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forget about physical camera stabilizations why don't we reconstruct the world in 4d and rerecord the footage:

106,083 просмотров • 11 месяцев назад •via X (Twitter)

Комментарии: 10

Фото профиля Dreaming Tulpa 🥓👑
Dreaming Tulpa 🥓👑11 месяцев назад

definitely wins most sci-fi approach to video stabilization lol

Фото профиля Dreaming Tulpa 🥓👑
Dreaming Tulpa 🥓👑11 месяцев назад

this is called GaVS can stabilize videos by reconstructing and rendering them in 3D. it's technically not a world model, but a smart approach at faking one. project page: code:

Фото профиля banteg
banteg11 месяцев назад

i did something similar in foundry nuke long ago. you could solve the camera, project the image onto a 2d card and then create another static camera in 3d space that looks at this card. it has beaten any stabilization algorithm at the time.

Фото профиля Z
Z11 месяцев назад

This is awesome to see, I’ve been obsessed with the idea of ai stabilization since I was little, the idea of just “solving it” with an ai is blowing my mind to see

Фото профиля Dreaming Tulpa 🥓👑
Dreaming Tulpa 🥓👑11 месяцев назад

i'm curious, how is this something you get obsessed over?

Фото профиля Guinevere Francie
Guinevere Francie11 месяцев назад

4D reconstruction shifts the game entirely.

Фото профиля turnkit
turnkit11 месяцев назад

This is the future. The future is now?!

Фото профиля Dreaming Tulpa 🥓👑
Dreaming Tulpa 🥓👑11 месяцев назад

bang bang exactly right

Фото профиля Phyxx
Phyxx11 месяцев назад

Because humans cannot experience the 4th dimension. That’s why. 🤦🏻‍♂️

Фото профиля Julian • Onetap Design • UX/UI
Julian • Onetap Design • UX/UI11 месяцев назад

Kinda impressed over here 🙋‍♂️

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