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Fred gets dominated by the Karelia. hope u like😁 Model: 🔞Cryptia🔞 Zanic 💚Making Vrchat avatars 💚 og Eye texture from: ~Ash the Bunny~ #Fazclaires #nsfw #blender #cryptiacurves #backroom #backrooms

28,150 Aufrufe • vor 2 Jahren •via X (Twitter)

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Hello everyone! 👋 I'm the Assistant of Chaliz! 🛠️ The second episode of recreating your OCs with LizMeta is here! 🎉 To those whose OCs weren't selected this time, it might be for various reasons, for example: We thought your OC required texture modifications. The specific features involved are still under development. We simply ran out of time and could only do this many customizations! etc... Please note that this doesn't mean your OC can't be created at all! Everyone's OCs are just too adorable! 🥰 I'm a bit scared I didn't do them justice, boo-hoo... 😭 (Haha, actually, I tried my best! I looked at your reference pictures, avatars, and even checked your profiles to guess your favorite styles... 👀) In fact, you can probably tell that the model has a huge potential range. If the OC I created looks different from your style, ahhhhh, please don't doubt the model!! 😱 It might just be a problem with my customization skills: ( A huge thank you to everyone who sent in pictures for our testing! Don't be discouraged if you weren't chosen this time! There is one last chance! For the final round, I will show the entire customization process, and the number of participants might not be very high this time, so I hope you can help by liking, following, and sharing! Thank you so much!! A Small Note Regarding Gradients As you can see, the hair texture of our model is excellent and looks just like hand-drawn art by an artist. All the highlights are separate layers, ensuring they move naturally with the hair and preventing any separation issues. The rigging of the entire model is also very natural and dynamic. ✨ However, precisely because of this high quality, the Live2D production software is struggling to handle the load and is almost at its limit. Therefore, we regret to inform you that we cannot add gradients to the model's base mesh. 🙅‍♂️ You will only be able to achieve a gradient effect by modifying the textures. To help with this, we will provide a gradient hair texture for easy modification. If you have more specific needs, you will need to modify the textures yourself or ask another artist to do it for you. Currently, we are working on adding easy-to-adjust gradients to the "Head-Only" model, but it is still in the testing phase and might be included in the second wave of updates. Ahhhhh, we really hope the Live2D team optimizes this stuff ASAP!!! 😫 We really want to add everything into the model, but the truth is, we're just out of space... so sad. When Live2D gets optimized, we can finally add gradients directly into the model itself! #Live2D #vtuber #LizMetaCustomizableVtuber

茶粒子kokoda

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HexJamHex

21,033 Aufrufe • vor 1 Jahr

Hey True Earthers... If you get tired of globers bitching about a model, or sunrise angles, or star trails, or sunlight, or eclipses, anyone can ALWAYS reference THIS MODEL The reason it is called "Shane's Mode;" is strictly so YOU can use it, and I can take all the criticism, insults, ridicule, jokes, attacks, etc. The general idea is that the community gets the considerable benefit of presenting an accurate model and using it to explain several normal phenomena at once. Then, only I get the drawbacks of all that will surely come from it, and everyone else will benefit. I planned it this way, because I largely don't care about what any of the globers piling the hate over here so we can press forward. Or.. you know, f*ck me for saying the word model, and for bendy light or for whatever. If that's the case, no hard feelings. One last thing, the smaller dome in the model simply represents the limit of an observers view, a spherical limit with a radius of 3959. The math that supports that is here... and here. The descriptions are entirely reworked, mostly spelling error free, and entirely plausible. So feel free to bring it up in debates, forums, streams, podcasts, or whatever you like. The model adequately emulates and explains all of these observations: Sunrise, Sunset, Moonrise, Moonset, Moon Phases, Moon's apparent rotation, Sun's position on Equinox, Seasons, some aspects of Solar and Lunar Eclipses, Star trails, 24 hours Day/Night at the North-pole and Antarctica, Celestial Poles, Why people south of the equator can see the same Stars rotate clockwise around a singe celestial pole at the same time at different continents [Southern Cross Observations] Cheers everyone! The FULL Description is below, and it is LONG. Sorry. The Model This model does not assume a physical Sun nor Moon which will show a collective convergence for every observer on Earth. It only matches their apparent positions as observed across the plane. The Bislin model acknowledges this and moves all celestial bodies to a nearly infinite distance away. This does nothing more than create a triangle large enough that you can mathematically abstract your way into the inverse of everything you experience. The truth is there is a limit to one's visual space. And this limit is necessarily geometrically spherical. Because one never observes objects in anything but their 'apparent location' within one's personal celestial sphere, there is no need to explain a tiny ball of heat mysteriously powering itself along at 3100 miles above the plane. This is not reality. We feel we only have to model the exact apparent position for each observer. We do not have to provide an explanation for what you think should be required. This model relays the apparent size and positions of Sun, Moon and star constellations. It depicts their paths as well as the day-night terminator. Simply by observing reality and plotting that data on a planar map we demonstrate that the Sun, Moon and stars can move beyond the limit of one's vision and become unresolvable by the naked eye. We show how this can be conflated with the assertion that objects ACTUALLY drop down below the horizon when, in reality, they are only apparently dipping below the horizon when exceed limit of your vision. It is elegantly simple and easy to understand without the bullshit. Sun/Moon tracks: In 24 hours, the fixed stars rotate about 1 degree more than 360 degrees so that, in 365.25 days, the star constellations return to the same place in the sky. This is seen by incrementally advancing DayOfYear (click the field and use Arrow Up or Down). The Dome grid will advance each day by about 1 degree. Advance the time in 24 hours steps and the Sun noticeably moves between the Solstice lines. The Sun will also trace a figure 8. This is caused by the Sun's Ecliptic plane at 23.44 degrees to the orbital plane. The paths of the Sun and Moon are visible against the fixed star background (Dome Grid) by checking the options Sun track and Moon track. For a description of the tracks, click the Eclipses button. They correspond to observable reality. The tracks are derived from the solar and lunar cycles and are absolutely not exclusive to either model. It would be extremely dishonest to claim anything else. Sorry, Walter. Retrograde Motion of the Moon's track: The Sun's path stays fixed on the Dome Grid. But, the Moon's path slowly rotates retrograde against the Dome Grid and rotates one full rotation in 6,798 days. This is due to the oscillation and intersection of the Moon's orbit caused by the distant Sun. Currently, the Moon Ecliptic is such that the path of the Moon extends the path of the Sun, North/South, by about five degrees. Approximately 3,400 days later, the path of the Moon moves inside the path of the Sun by about 5 degrees. This observation is simply translated to the planar model. Eclipses: The intersection points of the Sun and Moon's paths are called Knots. Two Knots are marked by a green dot. If the Sun and Moon are on two opposing Knots, a Lunar Eclipse occurs. The Sun and Moon on the same Knot will result in a Solar Eclipse (play Demo Eclipses from Step 6 on). This Flat Earth model can predict Solar and Lunar Eclipses. It can also absolutely predict the optical effect conflated with the Moon's alleged shadow on Earth during a Solar Eclipses or vice versa. It uses a ratio of the cycle that is based on the radius of a shadow, as postulated by Phillippe de La Hire, in the 1700s. It was first calculated for a Lunar Eclipse. But, the ratio applies to all future eclipses which belong to an appropriate series. This ratio is then applied to the predicted path to dynamically widen or shorten the path in order to accommodate the penumbral and umbral radial intersection as a visible sphere on the plane. We then apply this integer as a scalar to correctly approximate the size of the optical effects conflated with shadows. All of the maps onto which the eclipse can be projected use the same globular coordinate system, unfortunately. Now, it can be shown that heliocentrism cannot predict eclipses at all. They can only interpret the cycle data in the same way the ancients did and apply more refined mathematics. Moon Phases and Orientation: The model shows the Moon phases and the orientation of the Moon with respect to the Observer's horizon. The apparent rotation of the Moon during the day is due to the fact that the camera's up vector remains perpendicular to the surface of Earth while following the path of the Moon. This perfectly matches reality. Equinox: This model produces the correct apparent Sun positions during an Equinox. The Sun rises due East at 6:00 AM and sets due West at 6:00 PM. Poles: This model produces a 24 hour day and night on the North Pole and in Antarctica. Heliocentric Model: Simple observations mathematically translated to this planar projection perfectly map the paths of the Sun, Moon and stars (star trails) as they appear to the Observer inside their personal celestial sphere. As with all other celestial observations, the Equinox, the Solstice Knots and the Day-Night terminator can be derived from basic observation and data applied to the planar projection. No need for baseless assumption. The Heliocentric model utterly fails here. Newton's laws can be reduced to exclude mass and still manage to describe the same periodicity and, thusly, the same relationship. No need for an exclusivity claim here at all, is there, Walter? Shapes on the Dome: The shape of Sun, Moon and star constellations appear on the personal celestial sphere exactly as they do in reality, and when projected onto the globe. Again, because we invoke the same radius to describe the spherical limit of our celestial view, the very same observations become easily explainable when using all of the normal conventions, with no need to invent branches of physics and invert reality. All features of this model are derived only from observations of the sky. Observations of the sky have always been kinematically equivalent - equally applicable to geocentric and heliocentric model. This was rather the point of the invention of Special and General Relativity (nonsense). Problems with the Shane's Flat Earth Model Distances: Many people misunderstand distances on map projections. On the AE map, distances measured in an exactly North-South direction are correct. Other measurements are also proportionately correct. Data translation between projections is tied to the coordinates we use. The longitude and latitude we use in any of the appropriate 200 map projections will ensure the distances between those points remain accounted for, at scale. Please learn how map scaling works if this seems inadequate to you. Only an absolute moron would expect visual distance to be equal in an equal area, or equal distance, cartographic transformation. Right, Walter? Personal Celestial Sphere: The Sun and Moon trace specific paths across the celestial sphere. The paths of the celestial bodies are directly mapped from observation to the planar projection. They also follow the cycle of the Heavens, with no need for gravity, Newton, nor the very lackluster performance of gravity based predictions of systems with 2 or more bodies. It was jaw dropping to see that poor Walter actually wrote that gravity caused this. I assume it was because he knew he would never have to answer any challenges. Show me the math which uses the gravitation from all of the forces Walter listed and I will immediately remove this section. Moon Phases and Field Rotation: Moon phase and apparent orientation, as shown, perfectly represent what every observer on Earth sees, correct to their location. The 15 year solar cycle and the 18 (10/11) month lunar cycle have been understood for so long that people eventually forgot and are now incorrectly perceive their paths. Only in modernity do the vast majority of people wander about under their own personal clock without the ability to read it. How sad. The Day/Night Terminator: The shape that matches reality is a bit peculiar and it changes over the course of a year. The shape not only depends on the location of the Sun but its height and speed as well. Again, we know the Sun circles the plane at a 23.4 degree tilt. And this perfectly defines the terminator line. There is absolutely no reason to invoke bendy light in order to explain any of these observations. The model simply matches what we see. It represents reality. Missing The Third Dimension: We need to correct the inherent misunderstanding in the assumption of the physicality of any 'dome'. Modeled here is a personal celestial sphere. It uses a radius. It just so happens that Shane has been arguing this concept and this radius since the day he showed Walter Bislan's model as evidence, amid the jeers of the uneducated masses. As it turns out, the personal celestial sphere is a visual limit imposed on one's spherical view of the heavens. It most simply describes the particular visible slice of the heavens. And it moves that amount with you where ever you go. This is such an elegant, beautiful explanation to what had been perplexing the flat Earth community for years: how the stars work. The personal celestial sphere, once properly understood, is a perfect explanation for everything we see in the sky. It explains the curved nature of the arcs of summer and winter, the behaviors of the Sun and Moon, as well as the apparent non movement of the static stars in relation to each other. Every single stellar observation is explained as well as, if not better than, any Heliocentric explanation. Any person who incorrectly assumes a visual distance scale also assumes things to be visually identical in size and demonstrates a massive misunderstanding of proper distance scaling inherent in all map projections - particularly in the AE map. It's as if everyone has forgotten that the AE map is equal to the Globe map, which is also equal to 199 other map projections. The choice of projection does not matter. They are all the same. They all represent the same distances. We can make predictions based on cycles as well as the next guy. So, we wont need help there. As we keep saying, every observation in the sky is equal between geocentric and heliocentric perspectives. People seem to be INTENTIONALLY misunderstanding that, at this point. Light-Bending: absolutely not required in any way shape nor form. Observable reality matches the model in every way; I cannot imagine a better fit. To now try to invent a need for bendy light would only publicly highlight the ineptitude of a lower tier glober - and their inability to learn and adapt, a vital skill in these times. Our model perfectly represents azimuth and elevation of every celestial object in its apparent position. This is all that we ever see. There is no need to explain what has never been observed. The visualization of the South Pole in action is actually what brought Shane to the ultimate understanding of the celestial wheels. So, thank you again, Walter! Light Bending Over Night-Shadow: to match the 24 hour Daylight in Antarctica data from the light forms a shape congruent to a coffee cup caustic effect. Shadows Of Eclipses: although this model can predict the date of Eclipses, it was argued that it can be used for nothing else. Please check the provided links to review the absurdity of those claims. Conclusion Some observations, like the positions of the Sun, Moon and Star Constellations as well as Sun/Moon-rise/set can be explained by a Flat Earth Model - if we allow ourselves to adhere to the mathematical principle of equivalence. What a concession. Some final thoughts: 1) Distances on the AE Map are 100% 1:1 equivalent when you comprehend how to accordingly use the scale provided with the ruler which represents longitude. 2) LEARN ABOUT MAPS. Hopefully, the covariant scaling and lossless unlimited translations between the projections will teach you this valuable lesson. Equinox, Solstice, Azimuth, Elevation This model draws a perfectly circular orbit of the Earth around the Sun and a perfectly circular orbit of the Moon around the globe Earth. This is because the planar Earth has no moronic need for elipicity because they didn't back themselves into a logical corner by making shit up. This model chooses to match: Spring Equinox at 12:00 UT, March 20, 2017 Solar Eclipse at 18:00 UTC, August 21, 2017 Azimuth and Elevation of the Sun and Moon are also slightly inaccurate (according to the assumed Heliocentric requirement) due to the use of circular instead of elliptical orbits. This affects also Moon phase. Computing Day-Night Terminator The Day-Night terminator is derived from to match reality as follows: 1. A circle perpendicular to the Earth-Sun axis in the Sun coordinate system is computed depending on the Sun's position at a point in time relative to the intersection knot of the Equatorial plane of the Earth and the ecliptic plane of the Sun. This is entirely possible in both models. 2. This circle is then transformed to the globe Earth coordinate system. There is no way around using this coordinate system. If Walter Bislan comes asking for his source code, tell him thank again, from shane. Any questions can be sent to [email protected]

