正在加载视频...
视频加载失败
First prototype of visualizing rays. Fairly simple implementaton: store rays in UAV, then do ray-cylinder intersections in a CS. First bounce is green, second yellow, red for the rest. Shows how dumb my tracer is with very little importance sampling, but it's fun to watch!
23,768 次观看 • 1 年前 •via X (Twitter)
6 条评论

internetNobody1 年前
Always dreamt about such feature but were too lazy to implement. Havent understood ray-cylinder part, during visualization stage?

Chris Wallis1 年前
I used a ray-cylinder intersection from Basically I save off all the rays into an array, and then trace against them in a for-loop treating the rays as cylinders with a fixed radius size. It's brute force but good enough for a prototype

Eyad Senosy1 年前
Why ray-cylinder?

Chris Wallis1 年前
Lets me easily specify the thickness of the ray visualization

kache1 年前
cool : )

UnityChina_No21 年前
太厉害了
