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forget about physical camera stabilizations why don't we reconstruct the world in 4d and rerecord the footage:

106,083 次观看 • 11 个月前 •via X (Twitter)

10 条评论

Dreaming Tulpa 🥓👑 的头像
Dreaming Tulpa 🥓👑11 个月前

definitely wins most sci-fi approach to video stabilization lol

Dreaming Tulpa 🥓👑 的头像
Dreaming Tulpa 🥓👑11 个月前

this is called GaVS can stabilize videos by reconstructing and rendering them in 3D. it's technically not a world model, but a smart approach at faking one. project page: code:

banteg 的头像
banteg11 个月前

i did something similar in foundry nuke long ago. you could solve the camera, project the image onto a 2d card and then create another static camera in 3d space that looks at this card. it has beaten any stabilization algorithm at the time.

Z 的头像
Z11 个月前

This is awesome to see, I’ve been obsessed with the idea of ai stabilization since I was little, the idea of just “solving it” with an ai is blowing my mind to see

Dreaming Tulpa 🥓👑 的头像
Dreaming Tulpa 🥓👑11 个月前

i'm curious, how is this something you get obsessed over?

Guinevere Francie 的头像
Guinevere Francie11 个月前

4D reconstruction shifts the game entirely.

turnkit 的头像
turnkit11 个月前

This is the future. The future is now?!

Dreaming Tulpa 🥓👑 的头像
Dreaming Tulpa 🥓👑11 个月前

bang bang exactly right

Phyxx 的头像
Phyxx11 个月前

Because humans cannot experience the 4th dimension. That’s why. 🤦🏻‍♂️

Julian • Onetap Design • UX/UI 的头像
Julian • Onetap Design • UX/UI11 个月前

Kinda impressed over here 🙋‍♂️

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