Shane St Pierre

90,809 Aufrufe • vor 2 Jahren

Check out our latest #Earth2 #creation the #MotorwayMarauder🌍✌️From #ConceptArt to #gameready, gives me #MadMax & #Terminator vibes - love it! Some #IMPORTANT things to remember about #Earth2 #drops leading up to #E2V1👇 1⃣Acquiring #skins is completely optional 2⃣ Notably, the #skins we drop leading up to the #E2V1 release will more likely have a ‘Limited Supply’, something that rewards our early supporters with increased rarity. These Limited Supply drops will become less frequent in the future being replaced with drops of unlimited supply but restricted availability requiring Players to wait for a skin to become available in the skin store or hope to acquire it via game play inside #E2V1 3⃣ Our goal is not to have these early #skin drops sell out during their maiden release, but rather provide an opportunity for our early supporters to secure skins they like at a discounted price with the welcoming guarantee of an all time Limited Supply. 4⃣ Most of the early #skin drops will naturally allow #Players to resell them, but importantly many will also be assigned with a once ever discount rate. #Skins that have Future Price Reduction assigned with “No” means that if the #skin does not sell out on its maiden drop and subsequently gets listed in store again at a future date, #Earth2 will never resell that #skin at any discounted rate. 5⃣ #Earth2 is building a modular clothing system, meaning that most items of clothing, especially if sold separately, will be interchangeable on avatars making them more useful and giving the #Player more ways to mix up their outfits, look the part & express themselves. 6⃣ The version of the skin you see in store is the base version you receive with the skin, however, there will also be opportunities to tailor outfits in game allowing for the adjustment in fabrics, prints, colours and more (be prepared for a little legwork though, unless you want to take your clothing items to another #Player who specialises in tailoring). 7⃣ #Earth2 is proud to have uniquely designed the #skins you listed in our store & it is important to remember that these #skins are the end result of a long and stringent internal character pipeline we have developed. Each skin starts from concept art which is reviewed and iterated on numerous times before being approved. Once approval is given, it is handed to our 3D modelling team for sculpting into high poly, then low poly, while receiving numerous reviews and adhering to our pipeline protocols. When the low poly version is finished, the 3D team then finishes with UV mapping and texture baking and runs their own QA process. Once the entire 3D sculpting process is approved, the models enter the skinning, rigging and weight painting process and are then passed to the animation team for further testing with various animations and another set of QA such as minimising clipping and identifying any other potential flaws in the model. The model then needs to go through the final process with a game developer to ensure it passed the final tests and is game ready for #E2V1. 8⃣ The above steps only represent a light explanation of our character and clothing pipeline, but as you can see we’re not simply selling static concept art images or a high poly 3D model that lacks any kind of optimisations resulting in little chance of it ever being game ready in its advertised state - there is a lot of work that takes place in order to get these skins to the stage our #Players see them in the video footage. Each skin sold helps support different parts of the development of Earth 2 providing us with new opportunities to further expand our team, speed up development and keep stepping closer to our short and long term goals for #E2V1 and #Earth2. 9⃣ We understand that fashion will become a big part of the #Metaverse, but we want to remind people that while some #Players may decide to set rules for certain skins being required for access or a ticket to entry under certain circumstances, from #Earth2’s perspective these skins are for cosmetic purposes only. 🔟 These skin drops also give #Earth2 the chance to show off our ability and versatility in avatar creation and accessories so even if you’re not keen on picking up a skin, remember to have fun and simply enjoy the progress! Also take heart every time you see a #skindrop, if the #E2V1 pre-alpha was not launching this year I wouldn't be dropping skins. We want to have at least some diversity for #avatars inside #E2V1 from the early stages! #Earth2 #Metaverse #Skins #Fashion #Collectibles #3DWorld #WIP #prealpha2024

Shane Isaac 🌍2️⃣

19,007 Aufrufe • vor 2 Jahren

First in depth review of FSD v15 on Robotaxi. This video highlights key moments, uncut video in comments. After hearing Ashok Elluswamy mention Robotaxi was running FSD v15, I immediately went on a ride! There are definitely parts of the drive that behave different than the current customer version of FSD. At the very beginning of the drive, the Robotaxi encounters a stationary car which was waiting to supercharge. The wheel is twitching to go around the car. I believe this is to slowly inch to the left to gain more context and visibility to proceed, rather than diving straight in as 14.3.x would have. Ensuring the road is clear prevents the need to reverse in the event of a car coming from the opposite side. Exactly what I would have done. The acceleration and braking behavior of the model are much better than v14. It is MUCH better at predicting the following distance from the car in front. I experienced no brake stabs at all. The turn signal behavior is exactly where I would like it. Not too early, but not too late as to alarm the driver behind of a last minute turn. Unlike 14.3.x, it gets into the lane that it needs to much earlier in order to avoid messing up the flow of traffic later. In the middle of the drive, I noticed we were slowing down in the middle of the road. Not abruptly, but a calm deceleration. Turns out it was waiting for 2 ducks to pass! Great job on that. The ducks didn't get startled because the car saw them earlier on and reacted accordingly. Instantly as the duck gets on the curb, it continues. No hesitation. It also avoids a pothole that Robotaxi and my personal car always used to hit. It drives by people on the sidewalk without jitteriness or sudden movements. v14.3.x sometimes gives too much space between the car and pedestrian causing it to cross in the adjacent lane. At a red light, the lane that the Robotaxi was in had more cars in front of it, so it turned from a speed of 0 to get into the shorter lane. This smart behavior allowed it to make the green light as the cars it passed got stuck when the light turned red. FSD performs U-turns flawlessly without slowing down or extensive checking for clearance. Lane changes don't seem sudden as they do in v14.3.x. The initial turn of the wheel is smooth. The gold path on the Robotaxi's screen smoothly changes lanes, making the car perform a smoother transition. Overall, the whole ride was executed EXACTLY as I would have done it. For this ride, I give it a 10/10. There was no point where I was confused in why Robotaxi made the decision it did. The model is more confident, assertive and humanlike. I did not get to observe yellow light behavior or school zones in this ride, but I am sure the car handles them well. All of the little things this ride exhibited make the car blend in really well in Houston traffic during rush hour. Outstanding job on Robotaxi Self-Driving v15 Tesla AI, Ashok Elluswamy, and Elon Musk 👏 This video highlights the best parts. Complete raw video is in the comments.

