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For 3D tracking, it's super important to adjust your tracking parameters!🩷 What I like to do is to make a expression, like frowning, and if that blendshape's output isn't max, then I lower the upper bound of the input until it is! <3 I'm using iFacialMocap with an iPhone...

14,438 Aufrufe • vor 9 Monaten •via X (Twitter)

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Jacob Tierney discusses his process for writing Heated Rivalry and outlining season two: "The book [Heated Rivalry] is in five parts and very quickly I was like, part one, episode one. Part two, episode two. It was very clear to me. …So in this case, I actually did not outline. Because I was just using these parts of this book, and I knew these books so well at this point. Something that I did, and that I'm trying to do again now when I'm writing the new season, is I'm trying to use—Because there's a dreaminess to this show, I try to use my memory as a guide. I'm like, what do I remember? And then I try to give primacy to the stuff that I remember and that has stuck in my brain all these years with this story. So I’m like, oh I have to do that! And that's a nice way for me to kind of center things. Where if I have to do that, then it means maybe I don't have to do this, and it maybe means I want to combine or collapse different things. Because if this is going to take up—If one incident that I'm thinking of is going to take up the space in an episode that I think of as the heart, …then you don't need to do a first version of it in the same way, you know? Little things like that. That being said, for this season because I'm working with a co-writer as well, we have outlined everything. And every time, I do approach outlining like a teenager, where I'm like, [modulates voice] I don't want to. But then when I do it, I'm always like, why don't I always do this? It makes everything so much easier. So I kind of gaslight myself in that way." ✍🏼 transcription via Heated Rivalry News & Updates. Please credit if reposting. 🗣️ quote via q&a with Stage 32 on March 24, 2026. 🔗

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Here are some tips for those who want to practice face acting: ➡️U motion: Move your head in a "U" Shape so it's never stuck in the same place. This will help your movements look more interesting. ➡️Key points: When practicing with your model, learn to get to a "Key point." This is when you can automatically get to an expression without using toggles. I use surprised and angry expressions a lot, so I know exactly how to move my face to achieve that look, mainly for clips or comedic effect. I practiced enough so I know what it will look like on the model. ➡️Head tilts: If you struggle with face acting, a simple head tilt will go a long way. Overall, the movement and face acting of your model does matter. It can help it look more interesting, but also, it's okay if you can't face acting all the time. Using just key animations when you're gaming will work perfectly. Example: You died in a game, and you go to the key point of surprise. You know, making this face will make your model look shocked, so you will do a dramatic eye open and mouth agape to achieve this, to reflect onto your model. Lastly. The way your model moves is usually 30% rigging artist,20% tracking (webcam/iPhone), and 50% you. Your rigging artist can give you the tools, but only you can make your models' results reflect your emotions. As always, DO YOUR PARAMETERS AND SETTINGS IN VTUBE STUDIO. It will not be perfect to your face and camera settings unless you adjust the model, (This is an old video I did on parameters) Holy Yapfest.

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94,177 Aufrufe • vor 9 Monaten