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#forsaken Proper video explaining the kit in its current state!!
46 条评论

SUBJECT TO CHANGE HEAVILY! CORRUPT NATURE IS PURELY EXPERIMENTAL AND WONT BE COMING

This honestly sheds a ton of light on any misconceptions people had, I like all these changes aside from MAYBE the Walkspeed damage, since his M1 already deals a good amount

lexxie this video funny as fuck i love the voice u did

Still not a fan of the walkspeed override changes at all as it’s just rewarding you for missing walkspeed and making one of his weaknesses part of his kit now just makes it sound like you don’t know how to hit walkspeed override

ping pong with c00lkidd is the best thing ever

Honestly, it does look like the issues brought up in Watcher's video about this haven't seem to have been solved here at all, and so I can't support the changes made to WSO & Pizza Delivery. BUT! The Corrupt Nature changes are genuinely super interesting, and I support it-

Elaborate?

First off, one of Watcher's points was that the multiple casts of Walkspeed Override allows you to gain significant distance compared to just using it once, and it seems to still apply here with how Walkspeed works in the video.

Like, using Walkspeed once / how it is currently in the main game already gives you enough distance close enough to the survivor as is, which can be concerning since the overhauled walkspeed makes the survivor(s) struggle with good distance due to Walkspeed having multiple uses.

Second, unless the rigs on the map work differently as compared to normal gameplay, the knockback that the Survivor gets when they get hit by Walkspeed Override is not that much, and the knockback on the old one allowed the survivor to have enough distance from c00lkidd which-

- balances it out as they already suffered a lot of damage, which would make it unbalanced if there's not that much knockback as they also have to likely endure an easy M1 as well, especially if they're on low stamina.

And about the Pizza Delivery changes. As a Noob main (Level 200+), having the minions curve around Slateskinned Noobs does go against as I think it's important for a game like Forsaken to encourage teamwork and counterplay. Not to mention, this makes Noob's slateskin-

-lose some of it's use, as tanking minions is a good way of using Slateskin to help out your teammates OR yourself. And plus, c00lkidd can just make the minions target a different player if they notice that Noob is in the way, having them curve around them just undervalues-

oh wow its not even subtle LOL

well yeah, i mentioned it in my og thread lol

i feel like the walkspeed change kinda rewards you for missing, like you miss doing 30 damage so now you do 50

Rly love that you can still play classic way and new way, making it so you can do mind games by switching which ones you do, but i think 50 damage for a recast id a bit much, especially for a move as chaotic as walkspeed now is

“It’s m-my first time balancing >~<“ YOU RUN A MULTIMILLION DOLLAR ROBLOX GAME. THIS IS NOT SOME RANDOM GAME. THIS IS *THE* ASYM. Oh yeah, make sure to remove all the risk and make sure when you miss you get rewarded MORE for it 🥹 this is why we let balancers balance

“I Run“ isn’t true. I pitch in here and there.

Such a simple, intuitive and well balanced character that did not need this at all. This is literally gonna make the only actual starter killer an overcomplicated unnecessary mess.

Why would missing the first cast of WSO increase the damage the first recast does? That'd just reward the player for missing, if anything, it should deal LESS damage, and maybe a little less knockback

@ParalysingDread I love c00lkidd but this just makes him c00l3r

did you consume 50 liters of helium or something

@mrco0010101 How will the corrupt nature Change work for mobile players?

@mrco0010101 mobile will have a button above the ability that changes it

what font is u using lexxie if udont mind me asking

comic sans LOL

big fan of ricochet

@EmperorRedYT Ok I like this but tbh I feel like the walk speed rebound damage should be lowered a bit from the standard base damage. It doesn’t feel fair to be rewarding people for missing their walk speed, ESP since it’s half health

The walkspeed changes are still not it at all

1/3🧵 Why are we removing the grabbing for WSO? I think it has potential, but got too much hate for no reason... Just keep the debuff like slowness and make survivors helpless, but keep the ability to grab survivors and drive them into walls with low damage. That would be fun!

Im still a bit iffy on walkspeed, im not sure if this is a better idea, but what if instead of the extra damage being applied for rebounding, the first casting of walkspeed works how it does currently, however if you crash you can choose to recast at the cost of lower damage?

How much stamina do you lose if you recast wso

What do you mean by “you can decide to play with it or not”? Will it be like a selectable variant?? How can I tell who’s using which version?

1/4🧵 Now for the minions, maybe add a new ability button called 'Selection'. If you press it, a UI selection screen will open with all the survivors in that round, allowing you to choose only up to 2 survivors to target.

big evil grin

I will say I'll miss grabbing survivors with walkspeed personally. It looked REALLLLY fun to play with Maybe if not too problematic it could be an optional "mode" like CN's phase and richochet, but if not that's fine, it just looked really fun

So.. you telling me that the rework is just a setting that you can turn on and off?

This should come to the game but not right now feel like 1x and slasher are a bigger priority when it comes to reworking their kits because they both have flawed kits that are impossible to balance

considering the damage got butchered for base walkspeed, i don't think he should get the negative status effects for landing it. giving a survivor a ton of distance from getting hit by it would already be enough of a trade off especially with the damage being reduced like that

c00lkidd is fine. he doesn't need a rework even if optional. were having too much.. your point is its stale overtime as new killers get added. c00lkidd by himself is optional. he's a starter. let him stay the same. never cook again please js resort to music if u force this

ugghhh this looks so fun gove it to me now pelas eFUKCKKK!!

Where do you pick up the survivors? I saw some people grabbing survivors with c00lkidd and carrying them with him.

God the voice is killing mee😫😫

I think if you got the go to let people test this moveset out in full for a PTB it would help get more direct feedback with actual hands on experience instead of just going off visual impression. That being said I do think Pizza Delivery might be the change I like the least...

Btw this is a rework not an overhaul, an overhaul would be an entirely new kit (check the pins in balance-discussion on Forsaken's discord)
