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First prototype of visualizing rays. Fairly simple implementaton: store rays in UAV, then do ray-cylinder intersections in a CS. First bounce is green, second yellow, red for the rest. Shows how dumb my tracer is with very little importance sampling, but it's fun to watch!
23,768 görüntüleme • 1 yıl önce •via X (Twitter)
6 Yorum

internetNobody1 yıl önce
Always dreamt about such feature but were too lazy to implement. Havent understood ray-cylinder part, during visualization stage?

Chris Wallis1 yıl önce
I used a ray-cylinder intersection from Basically I save off all the rays into an array, and then trace against them in a for-loop treating the rays as cylinders with a fixed radius size. It's brute force but good enough for a prototype

Eyad Senosy1 yıl önce
Why ray-cylinder?

Chris Wallis1 yıl önce
Lets me easily specify the thickness of the ray visualization

kache1 yıl önce
cool : )

UnityChina_No21 yıl önce
太厉害了
