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Foe๐จ inbound.. sound ON ๐
75,000 Aufrufe โข vor 7 Tagen โขvia X (Twitter)
52 Kommentare

Is that, ๐ค๐ฆ๐ฏ๐ต๐ฆ๐ณ๐ฆ๐ฅ crosshair...

!! u got me. CE had centered - but there is lowered in options dont fret friend

SO FUCKING SICK

Nigga you need to fix foehammers voice lines

The tech is as good as I can afford on 0 budget, but radio static will help when I implement it.

Well also I think itโs the lines themselves. โLZs hot, coming in anyway.โ Thatโs a weird line and doesnโt sound right coming from a military perspective. Iโd say if thereโs not a line already in the game that can fit, just donโt use one at all. Use the AI voice stuff super conservative.

I get where you're coming from but I think the line fits when stacked up to her og lines. Everything needs fine tuning as for timing, the radio static, what constitutes a "hot" LZ (there was too little action there even though that line triggered imho) So with those tweaks I think its no less fitting that "somebody order a warthog?" But you can't please everyone - stick in there, truth is this is first pass and this is the *worst* itll ever be I appreciate the civil discussion

Agree to disagree. Love how itโs turning out tho.

ill work on it - thanks man

Not a fan of the movement blur, but otherwise looks

mblur will be toggleable

100x times better than halo on the remake, congrats, keep it up! (Nice touch on the reinforcement system)

AI voices of actors who have stated being firmly against voice cloning is certainly a choiceโฆ

So is playing it

Bit tone deaf but ok

Dope. Better than anything "new" the studio made in a dozen+ years. Lol

You should add some extra features such as FOV settings, and also bring further optimisations (assuming that you currently didn't optimise it that is)

Optimizations are being worked on almost daily. As for your basic pc settings itll all be there (fov etc)

ahhh, sounds good ๐

How's this actually working? Is it an entire Halo project rewritten from the ground up or using parts of the original engine to bring back that feeling? If the first, it blows my mind a single person can make this work and a whole ass studio cannot.

Halo was decompiled recently, using that Iโve ported it to unreal engine, of which I have something like 13 years professional and hobbyist experience in - so with that I can enhance and add features Iโve wanted in the game since I was a kid.

Honestly, I don't know why a sandbox innovation that was never touched was marine squad dynamics. Reach kinda did something with Fireteams but it wasn't really a mechanic that meant anything. Being able to call in reinforcements and give them orders is pretty sick!

I've always wanted this. Excellent work

It somehow looks great and weird at the same time, visually. Can't quite put it into words what exactly it is. But that's also just imo. Great job overall, dude.

Now, this is cool AF.

Great work.

Damn, you work fast

Youโre doing more this year than 343HS in 16 years hahaha

This is awesome, but the motion blur gotta go

Toggleable

Halo infinite if it was good

@Grichabb

bigger asset flip than campaign evolved ever was

Asset flips take from a different source and flip them into a new game

really? It's amazing. Great work!

Petition to make bro director of the new halo studios at activision

I NEED TO PLAY THIS. Excellent work!

crazy that one person can do better than a multi billion dollar studio

Gonna ask why you're using AI voices.

Ive answered this in another post

Omg let me play

Props to not killing the Marine just to get the Elite.

The animations are really smooth

That's awesome.

Gameplay is definitely cool. The voice needs to be recloned from extracted audio assets and regenerated. Probably using 11 labs V4 for the emotive expression

already v4, its a work in progress for sure.

we need multiplayer... ๐

You plan on adding ragdolls?

They are in there.

Ah hell yeah

Dudeโฆ ๐ฒ

Well I guess there's always campaign evolved

