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First flicker/perf test on this headache. #sgdk

11,164 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля Shannon Birt
Shannon Birt2 лет назад

Those sprites that cover the ship are overlapping a bit by the looks eg the tops and bottoms, i wonder if you baked that into the animation and got rid of any overlap as that all adds up to the line limit.

Фото профиля TheRoboZ (Andrea Baldiraghi)
TheRoboZ (Andrea Baldiraghi)2 лет назад

no also the position is not the correct o e, it's just for test. I thought of something similar in case of extra flicker, like bake the middle enemy in the boss sprite and just spawn then when a certain number if the external one are destroyed

Фото профиля Headshot Photo
Headshot Photo1 год назад

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Фото профиля Proyecto Mega Drive
Proyecto Mega Drive2 лет назад

The flickering is barely noticeable and disappears quickly when you take out the first group of enemies. I would have suggested making the main enemy using tiles from one of the backgrounds, but I already see that both layers are being used. As always, great work!

Фото профиля TheRoboZ (Andrea Baldiraghi)
TheRoboZ (Andrea Baldiraghi)2 лет назад

that was my first idea too but I decided to try all sprites and see how it went

Фото профиля Michael T
Michael T2 лет назад

The PC-Engine could NEVER do this 😜

Фото профиля Thomas Pringle
Thomas Pringle2 лет назад

Impressive and great progress!

Фото профиля Based Nerd
Based Nerd2 лет назад

I don't know anything, could you use larger 64x64 sprites reuse tiles, color cycle animation to simulate more rows until you start to blast up a few "enemies" and then swap out smaller 32x32 or smaller sprites when its an odd number or singular?

Фото профиля Barone
Barone2 лет назад

One thing I noticed is the shots flickering more than the enemies sprites. To avoid that, the shots sprites should go first into the sprite table and then the enemies. Eliminate Down doesn't take care of that, ending up with many invisible bullets in crowded scenes.

Фото профиля TheRoboZ (Andrea Baldiraghi)
TheRoboZ (Andrea Baldiraghi)2 лет назад

the shots are not flickering, they have the wrong priority sometimes and get obscured by the BG for the parallax trick. I'll fix them in next test

Фото профиля Christian Ivarsson
Christian Ivarsson2 лет назад

The uncircumcised cocoons made me giggle as a kid and they're outright hilarious as an adult. Their designer knew what they did lol

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