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For this model i thought a shapekey face rig would suits bit better as she's not meant to be as cartoony as my last model. This is my first time making a shapekey rig and it works surprisingly well.

20,377 görüntüleme • 9 gün önce •via X (Twitter)

12 Yorum

KaijiUno ☀️🐲 l KAIJU VTUBER profil fotoğrafı
KaijiUno ☀️🐲 l KAIJU VTUBER9 gün önce

this looks so much easier than manually making blendshapes with sculpt mode omg

Dead Carl profil fotoğrafı
Dead Carl9 gün önce

But i made 32 blendhsapes by hand, that i'm just driving with bones. 😅

Lth-RG profil fotoğrafı
Lth-RG9 gün önce

… Low key need to know how you’ve set this up.

Dead Carl profil fotoğrafı
Dead Carl9 gün önce

I followed this guy's video guide for it. Anime face topology doesn't quite play nice with the vertex groups he makes so i ended up having to clean up a lot by hand.

bbokk profil fotoğrafı
bbokk9 gün önce

What add-on is it?

Dead Carl profil fotoğrafı
Dead Carl9 gün önce

Rigify that comes with blender but i made the face system myself.

bbokk profil fotoğrafı
bbokk9 gün önce

amazing 👀

Kaz profil fotoğrafı
Kaz9 gün önce

try and rotate the outer bone to help with the lips in general when you make then, it look better

Dead Carl profil fotoğrafı
Dead Carl9 gün önce

Yeah, i'm still checking if i can get better corners of the mouth with extra shapekeys. Rotation is bit odd since it's just shapekeys right now but i might make a masterbone that moves the entire mouth around.

Kaz profil fotoğrafı
Kaz9 gün önce

tho, i'm still not geting how you move those with shape key, at this point with bones wouldn't it be better ? it would allow better mix between stuff mix of both would be better tho

Dead Carl profil fotoğrafı
Dead Carl9 gün önce

I'm using drivers to tie the bone movement to shapekey. Each bone has 4 shapekeys up,down,left,right.

Null-Z profil fotoğrafı
Null-Z9 gün önce

clever , i was going to do a version of this myself , for bones and Mesh for shapekeys.

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