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For this model i thought a shapekey face rig would suits bit better as she's not meant to be as cartoony as my last model. This is my first time making a shapekey rig and it works surprisingly well.

20,377 Aufrufe • vor 9 Tagen •via X (Twitter)

12 Kommentare

Profilbild von KaijiUno ☀️🐲 l KAIJU VTUBER
KaijiUno ☀️🐲 l KAIJU VTUBERvor 9 Tagen

this looks so much easier than manually making blendshapes with sculpt mode omg

Profilbild von Dead Carl
Dead Carlvor 9 Tagen

But i made 32 blendhsapes by hand, that i'm just driving with bones. 😅

Profilbild von Lth-RG
Lth-RGvor 9 Tagen

… Low key need to know how you’ve set this up.

Profilbild von Dead Carl
Dead Carlvor 9 Tagen

I followed this guy's video guide for it. Anime face topology doesn't quite play nice with the vertex groups he makes so i ended up having to clean up a lot by hand.

Profilbild von bbokk
bbokkvor 9 Tagen

What add-on is it?

Profilbild von Dead Carl
Dead Carlvor 9 Tagen

Rigify that comes with blender but i made the face system myself.

Profilbild von bbokk
bbokkvor 9 Tagen

amazing 👀

Profilbild von Kaz
Kazvor 9 Tagen

try and rotate the outer bone to help with the lips in general when you make then, it look better

Profilbild von Dead Carl
Dead Carlvor 9 Tagen

Yeah, i'm still checking if i can get better corners of the mouth with extra shapekeys. Rotation is bit odd since it's just shapekeys right now but i might make a masterbone that moves the entire mouth around.

Profilbild von Kaz
Kazvor 9 Tagen

tho, i'm still not geting how you move those with shape key, at this point with bones wouldn't it be better ? it would allow better mix between stuff mix of both would be better tho

Profilbild von Dead Carl
Dead Carlvor 9 Tagen

I'm using drivers to tie the bone movement to shapekey. Each bone has 4 shapekeys up,down,left,right.

Profilbild von Null-Z
Null-Zvor 9 Tagen

clever , i was going to do a version of this myself , for bones and Mesh for shapekeys.

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