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forget about physical camera stabilizations why don't we reconstruct the world in 4d and rerecord the footage:

106,083 Aufrufe • vor 11 Monaten •via X (Twitter)

10 Kommentare

Profilbild von Dreaming Tulpa 🥓👑
Dreaming Tulpa 🥓👑vor 11 Monaten

definitely wins most sci-fi approach to video stabilization lol

Profilbild von Dreaming Tulpa 🥓👑
Dreaming Tulpa 🥓👑vor 11 Monaten

this is called GaVS can stabilize videos by reconstructing and rendering them in 3D. it's technically not a world model, but a smart approach at faking one. project page: code:

Profilbild von banteg
bantegvor 11 Monaten

i did something similar in foundry nuke long ago. you could solve the camera, project the image onto a 2d card and then create another static camera in 3d space that looks at this card. it has beaten any stabilization algorithm at the time.

Profilbild von Z
Zvor 11 Monaten

This is awesome to see, I’ve been obsessed with the idea of ai stabilization since I was little, the idea of just “solving it” with an ai is blowing my mind to see

Profilbild von Dreaming Tulpa 🥓👑
Dreaming Tulpa 🥓👑vor 11 Monaten

i'm curious, how is this something you get obsessed over?

Profilbild von Guinevere Francie
Guinevere Francievor 11 Monaten

4D reconstruction shifts the game entirely.

Profilbild von turnkit
turnkitvor 11 Monaten

This is the future. The future is now?!

Profilbild von Dreaming Tulpa 🥓👑
Dreaming Tulpa 🥓👑vor 11 Monaten

bang bang exactly right

Profilbild von Phyxx
Phyxxvor 11 Monaten

Because humans cannot experience the 4th dimension. That’s why. 🤦🏻‍♂️

Profilbild von Julian • Onetap Design • UX/UI
Julian • Onetap Design • UX/UIvor 11 Monaten

Kinda impressed over here 🙋‍♂️

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