Aryan Butala

44,596 Aufrufe • vor 2 Monaten

Journey through Hell made with seedance 2.5 prompt :One continuous 30-second chaotic amateur first-person smartphone video filmed by a standing passenger inside a completely packed magnetic-levitation commuter train. Single unbroken take with no cuts, jump cuts, dissolves, crossfades, double exposures, portals, morphing or artificial scene transitions. The train begins as an ordinary weekday commute on Earth and then physically travels downward on an impossible journey — through subway tunnels into bedrock, into a colossal void beneath the crust, past a soot-blackened waiting platform, through an immense eroded gate, out above a burning plain, down the terraced wall of a vast pit, and into the inhabited depths of Hell. Everything must feel physically connected, as though the same train is genuinely travelling down through each environment. The tone is bureaucratic dread, not horror-movie shock. This is a scheduled service. The route is old, the infrastructure is worn, and the train runs it the way it runs any other line. The horror comes from how ordinary the journey is and how enormous the destination turns out to be. The interior is a completely packed standing-room-only maglev commuter car. Passengers are pressed shoulder-to-shoulder, gripping overhead straps and vertical poles. Backpacks are squeezed between bodies, coats and loose clothing shift with acceleration, straps swing on their inertia, and the entire carriage constantly vibrates and rattles. The camera is a cheap smartphone held at chest height by one standing passenger who grips a pole with the other hand. The phone itself is NEVER visible because the phone is the camera. The framing is crooked, slightly off-centre, partially blocked by shoulders and arms, and imperfect like genuine accidental footage. The camera constantly shakes, rolls, yaws and gets thrown around by acceleration. Use realistic rolling-shutter distortion, autofocus hunting, exposure pumping, blown highlights, crushed noisy shadows, low-bitrate compression, macroblocking and smeared motion blur. It must look like genuine spontaneous smartphone footage, not professional cinematic footage. The camera always looks through the LEFT-SIDE WINDOWS at approximately 90 degrees to the train's direction of travel. The train always travels forward and the outside world always streams past the windows from front-to-back. Never switch to a forward-facing train-nose view. Never show the front of the train. The same carriage, same passengers, same poles, same straps and same windows remain visually consistent throughout the entire journey. The interior is the constant realistic anchor while the outside world becomes increasingly impossible. 0 to 3 seconds. Begin with an ordinary overcast weekday commute on an elevated urban line. Grey apartment blocks, rooftop water tanks, a scrapyard, overhead wires, a canal and traffic on a road below streak past the left windows at different distances with realistic parallax. The passengers are tired and mostly uninterested — some on phones, some staring out, some talking quietly. A calm public-address chime sounds and an announcer quietly says, "Next stop: Hell." Nobody reacts. One passenger glances up briefly and goes back to their phone. The train accelerates and everyone instinctively tightens their grip as the carriage gives a hard lateral jolt. 3 to 6 seconds. The line drops into a cutting and then into a tunnel. Tiled subway walls, cable runs, service lights and a passing platform strobe across the windows in hard bands of light and dark, throwing the carriage into stuttering illumination. The tunnel ages as the train descends: modern concrete becomes older brickwork, then rough-cut stone. The fittings become scorched and soot-caked — blackened signal lights, corroded brackets, cabling burnt down to bare metal. This route has been running a long time. The gradient steepens noticeably; passengers lean back against the pitch and the straps hang visibly off-vertical. 6 to 9 seconds. The tunnel wall becomes raw geology and the train is now clearly descending through the crust at impossible speed. Through the left windows the rock face streaks past in visible strata — pale limestone, dark shale, red iron-stained bands, seams catching the carriage light. The air begins to heat and passengers loosen collars. Then, under the mechanical roar, a sound arrives before anything is visible: a vast, distant, continuous mass of human voices, far away and heavily reverberant, never resolving into individual words. It is not loud. It is simply there, and it does not stop. Two passengers look at each other. Nobody says anything. 9 to 11.5 seconds. The rock wall falls away entirely and the train emerges into a void larger than a city, with no visible far side. It runs along a ledge on the wall; below the windows the space drops away into darkness. Stone columns kilometres tall stand in the void with strong parallax — near ones sweeping past, distant ones barely shifting. Far below and far ahead, a faint orange glow is already visible. It must already exist in the frame from this moment and grow continuously from here forward without ever popping or suddenly enlarging. The voices are louder here, spread across an enormous space. One passenger near the glass leans forward slightly. Another quietly says, "Ohh." 11.5 to 14 seconds. The train passes a station. A soot-blackened platform is cut into the rock wall — worn edge, dead lamps, faded markings unreadable under the grime — and figures are standing on it in an orderly queue, waiting, facing the track, completely motionless. They are seen for less than a second at speed, as dark shapes against the platform light, never close enough to read faces. The train does not slow. Nobody boards. The platform is gone behind the carriage. This is the moment the passengers understand. Several stop looking at their phones. Embers begin drifting upward past the windows from below. 14 to 16 seconds. Ahead, a wall crosses the entire void — a single continuous barrier extending beyond sight in both directions and upward past the ceiling. The train passes through an immense gateway cut into it, an arch hundreds of metres tall, its stone eroded smooth by an unimaginable volume of traffic, its carved markings worn past legibility. For half a second the carriage is in the shadow of the arch and everything goes dark. Then it is through, and the light on the far side is completely different: warm, hard, and coming from below. 16 to 19 seconds. The train races above a burning plain. Outside the left windows: a vast crusted expanse of dark solidified ground cracked into slow-moving plates with brilliant orange fissures running between them, distant fountains of molten material rising and falling in slow motion because of their true scale, and smoke columns standing kilometres high. Running across it are raised stone causeways, and on the causeways are crowds — dense, continuous, moving slowly, all in the same direction, extending to the limit of visibility. They are seen only as masses at distance, never in detail. The light entering the carriage is now dominant and hard, throwing sharp orange edges on faces, poles and straps with deep black shadows behind them. The interior air is visibly hazy. The voices are constant. 19 to 21 seconds. The plain ends at the rim of a colossal pit — a shaft so wide the far wall is only a suggestion in the haze. The train races over the edge and begins descending along the interior wall. The wall is terraced: enormous concentric ledges receding downward, each deeper and darker than the last, disappearing into smoke layers. The descent acceleration pushes the passengers down and forward against the poles. Ash begins striking the windows and streaking backward. 21 to 23 seconds. The terraces are populated. Endless slow processions move along every ledge, strings of figures following the curve of the wall down into the smoke and out of sight, lit from below by the fires beneath them. There is no chaos in it — it is orderly, patient and entirely without end, which is worse. Furnace mouths open in the rock face, glowing white at their throats, and long queues stand before them. Everything is at distance. Nothing is close enough to resolve. The light entering the carriage takes on a deeper red and the fluorescents are overwhelmed. Passengers nearest the window press slightly closer to the glass. 23 to 25 seconds. Enormous shapes move among the terraces — figures many times the height of the crowds around them, walking slowly along the ledges, their scale established only by comparison. They do not look at the train. Distant winged forms cross beneath the carriage at low altitude with slow heavy wingbeats appropriate to their size and vanish into the smoke. Stone pens and barred openings are cut into the wall in their thousands, receding into the haze like housing. Ash accumulates in the corners of the windows. The carriage is hot enough that the glass fogs and clears in waves. 