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Fox ear layer breakdown 🦊 I used inverse masking instead of extended clipped textures for this one ^^ The model has a huge angle range, and this kept the ear from popping through the hair or face c: #Live2D依頼 #Live2DWIP
44,315 views • 3 months ago •via X (Twitter)
19 Comments

Probably dumb question, but for model artists, should they include masks for stuff like this, or is it up to the rigger? I see all this cool masking stuff, but as an artist, I feel nervous because I’m not sure what may need masks and what doesn’t. Thank u! This looks great!

There are no dumb questions! I think it’s something to discuss with the rigger! ^^ For most models, regular masking is completely fine. In my experience, inverse masks are usually easy for riggers to create if needed, unless the setup is particularly complex~

Thank you!!

is the ear shape the green inverse layer? or do you clip onto a bottom layer?

Yes you are correct! Ear shapes are the green inverse layers ^^

inner ear layer is solid? or also with inverse ?

Inner ear is solid, no inverse masking used ^^ the dark shadow on the inner ear used inverse masking

Design, art, rig: me Vtuber: @alexia_moi_voss

I don't understand how inverse mask layers work o.o Do you need just 1 random colored layer or 3 layers for RGB?

The color doesn’t matter, only the shape! ^^ Normally I’d use an ear mask with clipped extended textures, but for extreme head angles the ears kept spilling onto the hair/face. Inverse masking let me cut the extended texture with the face shape as well, keeping everything clean.

Thank you for the explanation Aya sensei 🧎♀️🙏

super smart

Aww thank you! c:

christ this is amazing!

Thank you so much! ☺️

That is so sick omg

Thank you so much ^^

Looking good!

Aww thank you so much!! c:
