиля Oganesson (Og)
Oganesson (Og)1 год назад

Great test. The deformation at the knee is very nice. However, if this wasn't meant for testing, there'd be too much jiggle there. I've seen some great final work in need of some extra polish, and it's often the amount of jiggle and a lack of rigidity/firmness in key areas.

Фото профиля Sheryno 🇺🇦 🍀🍀🍀 We support you. Слава Україні!
Sheryno 🇺🇦 🍀🍀🍀 We support you. Слава Україні!1 год назад

I need to knoe how to add the jiggle effects on my rigs. All I know is blendshapes.

Фото профиля Mrinal Soni
Mrinal Soni1 год назад

It's joints+blendshape based controllers present in the Rig which I animated manually. Basically hand keyed all jiggle cons to get this result.

Фото профиля Sacramental
Sacramental1 год назад

Looking too fat

Фото профиля The LOBER Bees
The LOBER Bees1 год назад

Bro...

Фото профиля Marzz̪͂e͙͎̺̓̽ͭ̈́ͫ͒͝l̛̳̅ͪ̅͋̐͘ 👽
Marzz̪͂e͙͎̺̓̽ͭ̈́ͫ͒͝l̛̳̅ͪ̅͋̐͘ 👽1 год назад

Loving what muscles inside a pretty leg can do

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Fine I will finally speak on why saying 'just up the sensitivity of your rig/ get a more expressive rig instead of puppeteering' is so wrong lol, this discussion has been RAGEBAITING me for a while Context about me: I draw and rig my own vtuber models and I am obsessed to an unhealthy degree with optimizing my tracking. So obsessed, in fact, that i have a custom setup for my VBRIDGER GRAPH SETTINGS. yes that is right, the VBRIDGER GRAPH SETTINGS. I have optimized the SHIT out of this models movements and responsiveness and range of movement way beyond the rig itself. NO AMOUNT OF AN EXPRESSIVE RIG WILL MAKE MOVEMENTS THAT AREN'T HAPPENING HAPPEN. END OF DISCUSSION. You can put the inputs at a level so low that the smallest flick of your head results in a full 180 swing (looks like shit btw don't do this) that STILL doesn't mean the models head will swing if YOU don't. 'You don't need to act when rigging is expressive enough' must be the most brain dead fucking take I've ever seen (respectfully). And again, I MESS WITH MY BLENDER GRAPH SETTINGS! I AM NOT AN OK INDIVIDUAL. My rig must not be expressive tho, huh? cause guess what? shit does nothing if i don't move BECAUSE OPTIMIZING A RIG ISN'T WIZARDRY. The 'expressiveness' of a rig simply means the capability it has to capture YOUR emotions. An inexpressive rig will make an expressive person look stiff. An expressive rig will NOT make an inexpressive, stiff person look expressive. Can we finally call this discussion solved and move on??

Pipi 🦇💀

89,665 просмотров • 6 дней назад