25 to 27 seconds. The train reaches the deep layer and the full extent of Hell reveals itself. It is not a city on a human plan and it is not a cavern. It is a continuous inhabited geology extending in every direction — towers of black stone fused into cliff faces, vaults hollowed out of the rock at cathedral scale, rivers of molten material running in cut channels between districts and falling in slow luminous cataracts to levels further down, bridges spanning gaps kilometres across, and everywhere on all of it, crowds. Smoke columns rise for kilometres and flatten against unseen ceilings. Every level is lit by its own fires. The train races along a ridge line through the middle of it; arches and aqueduct spans pass overhead and terraces stream past below the window with violent parallax. It is impossible to see where any of it ends. 27 to 29 seconds. The depths continue past the windows. The camera struggles badly with the contrast, blowing out the fires and crushing everything else into noise. Ash cakes the corners of the glass. Passengers are pressed against the windows in total silence, faces lit from below in hard orange, expressions stunned and completely still. One person quietly whispers, "What is that?" Nobody answers. Autofocus hunts between the ash on the glass and the world beyond it. 29 to 30 seconds. The fires end. The train passes out of the smoke and the lowest region opens — and it is not burning. It is a vast frozen plain stretching beyond the visible horizon, an impossibly wide sheet of dark grey ice, absolutely still, lit by nothing but a faint pale glow from within itself. Shapes are visible held motionless within it, spaced far apart, receding to the horizon, never shown in detail. Every exterior sound stops at once — the voices, the fires, everything — leaving only the carriage. The heat drops out and frost blooms instantly across the outside of the windows. The scale feels planetary. The passengers stare in complete silence. At approximately 29.7 seconds the calm PA voice says quietly, "Welcome to Hell." The train continues moving. The camera keeps shaking naturally as the frozen expanse extends endlessly beyond the left window. Lighting The lighting must evolve naturally throughout the journey. Begin with flat overcast daylight around 6500K. In the tunnels use harsh strobing bands from passing service lights against near-total dark, then let the sources become sparse until the carriage's own weak fluorescent tubes are the only illumination. In the void the interior lights fall off into nothing. Then introduce a growing warm orange from below — first a faint wash on the lower half of faces, then mixing with the cold interior white, then completely dominating it: hard, high-contrast, sharp-edged, with deep black shadows. Above the burning plain it should be strong enough to blow out the phone's sensor at the window. In the deep layer it becomes red-orange and omnidirectional from countless fires at every distance. In the final second all warm light vanishes and is replaced by a faint pale luminance from the ice, cold and almost sourceless. All exterior light must enter naturally through the LEFT-SIDE WINDOWS and fall across passengers' faces and clothing at every stage. Do not add artificial interior lighting to create the colours. Passengers Keep all passengers completely ordinary throughout the journey. Realistic skin texture, subtle capillary variation, natural blinking, breathing, eye movement and imperfect facial symmetry. Clothing has realistic folds and responds to acceleration. Passengers must continuously perform small independent movements: shifting weight, adjusting grip, loosening a collar in the heat, wiping fog from the glass, turning their heads, tightening their hands around poles. Do not make them freeze. Do not make everyone react at the same moment. Do not let them perform dramatic acting. Their emotional progression is subtle: indifference at the announcement → mild confusion in the tunnels → unease when the voices arrive → the exact moment of understanding as the waiting platform passes → dread on the descent → complete stunned silence in the depths. No screaming. Only one soft "Ohh" at the first glow and one whispered "What is that?" near the end. The most powerful reaction is no reaction — just faces pressed against the glass, lit from below by something that should not exist. Physics The train always travels forward and always downward after the tunnel. Passengers sway according to acceleration and lean against the gradient; straps hang off-vertical on the descents. Loose clothing reacts to movement. Exterior objects have different velocities and distances with strong realistic parallax at every stage — near stone columns sweep past, mid-distance terraces move steadily, distant districts barely shift. Ash and embers must move independently of the train, drifting upward on thermal currents rather than streaming with the carriage. Heat must be expressed physically: window fogging and clearing, haze inside the carriage, frost at the very end. Enormous figures and flying forms must move slowly, because they are enormous. Nothing teleports, nothing freezes, nothing suddenly appears, and nothing changes position without physical cause. No transitions There are absolutely no visual transitions. No dissolves, crossfades, portals, morphing or ghosted overlays. Every environment change happens because the train physically travels into the next environment. The city becomes a cutting, the cutting becomes a tunnel, the tunnel becomes bedrock, the bedrock opens into the void, the void contains the waiting platform, the void ends at the wall, the gateway gives onto the burning plain, the plain ends at the pit rim, the rim becomes a terraced descent, the terraces fill with processions, the processions become the full inhabited depths, and the depths open onto the frozen plain. It must feel like one physically continuous impossible journey where every step is the inevitable consequence of the step before it. Audio Audio must be entirely diegetic with no music. Use cheap compressed smartphone microphone quality. The train produces a constant deep maglev roar, mechanical clatter, rattling poles, vibrating windows, swinging straps and low-frequency carriage rumble, plus passenger breathing and clothing movement. In the tunnels add hard reverberant slap-back and pressure changes as the train passes openings. The defining sound of this video is the voices. They must arrive at 6 to 9 seconds, before anything is visible, as a distant continuous mass of human voices with enormous reverberation, never resolving into words and never rising to screaming. From that point they never stop. They grow with depth and spread across a wider stereo field as the spaces open up. Beneath them, a very low frequency resonance builds steadily, felt more than heard. Above the burning plain add a broad distant roar and irregular deep concussions at long intervals. Ash strikes the hull as fine irregular ticking. In the depths the voices are vast, layered at many distances, and mixed with immense indistinct industrial-scale sound that never resolves into detail. In the final second every exterior sound stops at once — total silence outside, leaving only the carriage, the passengers' breathing, and ice creaking against the hull. At approximately 29.7 seconds the calm PA voice says quietly, "Welcome to Hell." Style and content limits The overall style must remain dirty photorealistic amateur smartphone footage despite the spectacular environments. Vertical 9:16, real-time speed, no slow motion, no stabilisation, no cinematic camera, no perfect composition, no clean VFX presentation. Use heavy shadow noise, blown highlights, low-bitrate compression, rolling-shutter skew, autofocus hunting, auto-exposure pumping, smeared motion blur and crooked framing. The camera should occasionally be partially blocked by a shoulder, arm or nearby passenger, and should struggle badly with the extreme contrast between fire and darkness. Hell is conveyed through scale, architecture, crowds at distance, fire, ash and sound. Do not show suffering, injury, bodies, blood, restraints or any graphic content. Every figure outside the train stays a distant silhouette or part of a mass — none is ever close enough for its face or condition to be read. Do not use recognisable religious iconography or legible text of any kind; all markings are eroded past legibility. Do not make it look like a game cinematic or a clean VFX render. The world outside should be overwhelming and physically impossible, but the recording itself must look raw, accidental and believable. The most important rule ONE SINGLE CONTINUOUS TAKE. No cuts, no jump cuts, no dissolves, no crossfades, no scene resets and no artificial transitions. The same train, same passengers and same camera remain present from beginning to end. The orange glow must be visible as a faint distant smudge from the first cavern and grow continuously and inevitably until it fills the window. The voices must arrive before the fire and never stop until the final second. The heat must build physically across the whole descent so that its total disappearance at the end lands as a shock. The population must emerge gradually — the waiting platform, then crowds on the causeways, then processions on the terraces, then the full inhabited depths — never appearing all at once. End while the train is still moving, the frozen plain extending endlessly beyond the left window, passengers silent, carriage still shaking, the PA announcement fading into the sound of ice.

