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For this model i thought a shapekey face rig would suits bit better as she's not meant to be as cartoony as my last model. This is my first time making a shapekey rig and it works surprisingly well.

20,377 views • 9 days ago •via X (Twitter)

12 Comments

KaijiUno ☀️🐲 l KAIJU VTUBER's profile picture
KaijiUno ☀️🐲 l KAIJU VTUBER9 days ago

this looks so much easier than manually making blendshapes with sculpt mode omg

Dead Carl's profile picture
Dead Carl9 days ago

But i made 32 blendhsapes by hand, that i'm just driving with bones. 😅

Lth-RG's profile picture
Lth-RG9 days ago

… Low key need to know how you’ve set this up.

Dead Carl's profile picture
Dead Carl9 days ago

I followed this guy's video guide for it. Anime face topology doesn't quite play nice with the vertex groups he makes so i ended up having to clean up a lot by hand.

bbokk's profile picture
bbokk9 days ago

What add-on is it?

Dead Carl's profile picture
Dead Carl9 days ago

Rigify that comes with blender but i made the face system myself.

bbokk's profile picture
bbokk9 days ago

amazing 👀

Kaz's profile picture
Kaz9 days ago

try and rotate the outer bone to help with the lips in general when you make then, it look better

Dead Carl's profile picture
Dead Carl9 days ago

Yeah, i'm still checking if i can get better corners of the mouth with extra shapekeys. Rotation is bit odd since it's just shapekeys right now but i might make a masterbone that moves the entire mouth around.

Kaz's profile picture
Kaz9 days ago

tho, i'm still not geting how you move those with shape key, at this point with bones wouldn't it be better ? it would allow better mix between stuff mix of both would be better tho

Dead Carl's profile picture
Dead Carl9 days ago

I'm using drivers to tie the bone movement to shapekey. Each bone has 4 shapekeys up,down,left,right.

Null-Z's profile picture
Null-Z9 days ago

clever , i was going to do a version of this myself , for bones and Mesh for shapekeys.

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