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For this model i thought a shapekey face rig would suits bit better as she's not meant to be as cartoony as my last model. This is my first time making a shapekey rig and it works surprisingly well.

20,377 次观看 • 9 天前 •via X (Twitter)

12 条评论

KaijiUno ☀️🐲 l KAIJU VTUBER 的头像
KaijiUno ☀️🐲 l KAIJU VTUBER9 天前

this looks so much easier than manually making blendshapes with sculpt mode omg

Dead Carl 的头像
Dead Carl9 天前

But i made 32 blendhsapes by hand, that i'm just driving with bones. 😅

Lth-RG 的头像
Lth-RG9 天前

… Low key need to know how you’ve set this up.

Dead Carl 的头像
Dead Carl9 天前

I followed this guy's video guide for it. Anime face topology doesn't quite play nice with the vertex groups he makes so i ended up having to clean up a lot by hand.

bbokk 的头像
bbokk9 天前

What add-on is it?

Dead Carl 的头像
Dead Carl9 天前

Rigify that comes with blender but i made the face system myself.

bbokk 的头像
bbokk9 天前

amazing 👀

Kaz 的头像
Kaz9 天前

try and rotate the outer bone to help with the lips in general when you make then, it look better

Dead Carl 的头像
Dead Carl9 天前

Yeah, i'm still checking if i can get better corners of the mouth with extra shapekeys. Rotation is bit odd since it's just shapekeys right now but i might make a masterbone that moves the entire mouth around.

Kaz 的头像
Kaz9 天前

tho, i'm still not geting how you move those with shape key, at this point with bones wouldn't it be better ? it would allow better mix between stuff mix of both would be better tho

Dead Carl 的头像
Dead Carl9 天前

I'm using drivers to tie the bone movement to shapekey. Each bone has 4 shapekeys up,down,left,right.

Null-Z 的头像
Null-Z9 天前

clever , i was going to do a version of this myself , for bones and Mesh for shapekeys.

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