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For this model i thought a shapekey face rig would suits bit better as she's not meant to be as cartoony as my last model. This is my first time making a shapekey rig and it works surprisingly well.

20,377 просмотров • 9 дней назад •via X (Twitter)

Комментарии: 12

Фото профиля KaijiUno ☀️🐲 l KAIJU VTUBER
KaijiUno ☀️🐲 l KAIJU VTUBER9 дней назад

this looks so much easier than manually making blendshapes with sculpt mode omg

Фото профиля Dead Carl
Dead Carl9 дней назад

But i made 32 blendhsapes by hand, that i'm just driving with bones. 😅

Фото профиля Lth-RG
Lth-RG9 дней назад

… Low key need to know how you’ve set this up.

Фото профиля Dead Carl
Dead Carl9 дней назад

I followed this guy's video guide for it. Anime face topology doesn't quite play nice with the vertex groups he makes so i ended up having to clean up a lot by hand.

Фото профиля bbokk
bbokk9 дней назад

What add-on is it?

Фото профиля Dead Carl
Dead Carl9 дней назад

Rigify that comes with blender but i made the face system myself.

Фото профиля bbokk
bbokk9 дней назад

amazing 👀

Фото профиля Kaz
Kaz9 дней назад

try and rotate the outer bone to help with the lips in general when you make then, it look better

Фото профиля Dead Carl
Dead Carl9 дней назад

Yeah, i'm still checking if i can get better corners of the mouth with extra shapekeys. Rotation is bit odd since it's just shapekeys right now but i might make a masterbone that moves the entire mouth around.

Фото профиля Kaz
Kaz9 дней назад

tho, i'm still not geting how you move those with shape key, at this point with bones wouldn't it be better ? it would allow better mix between stuff mix of both would be better tho

Фото профиля Dead Carl
Dead Carl9 дней назад

I'm using drivers to tie the bone movement to shapekey. Each bone has 4 shapekeys up,down,left,right.

Фото профиля Null-Z
Null-Z9 дней назад

clever , i was going to do a version of this myself , for bones and Mesh for shapekeys.

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