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First prototype of visualizing rays. Fairly simple implementaton: store rays in UAV, then do ray-cylinder intersections in a CS. First bounce is green, second yellow, red for the rest. Shows how dumb my tracer is with very little importance sampling, but it's fun to watch!

23,768 Aufrufe • vor 1 Jahr •via X (Twitter)

6 Kommentare

Profilbild von internetNobody
internetNobodyvor 1 Jahr

Always dreamt about such feature but were too lazy to implement. Havent understood ray-cylinder part, during visualization stage?

Profilbild von Chris Wallis
Chris Wallisvor 1 Jahr

I used a ray-cylinder intersection from Basically I save off all the rays into an array, and then trace against them in a for-loop treating the rays as cylinders with a fixed radius size. It's brute force but good enough for a prototype

Profilbild von Eyad Senosy
Eyad Senosyvor 1 Jahr

Why ray-cylinder?

Profilbild von Chris Wallis
Chris Wallisvor 1 Jahr

Lets me easily specify the thickness of the ray visualization

Profilbild von kache
kachevor 1 Jahr

cool : )

Profilbild von UnityChina_No2
UnityChina_No2vor 1 Jahr

太厉害了

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