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FLUX 3 Video now has fast, precise editing. The fastest and lowest cost video editing model in the world. In our internal benchmarking, it’s also ahead of other leading models in the accuracy and precision of edits. Edit an existing video by: • Adding, removing, or replacing objects and...

74,981 次观看 • 8 天前 •via X (Twitter)

33 条评论

Latent Spacer 的头像
Latent Spacer8 天前

@robrombach

Black Forest Labs 的头像
Black Forest Labs8 天前

FLUX 3 Video Edit [fast] sits on the Pareto Frontier for quality and cost, delivering near-leading quality at the lowest cost in the market.

Black Forest Labs 的头像
Black Forest Labs8 天前

It’s particularly good at making a specific edit without changing anything else. In testing, we noticed other leading models often alter other parts of your original video — even if you only requested a very specific edit. Not yet supported (but coming soon): • Using a separate video as a reference • Using images or audio as reference

Black Forest Labs 的头像
Black Forest Labs8 天前

Docs: Try it:

NoKai 的头像
NoKai8 天前

No open source, no party ;)

Jigs 的头像
Jigs8 天前

Just release the weights and see the hype 📈

Michael Janich 🌎🇪🇺🇩🇪 𝕏 的头像
Michael Janich 🌎🇪🇺🇩🇪 𝕏8 天前

Is it open weights?

king gore 的头像
king gore8 天前

No open weights. No interest.

Open Source AI 的头像
Open Source AI8 天前

Fabulous ! Open Weight when ?

Otnashi 的头像
Otnashi8 天前

Anything but dropping the weights.

AlienBehindYou 的头像
AlienBehindYou8 天前

OPEN WEIGHT SON

LAION 的头像
LAION8 天前

Where are the weights? 🙂

Ademola 的头像
Ademola8 天前

Open weights when?

Agentsfy 的头像
Agentsfy8 天前

when is open source weights coming?

Saf - The Great Ⓜ️ 的头像
Saf - The Great Ⓜ️8 天前

Would be so great to celebrate the launch with few days of free usage like you did on Flux 3 video launch and Leaderboards

YJ 的头像
YJ8 天前

What happened to open sourcing it

Magica 的头像
Magica8 天前

Fast editing is nice. Fast editing plus research, scripting, and full production in one agent is what Magica already ships.

ai lover fun wan 的头像
ai lover fun wan8 天前

Damn, i cant wait to use it in comfyui.

Deep Prompt Cinema 的头像
Deep Prompt Cinema8 天前

Adding my open weights request to the chorus of cries. 🥲

Gorkem Yurtseven 的头像
Gorkem Yurtseven8 天前

@robrombach 🔥🔥🔥

dolll 的头像
dolll8 天前

No open source we don’t give shit I will stay on H3

. 的头像
.8 天前

Nobody cares if you dont release the weights or we all gonna think it was just a bad marketing decision? Or a scam?

Fanis 的头像
Fanis8 天前

My favorite video model by far. The natural camera motion and realism, when it comes to picture quality is unmatched.

Silenced American 的头像
Silenced American8 天前

Release it!!

mr 的头像
mr8 天前

No open source we don’t endorse

GifCo 的头像
GifCo7 天前

Forgot you even released this, and so did everyone else, still waiting on weights.

𝖒𝖆𝖈𝖇𝖊𝖙𝖍 的头像
𝖒𝖆𝖈𝖇𝖊𝖙𝖍8 天前

woahhhhhhhhhhhh

nonameoasis 的头像
nonameoasis8 天前

Wow💯💯💯💪💀

Mike Darrow 的头像
Mike Darrow8 天前

Looking Good

GhostMKC AKA MrKushClouds 的头像
GhostMKC AKA MrKushClouds8 天前

Flux is one of my personal favorite models to create with. Keep it up! :)

Key 🗝 🦊 的头像
Key 🗝 🦊8 天前

Sounds like a free usage weekend?

Lucas P YEHUA ⬛️🟨⬜️ 🇹🇼 的头像
Lucas P YEHUA ⬛️🟨⬜️ 🇹🇼7 天前

Will the dev open-weight model be ready by year-end? I see the progress! The R2VA capability is very important.

Sebastian Buzdugan 的头像
Sebastian Buzdugan7 天前

does precision hold past thirty seconds, where temporal drift breaks localized edits

相关视频

Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fields paper page: Editing a local region or a specific object in a 3D scene represented by a NeRF is challenging, mainly due to the implicit nature of the scene representation. Consistently blending a new realistic object into the scene adds an additional level of difficulty. We present Blended-NeRF, a robust and flexible framework for editing a specific region of interest in an existing NeRF scene, based on text prompts or image patches, along with a 3D ROI box. Our method leverages a pretrained language-image model to steer the synthesis towards a user-provided text prompt or image patch, along with a 3D MLP model initialized on an existing NeRF scene to generate the object and blend it into a specified region in the original scene. We allow local editing by localizing a 3D ROI box in the input scene, and seamlessly blend the content synthesized inside the ROI with the existing scene using a novel volumetric blending technique. To obtain natural looking and view-consistent results, we leverage existing and new geometric priors and 3D augmentations for improving the visual fidelity of the final result. We test our framework both qualitatively and quantitatively on a variety of real 3D scenes and text prompts, demonstrating realistic multi-view consistent results with much flexibility and diversity compared to the baselines. Finally, we show the applicability of our framework for several 3D editing applications, including adding new objects to a scene, removing/replacing/altering existing objects, and texture conversion.

AK

62,768 次观看 • 3 年前

InstantDrag Improving Interactivity in Drag-based Image Editing discuss: Drag-based image editing has recently gained popularity for its interactivity and precision. However, despite the ability of text-to-image models to generate samples within a second, drag editing still lags behind due to the challenge of accurately reflecting user interaction while maintaining image content. Some existing approaches rely on computationally intensive per-image optimization or intricate guidance-based methods, requiring additional inputs such as masks for movable regions and text prompts, thereby compromising the interactivity of the editing process. We introduce InstantDrag, an optimization-free pipeline that enhances interactivity and speed, requiring only an image and a drag instruction as input. InstantDrag consists of two carefully designed networks: a drag-conditioned optical flow generator (FlowGen) and an optical flow-conditioned diffusion model (FlowDiffusion). InstantDrag learns motion dynamics for drag-based image editing in real-world video datasets by decomposing the task into motion generation and motion-conditioned image generation. We demonstrate InstantDrag's capability to perform fast, photo-realistic edits without masks or text prompts through experiments on facial video datasets and general scenes. These results highlight the efficiency of our approach in handling drag-based image editing, making it a promising solution for interactive, real-time applications.

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2,266,531 次观看 • 1 年前