Ciri

19,504 Aufrufe • vor 1 Monat

Would you believe this was real if I didn’t tell you? Seedance 2.5 just crossed a weird line. Prompt: Create a 30-second, 1080p ultra-realistic documentary-style personal home video capturing a completely ordinary summer day in the life of a Japanese man in his early 20s. The footage should feel accidental, intimate, nostalgic, imperfect, and genuinely lived rather than scripted or performed. MAIN SUBJECT The same Japanese man throughout the entire video. Early 20s, naturally handsome without looking like a model, realistic skin texture, slightly tired eyes, relaxed facial expressions, naturally messy medium-length dark hair, a few loose strands across his forehead, very subtle stubble. He wears a loose faded navy T-shirt, light gray relaxed-fit pants, worn canvas sneakers, and a simple silver wristwatch. His identity, facial features, hairstyle, body proportions, clothing, accessories, and overall appearance must remain completely consistent throughout. SETTING An older residential part of Japan during a humid summer afternoon. Small apartment buildings, narrow streets, convenience-store refrigerators visible through windows, concrete staircases, old balconies, rooftop water tanks, bicycles, utility poles, tangled overhead wires, potted plants, faded walls, parked cars, open windows, and distant city buildings. The environment should feel ordinary and genuinely inhabited. No tourist landmarks, recognizable brands, advertisements, crowds, or staged-looking locations. CAMERA The entire video looks like footage recorded casually by a friend using an inexpensive older compact digital camera. Handheld and imperfect. Natural shake from walking. Occasional awkward framing. Slight autofocus hunting. Brief exposure shifts when moving indoors and outdoors. Mild digital noise. Soft details. Slight motion blur. Muted summer colors. Occasional blown highlights. Subtle compression artifacts. The camera operator does not behave like a professional cinematographer. No gimbal. No drone. No cinematic tracking shots. No dramatic lighting. No slow motion. No artificial film grain. No polished commercial aesthetic. The camera sometimes points slightly too low or too high and corrects itself naturally. ⸻ 00:00–00:05 — LAUNDRY The man stands on a small apartment balcony hanging freshly washed clothes. A humid breeze moves the laundry around him. One shirt slips from his hand and falls onto the balcony floor. He looks down, sighs with a small amused smile, picks it up, shakes it once, and hangs it again. The camera is positioned from inside the apartment doorway. Someone quietly laughs behind the camera. He briefly looks toward the camera with an expression that says he knows he’s being filmed. Natural household ambience. ⸻ 00:05–00:10 — KITCHEN He walks into a small apartment kitchen. He opens an old refrigerator. Cold air escapes. He takes out a bowl of watermelon and a bottle of water. He closes the refrigerator with his hip because both hands are occupied. He sits at a small table near the window. He eats one piece of watermelon while looking outside. A drop of juice runs down his finger. He notices it and wipes his hand on a napkin. The camera autofocus briefly locks onto the window instead of his face. ⸻ 00:10–00:14 — OLD BUS STOP Cut to outside. He waits alone at a quiet neighborhood bus stop. He checks the time on his silver watch. He looks down the road. A local bus approaches but passes through the frame without stopping. He watches it disappear. He gives a tiny disappointed shrug. The camera operator slightly misses the bus while trying to reframe. No dramatic reaction. Just an ordinary inconvenience. ⸻ 00:14–00:19 — SMALL STREET / PARKED CAR He notices a stray cat sleeping underneath a parked car. He crouches down several feet away. The cat opens one eye. He quietly smiles and reaches out his hand without touching it. The cat gets up and walks away. He remains crouched for another second, watching it disappear around the corner. He stands up slowly. The camera remains imperfectly framed around him. A distant motorcycle passes. ⸻ 00:19–00:23 — SUNSET CONCRETE COURT He reaches a small empty neighborhood basketball court. The evening sun is low. He places his drink beside the fence. He kicks a loose pebble across the concrete. He notices a basketball sitting near the fence. He picks it up and casually shoots once. The ball hits the rim, bounces away, and rolls toward the camera. The camera operator instinctively steps backward as the ball approaches. The man laughs. ⸻ 00:23–00:27 — WALKING HOME He picks up the basketball and returns it to where he found it. He walks home carrying the empty drink bottle. The sky has become slightly darker. Apartment windows begin glowing in the distance. He walks slowly, occasionally kicking tiny stones along the pavement. The camera follows several steps behind. No posing. No eye contact with the camera. Just an ordinary walk home. ⸻ 00:27–00:30 — FINAL MOMENT He reaches the entrance of his apartment building. He stops before going inside. For a second he looks back toward the camera. He gives a small tired smile. He raises the empty bottle slightly like a casual goodbye. Then he turns around and disappears through the entrance. The camera stays pointed at the doorway for a moment. Someone behind the camera quietly says something indistinct. At approximately 00:29, the footage abruptly cuts to black. No fade-out. ⸻ PHYSICAL REALISM Everything must behave according to believable real-world physics. Hands, fingers, facial expressions, hair, clothing, food, bottles, basketball, bicycle, cat, vehicles, laundry, and environmental objects must remain physically consistent. No duplicated objects. No disappearing objects. No warped anatomy. No extra fingers. No fused limbs. No floating objects. No teleportation. No impossible movements. The basketball must bounce and roll naturally. The cat must move like a real animal. Laundry must respond naturally to wind. The bottle must remain a separate physical object. Maintain continuity of the subject and environment between every shot. AUDIO Only natural location audio. Refrigerator hum. Clothing moving in the wind. Apartment ambience. Distant traffic. Bus engine. Footsteps. Basketball bouncing. Cat movement. Motorcycles. Birds. Distant voices. Faint city noise. Subtle handling sounds from the camera. No music. No soundtrack. No narration. No artificial sound effects. No dramatic audio transitions. FINAL FEEL It should feel like an old personal recording that was never meant to become a film. Nothing important happens. That is the point. A young man doing laundry. Eating watermelon. Missing a bus. Noticing a cat. Taking one basketball shot. Walking home. Small movements, awkward pauses, ordinary mistakes, and quiet moments should carry the emotion. The video should feel warm, nostalgic, slightly lonely, youthful, masculine, intimate, imperfect, and completely believable. The viewer should feel as though they accidentally found a 30-second fragment of someone’s real life from a summer years ago. Prioritize human imperfection over cinematic beauty, continuity over spectacle, and authentic observation over performance.

