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For this model i thought a shapekey face rig would suits bit better as she's not meant to be as cartoony as my last model. This is my first time making a shapekey rig and it works surprisingly well.
20,377 views • 9 days ago •via X (Twitter)
12 Comments

this looks so much easier than manually making blendshapes with sculpt mode omg

But i made 32 blendhsapes by hand, that i'm just driving with bones. 😅

… Low key need to know how you’ve set this up.

I followed this guy's video guide for it. Anime face topology doesn't quite play nice with the vertex groups he makes so i ended up having to clean up a lot by hand.

What add-on is it?

Rigify that comes with blender but i made the face system myself.

amazing 👀

try and rotate the outer bone to help with the lips in general when you make then, it look better

Yeah, i'm still checking if i can get better corners of the mouth with extra shapekeys. Rotation is bit odd since it's just shapekeys right now but i might make a masterbone that moves the entire mouth around.

tho, i'm still not geting how you move those with shape key, at this point with bones wouldn't it be better ? it would allow better mix between stuff mix of both would be better tho

I'm using drivers to tie the bone movement to shapekey. Each bone has 4 shapekeys up,down,left,right.

clever , i was going to do a version of this myself , for bones and Mesh for shapekeys.
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