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For 3D tracking, it's super important to adjust your tracking parameters!🩷 What I like to do is to make a expression, like frowning, and if that blendshape's output isn't max, then I lower the upper bound of the input until it is! <3 I'm using iFacialMocap with an iPhone...

14,438 просмотров • 7 месяцев назад •via X (Twitter)

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Jacob Tierney discusses his process for writing Heated Rivalry and outlining season two: "The book [Heated Rivalry] is in five parts and very quickly I was like, part one, episode one. Part two, episode two. It was very clear to me. …So in this case, I actually did not outline. Because I was just using these parts of this book, and I knew these books so well at this point. Something that I did, and that I'm trying to do again now when I'm writing the new season, is I'm trying to use—Because there's a dreaminess to this show, I try to use my memory as a guide. I'm like, what do I remember? And then I try to give primacy to the stuff that I remember and that has stuck in my brain all these years with this story. So I’m like, oh I have to do that! And that's a nice way for me to kind of center things. Where if I have to do that, then it means maybe I don't have to do this, and it maybe means I want to combine or collapse different things. Because if this is going to take up—If one incident that I'm thinking of is going to take up the space in an episode that I think of as the heart, …then you don't need to do a first version of it in the same way, you know? Little things like that. That being said, for this season because I'm working with a co-writer as well, we have outlined everything. And every time, I do approach outlining like a teenager, where I'm like, [modulates voice] I don't want to. But then when I do it, I'm always like, why don't I always do this? It makes everything so much easier. So I kind of gaslight myself in that way." ✍🏼 transcription via Heated Rivalry News & Updates. Please credit if reposting. 🗣️ quote via q&a with Stage 32 on March 24, 2026. 🔗

Heated Rivalry News & Updates

60,684 просмотров • 2 месяцев назад

Here are some tips for those who want to practice face acting: ➡️U motion: Move your head in a "U" Shape so it's never stuck in the same place. This will help your movements look more interesting. ➡️Key points: When practicing with your model, learn to get to a "Key point." This is when you can automatically get to an expression without using toggles. I use surprised and angry expressions a lot, so I know exactly how to move my face to achieve that look, mainly for clips or comedic effect. I practiced enough so I know what it will look like on the model. ➡️Head tilts: If you struggle with face acting, a simple head tilt will go a long way. Overall, the movement and face acting of your model does matter. It can help it look more interesting, but also, it's okay if you can't face acting all the time. Using just key animations when you're gaming will work perfectly. Example: You died in a game, and you go to the key point of surprise. You know, making this face will make your model look shocked, so you will do a dramatic eye open and mouth agape to achieve this, to reflect onto your model. Lastly. The way your model moves is usually 30% rigging artist,20% tracking (webcam/iPhone), and 50% you. Your rigging artist can give you the tools, but only you can make your models' results reflect your emotions. As always, DO YOUR PARAMETERS AND SETTINGS IN VTUBE STUDIO. It will not be perfect to your face and camera settings unless you adjust the model, (This is an old video I did on parameters) Holy Yapfest.

♥️Cutiepierin | L2D RIG ARTIST

93,206 просмотров • 7 месяцев назад

🎋MOCOPI vs VIVE TRACKERS🎋 I got a crazy crazy upgrade on full body tracking thanks to the support of my bambuds, so I made a silly dance comparison to compare the tracking between my old FBT and my new one!! ✨ I danced Bibbidiba by Suisei! (ft. bae as my guide lol) I had to use a different model for the Vive comparison because my Toffee model doesn't work well with the trackers! PROS AND CONS 🔽 1. Mocopi is SO MUCH EASIER to set up! It's very very beginner friendly as well and a great asset to get if you're just starting on doing 3D stuff or want to try it out! Vive trackers are lowkey a pain to set up each time! 2. Vive trackers are EXPENSIIIVEEEE!!!!! The tracking is so so so good but only invest in it if you plan to do lots of 3D content! Mocopi is a much affordable option! 3. Related to point 2, but you get what you pay for when it comes to tracking. Vive may be more expensive, but the tracking quality and accuracy makes it worth it. 4. This is only for people that don't have the Valve Headset, but I use a Quest 3 and I have to do EXTRA SETUP to calibrate the trackers with an external program to use in VRChat! (Mocopi also needs an external program (SlimeVR) but it's much easier to set up imo). 5. Since calibration is paired to your headset with the vive trackers, if your headset goes to sleep or something the calibration will be LOST and you will have to recalibrate again which may take 1 to 2 minutes. Mocopi doesn't have this issue and recalibrating is only one button. 6. Mocopi is an IMU so no base stations required but because of this the trackers need to be recalibrated A LOT of times. This may be annoying if you're streaming and you constantly have to press the button to recalibrate. Vive trackers may take longer but you VERY RARELY have to recalibrate if your headset doesn't go to sleep. 7. Vive trackers take a lot of space on your setup. Each tracker needs to be connected to the PC so if you have a lot you may need to buy an USD hub! 8. You need to have a good room space to use vive trackers properly because the base stations need to have a clear view of your trackers or else they can lose tracking! Mocopi is an IMU, so no amount of obstruction will make the trackers lose tracking. 9. The amount of poses and movement that you can do with vive trackers is NIGHT AND DAY compared to the mocopi. A lot of poses or rapid movements will make the mocopis mess up their tracking and you will have to recalibrate. Vive trackers will not need any recalibration. Basically if you're a vtuber that only wants to dabble into 3D content as a fun little thing I think mocopis are very much a good choice! But if you'd like to do 3D stuff that require more intensive tracking like dancing, vive trackers are excellent and very much worth the price!

Toffee 🐾🎋

80,586 просмотров • 10 месяцев назад

"You know, I don't, I have not changed. I really make the movies for myself. I really, really do." Q: "For no one else, or just sort of like what you ultimately want to see in them?" "Yeah, I think so." Q: "As a fan yourself, too? "What I want to see, yeah, like as a, like, you only have the benchmark of yourself. Like, if you ever try and make a movie for someone other than yourself... I feel like you're going to blow it. "Because you can't, you don't know how anyone else is going to feel. So like, you know, you go, 'okay, do I find that emotionally real? Do I find that interesting? Is that the Krypton I want to go to? Is that the Superman I want to see fight?' "You know, those are the questions you ask yourself constantly. And I think once you, if you're constantly answering yes to that, then you'll end up the more, the film will end up being more interesting to you. "And ultimately, the film being interesting to you allows you to make the movie better because you're interested. "If you make it for someone else over a two-year period, you're just going to not give a sh*t at some point because you're just like, 'I don't care. This is not my movie. I don't care about this movie because I made it for someone else.'" Q: "I imagine that's a very hard thing to do in Hollywood, though, is to keep your vision clear with so much collaboration, with so much going on, with so many other people in the mix." "It really depends on the project. For instance, it was hard on Guardians, you know, where I feel like what ended up happening on that movie was people, we did end up, they did end up asking me like, 'this is for kids, right?' "And I got to honestly say that I knew it was for kids, but I didn't want to make it for kids. You know what I mean? And I think that's what happened to that movie. It did get like second guessed at the end and turned more into a movie for kids. "My point of view is I can think like a child if I want. I have that enthusiasm for movies and what I think is cool. You, the collective you, don't need to try and second guess me and go, 'this is what we think a kid would like.' "And then it's like, 'oh, a song' or whatever. Then you're just like, 'okay, whatever.'"

Zack Snyder Film

334,960 просмотров • 6 месяцев назад