Duet | AI

37,291 Aufrufe • vor 1 Monat

Min Hee-jin (NewJeans Producer) NHK Music Interview 🔗 “Meticulously planned debut ‘Attention’” 🧢: When I was preparing to launch NewJeans, I really struggled with deciding what our first piece of content should be. I thought about it for a long time and considered many possibilities. It was a project that came with high expectations, and for me personally, it was also my first opportunity to prove myself. So how I presented it mattered enormously. Even down to the smallest details… like the impression the very first released photo might give, or what kind of impact we could make at launch. I thought hard about what kind of content would be the most effective… should it be a video or a photo? What time of day would be most effective to release it? I consider things like that very carefully. For example, the way a person experiences content at night versus during the day can feel quite different emotionally. So I even thought about those subtle aspects. Eventually, the conclusion I reached was: “Let’s make the most of our situation.” At the time, the members hadn’t been revealed, and no one knew how many of them there were or what kind of group this would be. So I wanted to maximize that curiosity. You know how the more something is concealed, the more curious people become? I wanted to build that curiosity to a peak and then release everything all at once. That’s why we decided not to release a teaser and instead go straight into a full music video. (This was actually inspired by Hyein suggesting we skip teasers.) I didn’t think still images or photos would be enough to fully convey the feeling I wanted to express. I felt that video and music together would evoke the emotional response I was looking for because people experience things synesthetically. When sound, image, and feeling come together, the emotional impact is stronger. I believed the best way to present the members’ images was through music and a moving picture… that’s why we led with a music video. In the debut music video, “Attention,” there’s a scene where the members act out a little drama. I paid very close attention to that moment and created music that would fit it precisely. For me, I don’t just make content… I design the entire process of how it should be shown for the greatest effect. And I believe that’s incredibly important. That first feeling someone gets when they encounter something… that emotion, that spark… is so important to me. I’m very detail-oriented, but I also value fun deeply. So rather than just releasing content, I want to enjoy the process leading up to it. Even when we released our second album, since we shot the entire music video across the country, the sequence of how we released the videos was critical for me. It’s hard to explain all this simply in an interview, but maybe some people noticed: the first content we released that time was actually a teaser for the last track, “ASAP,” and then we followed that with the full music video for “New Jeans,” which was the first track. That order was a carefully calculated strategy. It was designed to guide the audience’s emotional journey. Seeing the audience react just as I had hoped—that whole process was honestly so fun and thrilling for me. I think I really enjoy that kind of thing. ——— “How 'Ditto' was born” 🧢: People often praise the music of NewJeans, and I hear a lot of talk about genres. But actually, I don’t feel bound by genre at all. I love a wide variety of music. I’m not the type to insist on only one particular genre. What I love are songs that blend genres cleverly… those are my personal favorites. So going forward, my focus is not on genre but on whether something feels fresh and whether it can create an emotional moment. I don’t want to define what kind of music we make. And I think you have to experience the flow of the times to really understand what’s meaningful in a given moment. For instance, the song “Ditto” was chosen because it delivered emotion. It matched perfectly with the winter album concept I had envisioned, both in terms of timing and mood. When I hear a song, I tend to trust my gut. I have a pretty strong intuition for which songs will resonate. It’s not about objectively predicting what will be a “hit,” but about whether a song moves your heart… you can just feel it. Of course, my own taste plays a big role. But I think that’s actually my strength as a producer, not as a composer. When I hear a song, I can immediately picture the visual… what kind of story, what kind of vibe it could carry. That allows me to work faster. For example, when expressing something like school uniforms, there are so many possible variations. But I always like to start from the basics… what’s the original idea of a school uniform? I try to return to that. So with “Ditto,” I wanted to tap into something primal… the pure, basic feeling of liking someone. That kind of emotion is universal. Everyone has it; it’s wired into us. When I saw Director Shin Woo-seok’s interpretation of it, I thought, “Yes, that’s it.” That’s the kind of complete interpretation I look for. I believe the completion of a project comes from every person involved thinking about their part down to the final detail… the maximum quality they can bring out. My role is to unify and refine all of that. I draw out the essence of each person’s creativity, trimming away anything unnecessary. So the final product is something that’s polished and high-quality, just the way I envisioned it. That’s my working style. So it’s not like I’m fixated on retro or stuck in a particular style. I don’t think human taste has changed all that much. Things people liked in the past are the same things we like now. It’s just the form of expression that changes with time. I don’t feel bound by “past” or “present.” I don’t even think in those boundaries. To me, it’s all just good taste. You know how kids sometimes have their own little treasure boxes when they’re young? I think my work is kind of like that. I want to make things that never feel dated—that are timelessly enjoyable. ——— “Dance Expression and 'Hype Boy'” 🧢: I had a vision of what kind of girl group I wanted to create. That’s why I chose a song like “Hype Boy.” And to bring out that feeling, we created four different versions of the music video. Every choice had a purpose, everything was designed to maximize the experience of the song. “Hype Boy” is such a unique song. It has this strange, piercing melody that gives people chills in a good way. To emphasize that tingling feeling, I had to break away from the standard K-pop choreography format… you know, the kind where everyone is in perfect formation, doing synchronized moves. But our songs don’t suit that kind of choreography. Our dances are much harder. They require the body to move very naturally with the groove of the melody and beat. So I think our members are incredible. It’s not easy to express naturalness with your body, and you have to really enjoy it to make it look effortless. But they pulled it off so well. They’re still young, but they’re so talented. And through it all, I wanted to avoid making them look like they were performing just for business. I wanted them to show the pure joy and bright spirit that’s natural for people their age… genuine, carefree, radiant. ——— “The difference between NewJeans and conventional K-POP” 🧢: Ah, for me, it’s all about naturalness. And honestly, naturalness isn’t something you can produce or direct into existence. It comes from how I interact with the NewJeans members on a daily basis… what kind of environment they practice in, how they live and work. There are so many things that don’t appear on camera, but those unseen aspects have to be in place in order for true naturalness to come through. That’s why I wanted to create that kind of environment for the girls. And also, I wanted to shape my own working environment in that way too. Only then can something truly natural, something unforced and not overly stimulating, really come out. To begin with, I don’t believe anyone can be completely natural in front of a camera or under the gaze of others. It’s human nature to become self-conscious. That’s why I think naturalness is our strength, but it can’t be our concept. If you try to turn “naturalness” into a concept, it actually becomes incredibly artificial. So why do I place so much importance on naturalness? It’s because the girls are still so young. While other kids their age are going through school and having a wide range of life experiences, these members are living very different lives. Before they officially debuted, I told them, “This is like studying together with me.” Our standard contract is seven years, which is about the same length as going through high school and college in Korea: three years of high school and four years of university. So I told them, “We’re going to school together. We’re learning together.” And in that sense, I want to be a good teacher to them. They’re also surrounded by an incredibly professional team, people they’d never meet even in a traditional school setting. I’ve never really liked the word idol. These days, that word is used more like a job title, something manufactured by the industry, and it’s far from its original meaning. To me, the term idol feels misplaced. It doesn’t really reflect who these artists are or what they represent. And I’m not the kind of person who clings to labels or terminology. In fact, what I really want is to break the stereotypes and preconceptions that come with the idol industry. I want us to show people something different… to challenge those assumptions and redefine what this can look like. That’s the kind of mindset I have. ——— “Isn't it difficult for the members to express "naturalness"?” 🧢: There were a lot of things I considered when forming the group. First and foremost, I think it was important that the members shared a similar vibe… like how I prefer working with staff who align with my taste. It’s important for the crew to be on the same wavelength. And by that, I mean more than just getting along… it also extends to shared values. Of course, people won’t all share identical values, but when we’re facing in a similar direction, everything becomes easier. It’s also just more efficient to work with people who have overlapping tastes. Now, when it comes to our members, they each have their own individual tastes, but those preferences are still in development. Just like we all went through as kids, they’re still growing, still discovering themselves. They’re not in a finished state. So we didn’t cast them based on some complete or polished version of themselves. It wasn’t like, “This person is fully formed, let’s pick her.” It was more like, “Ah, she has potential, there’s something there.” That sense of a spark… those were the kinds of subtleties I paid attention to. I didn’t cast anyone just because they were pretty or could sing well. I don’t work like that. I really value those finer, more delicate aspects. Even the design of the light stick wasn’t something that came from a long strategic planning session… it was actually a spontaneous idea. I didn’t sit down and think, “Let’s make a light stick like this.” NewJeans didn’t have a fixed logo, but I felt we still needed a unifying symbol. So one night, just before going to sleep, I kept thinking about it. Right before dozing off, I started sketching and it turned into a rabbit’s face. When I drew it out, the shape just continued and turned into a bunny. To me, the NewJeans members are like little bunnies… playful, innocent. Their visuals also resemble rabbits in a way. And rabbits symbolize abundance. That made me think: “Ah, maybe our fans will multiply like rabbits. That would be great.” So that bunny face became both a symbol for the members and the fans. The image came to me all at once, and I imagined a venue completely filled with bunny light sticks. That vision led to the creation of the light stick itself. Since I always prioritize fun in everything I do, the next idea that came to mind was making the light stick customizable. I thought, “Wouldn’t it be great if fans could personalize their bunny?” That way, each rabbit would represent a different person’s character. So we included accessories, allowing everyone to customize their own bunny. It’s symbolic of all these different bunnies coming together and enjoying a good time as one. Our light stick has a big head, so when it’s used in a concert hall, it lights up in heart shapes that are very visible. That was the image I really wanted. And that bunny face… it’s also a heart. It represents both the face of NewJeans and our hearts. It’s the love we’re showing to our fans, and the love we want to receive in return. Every time I see it, I feel deeply moved. It’s very emotional for me because it’s a perfect realization of what I envisioned. As someone with a background in creative direction, there’s nothing more satisfying than seeing an idea materialize exactly the way you imagined it. That kind of work holds deep meaning for me. ⸻ 🧢: Looking back, I think in 2023 we were able to achieve almost everything we had hoped for. I’m so incredibly grateful for that. Of course, this is an ongoing challenge… and the better things go, the more pressure there is. That’s why I always try to return to my original mindset. Just like I tell the members, I try to remind myself of the beginning and keep things fun. Back then, when we were first putting out content, planning the music, and working on visuals, I felt this thrill… this rush of excitement. I don’t want to forget that feeling. So I try hard to engrave that emotion into every album we release. I’m constantly working to rediscover the joy in all of it. So for 2024, I hope everyone can look forward to us with fresh anticipation. And even if we come out with something completely new, I hope people will receive it warmly and with excitement. That’s really my deepest wish. 🙏

1tokki

17,635 Aufrufe • vor 1 Jahr

HYBE and Min Hee-jin NewJeans Controversy from the Perspective of a 20-Year Entertainment Industry Expert | Kim Yoon-ji, Senior Researcher at the Overseas Economic Research Institute of the Export-Import Bank of Korea #1 [Investment Insight] 증시각도기TV HYBE has shown a somewhat immature side throughout this process. The essence of the issue has become less important. Hello, viewers and investors of Stock TV. Recently, there has been a lot of societal concern about the entertainment industry. Last year, it did well, but the question remains about how it will fare this year. We’re joined by Kim Yoon-ji, Senior Researcher at the Korea Eximbank Overseas Economic Research Institute, to discuss this. Welcome. Today, I brought a drink because this topic is not easy to discuss soberly. The situation between HYBE, Min Hee-jin, and NewJeans has escalated, and unfortunately, it’s no longer just management fighting but the artists have joined the fray. I’ve heard from someone in the industry that the close relationship between a producer and an artist is inevitable. In the past, there have been similar cases where producers and artists were tightly knit. Now, something similar has happened with Min Hee-jin and HYBE. Most people outside the industry don’t know the exact terms of the contract between Min Hee-jin and HYBE. As my own son works in the entertainment field, I’m well aware of how important it is to work with a good producer. For a company like HYBE, which has invested tens or even hundreds of billions of won, it’s unthinkable that they would allow NewJeans to separate and go independent after establishing their position. Many in the industry agree that this doesn’t make sense. To the general public, NewJeans might seem like the underdogs, and people might feel they should be allowed to leave. But from the perspective of the entertainment industry, which requires substantial capital to grow, the relationship between investors and artists is key. You can’t discuss this industry without acknowledging the role of investors. This case is different from situations where individual members leave, as seen in the past with groups that had Chinese members. This isn’t about a single member leaving; it’s more about the fact that, in this industry, the producers are as important as the artists themselves. From the beginning, NewJeans has been marketed as Min Hee-jin’s girl group, so the idea of them continuing without her feels different. We need to approach this from a different angle. That said, it doesn’t mean HYBE should completely cut ties. Many people have different initial thoughts about the situation, but the core issue here is the importance of the relationship between producers and the company, especially when substantial investment is involved. From my perspective, the fundamental question is: what exactly was attempted? I still find this unclear. In any company, it's common to hear people say, "I want to quit, I can't work with this boss, I'm leaving tomorrow." We all talk about this with friends or colleagues. Sometimes, we even ask others to let us know if there’s a good opportunity elsewhere. But actually submitting a resignation is a whole different issue. But in the new premise, I still wonder what exactly they were trying to do. What exactly was attempted? We always talk about it at work, right? "I'm going to quit. I can't work with that boss anymore. I'm leaving tomorrow." We always have those conversations. We talk about it with our friends, with team members, and even ask friends outside of work to let us know if they hear of any good positions. But actually submitting a resignation is a whole different issue, isn't it? Looking at how the situation first unfolded, it seems like HYBE was the one to bring things to light. They shared a lot with the press, and Min Hee-jin, the CEO, responded with a strong counterstatement. HYBE was saying, "Min Hee-jin is trying to do this and that," but CEO Min was like, "What else have I done apart from that message on KakaoTalk?" The court also judged that they weren't sure what actions had actually been attempted. To me, this seems like the fact of the matter. Clearly, HYBE's relationship with CEO Min Hee-jin might not be good. There could have been friction about how a subsidiary operates so independently from the parent company. There were likely various issues internally, but they should have been resolved within the company without making the problems visible externally. The fact that they let it spill outside before resolving it was a huge mistake on HYBE's part, revealing weaknesses in their management abilities. In my view, this has greatly devalued HYBE, becoming a powerful force that has dragged down their valuation. Throughout this process, HYBE displayed a level of immaturity, and the core of the issue became less important. The real concern for investors now is whether the company can effectively handle issues like these. Once this problem is resolved, can the remaining HYBE groups continue to grow securely? This business is all about reputation. HYBE is now seen as a company that ousts female CEOs simply because she didn't follow their orders. That perception leaves a lasting impression on people's minds, damaging the company's future operations. From an investor's perspective, two major incidents have happened in quick succession. The first was the boost in value during 2020 when HYBE sold a huge number of albums during COVID-19, creating the sense that the entertainment industry was Korea's next big sector. But then, this recent issue with Min Hee-jin, alongside BLACKPINK's contract situation, has put a serious damper on things. BLACKPINK didn't renew their contract as a group, and though they claim to continue working together in some capacity, it's not the same as before. YG Entertainment's profitability has plummeted, revealing how dependent they were on BLACKPINK. This has left investors wondering whether the entertainment business is just a limited-time, seven-year affair. If BLACKPINK had carried on smoothly into the next generation, it would have seemed like a sustainable business, and investors would have continued to trust in the long-term future of Korean entertainment. But now, we're seeing the cracks in that perception. It’s become a question of how to invest in a business with a lifespan of only seven years, when even the manufacturing industry lasts longer than that. The BLACKPINK incident and the NewJeans situation have both severely harmed investor confidence. HYBE's struggles with its artists are analogous to a manufacturing company facing a revolt from its workers. When investors look at this instability, they start questioning whether the business is even viable. The concept of sustainability has been seriously undermined, and the fact that the seven-year contract issue has been a long-standing concern doesn’t make it any easier to deal with. What used to reassure investors was the belief that when a seven-year contract ended, the company would already have the next seven years planned out, ready to sustain their business. That faith in the big entertainment companies has been shaken. Achieving the kind of success that BTS or BLACKPINK did is incredibly difficult, and passing the baton to the next generation is no simple task. Even though investors had faith that YG would produce another BLACKPINK-level group, now that trust is faltering. However, I do think people are now looking at contracts a bit differently. In the past, when a group disbanded, the members would scatter. But now, groups like BLACKPINK continue to work together even while pursuing solo projects. This shows that they understand the importance of sticking together, and I thought that this might help extend the longevity of these groups. But in reality, very few cases of disbanded groups have seen much success with individual members pursuing separate careers. There aren’t many examples where groups have stayed active for long, especially when individual members run into personal issues. Take Big Bang, for instance—they’ve been around for a while, but their personal scandals have made it hard for the group to recover fully. In the entertainment business, it’s rare for groups to last more than seven years, and age is also a factor. Once a group surpasses the seven-year mark, the members tend to be quite a bit older. With BTS, they need to show a fresh side if they’re to keep running strong. One of the most disheartening things mentioned by the members was that they didn’t feel respected. This ties into a larger issue in our society, as we're seeing with the national discussion around workplace bullying. If we think about how BTS achieved success, it's clear why this is such a serious issue. Back when BTS rose to fame, they shared how they weren’t from one of the top three agencies and positioned themselves as underdogs who worked hard to gain recognition. This resonated with many young people who felt that if you work hard enough, you can succeed, even without the backing of a major company. This message gave hope to many, not only in Korea but also globally. BTS’s fan base, especially in the U.S., includes many people who identify as outsiders, those who don’t feel they belong to the mainstream—whether in terms of race, culture, or social standing. For them, BTS was a source of inspiration, showing that you can still succeed even if you start from the margins. With NewJeans, though there’s talk about Min Hee-jin, the allegations of bullying within the company are hitting a sensitive nerve for fans. It’s unfortunate that the company allowed things to reach a point where such accusations were made. Even if the situation was mostly an internal conflict among the adults in charge, they should have handled it better to avoid involving the artists. In the past, we've seen similar issues, like with Big Bang’s various scandals, which were almost at the level of criminal activity. The current situation with NewJeans might not be as severe, but bullying and exclusion are still serious concerns. Ultimately, experiences like these can serve as valuable lessons for the entertainment industry. This situation has highlighted that the entertainment business is fundamentally about human relationships. From the artists to the products they create, everything revolves around people. The moment someone’s feelings are hurt or relationships are damaged, the entire business can collapse. The entertainment business is all about personal connections, something I've always believed. Recently, I heard about Naver Webtoon’s global success, and it's fascinating to think about how it has outgrown Kakao Webtoon, despite being a later player. Many factors contributed to this success, but someone mentioned that webtoons are also a "personal connection" business. Webtoon creators are tough to manage—they're artists, after all, and keeping them on schedule, especially with weekly deadlines, is a challenging task. CEO Kim Joong has managed to nurture relationships with these creators, making personal connections the backbone of the business. In the entertainment industry, particularly with idols, you can't overlook the importance of personal relationships. The key skill for managing this industry is the ability to connect deeply with both the creators and the artists. HYBE, for instance, doesn’t just need skilled managers who are good with finance or operations. What they truly need are people who can foster those personal relationships, especially when they’re dealing with artists as young as 13 or 15. It’s about ensuring that these young talents feel understood and cared for, so they can be inspired to do their best work. Managing young artists is tricky because their idea of success might be completely different from what adults think. A 13-year-old might not care about owning multiple houses—they might just want to spend time with their family or have the freedom to eat out whenever they want. The manager’s job is to tap into what motivates them and help them thrive in a way that’s meaningful to them. This kind of nurturing is not easy to scale. When a company grows too big, it’s challenging to maintain those close relationships. That's why multi-label approaches, like those seen in large entertainment agencies, are supposed to help. But if personal connections within those labels break down, the whole system can fall apart. This business model seems uniquely suited to Korea. It’s hard to imagine it working the same way in Japan, where there's a more hierarchical, command-driven structure. Japan's entertainment industry often depends on strong, central producers who direct everything. In contrast, Korean idols often rise through collective effort and personal connection, like BTS did. Despite the challenges, I believe Korea’s entertainment sector has room for long-term growth. Many of today’s youth are drawn to this field because it allows them to express their talents and passions. If scandals like the one with NewJeans continue to arise, however, it might dissuade some young people from pursuing these dreams. When you look at what NewJeans members have said, there’s not much to disagree with. They simply want to keep doing what they’ve always done and follow their own creative paths. Ensuring they have the freedom to do so can lead to even greater success. These days, if you ask middle or elementary school students what they want to be when they grow up, many of them will say they want to become idols or YouTubers. They believe that with enough effort, they can make it. The entertainment industry needs to be able to channel that passion and potential into something positive. If Min Hee-jin were to leave HYBE, it’s clear that many companies would be eager to work with her. She mentioned once that “everyone is crazy about money,” and I think that’s why there would be a long line of people wanting to meet with her if she decided to move on. Right now, for example, there are people in the entertainment industry, like CJ, who may not have fully established themselves, or even private investors, just waiting for an opportunity. Many of them are keeping an eye on Min Hee-jin leaving HYBE. This was evident during the recent Tokyo performance, where her creativity was on full display. It was incomparable. That’s why this situation is even more unfortunate. Some people say, "If it wasn’t for the money, how could that group have been created?" But I believe there are people who could have made it happen with or without money. That’s the crucial difference in this case. While I'm not an expert, I was touched by the process of recreating a hit song from a legendary Japanese female singer from the '80s. It felt like a major event. It was amazing because I had never seen anything like it before. Even though I wasn’t familiar with the original song, just seeing it was enough to draw in so much attention and make it feel like a historic moment. That’s what talent is—turning something simple, like a cover song, into a major event. I remember thinking, "How do the Japanese people feel about this?" because the crowd's reaction was incredible. The enthusiasm was surprising, and I wondered what they were thinking while watching it. This is the true power of Korean culture—it’s not just about promoting our own culture but also deeply resonating with others. The entertainment industry’s core business is making audiences happy and even obsessed. Min Hee-jin is undeniably a top-tier artist in this field. If she were to leave HYBE, there would be countless opportunities for her. But if HYBE mishandles this situation, it won’t just be about losing one person—it could destabilize everything. They really need to handle this carefully. As for stocks and investments, that's up to everyone’s individual decisions. We're just having a casual chat here about the entertainment industry. As someone with a child in the business and another who's analyzed the industry, we’re just relaxing with a casual discussion. So, let’s pour a drink and enjoy this conversation. Watch the full video:

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