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Fresh from the lab: we're testing snapping to sharp edges in Relax.

262,969 views • 3 months ago •via X (Twitter)

27 Comments

Duck's profile picture
Duck3 months ago

Is there any way you could allow for the target mesh to be partially hidden, blenders default implementation still snaps to hidden faces making it super hard to retopo parallel interior faces and hidden faces etc. literally my only gripe with retopoflow

Retopoflow's profile picture
Retopoflow3 months ago

Looking into this. Hiding whole objects works, but Alt B doesn't change the mesh and is a viewport shader effect, so the raycast doesn't pick up any attribute from it. If Blender doesn't give enough info to know, we can look at submitting a patch in the future

Retopoflow's profile picture
Retopoflow3 months ago

Ok, looks like it is possible to calculate the clipping region and skip raycast or nearest surface hits if they land outside. Adding this to the list for Retopoflow 4.2!

Duck's profile picture
Duck3 months ago

Legendary ! Can’t wait to use it 🫡

Arl's profile picture
Arl3 months ago

It was so satisfying to see that it gave me health.

Rodrigo Sauré's profile picture
Rodrigo Sauré3 months ago

Holly...

Bohdan Lvov 🇺🇦's profile picture
Bohdan Lvov 🇺🇦3 months ago

looks sharp!

IDEK BRO's profile picture
IDEK BRO3 months ago

Would be interested to see on a more complex shape, not really any point in retopo on that shape. Cool concept though

Retopoflow's profile picture
Retopoflow3 months ago

One step at a time, gotta get the basics first

Username's profile picture
Username3 months ago

Oh! That's not only nice, but looks genuinely fun.

MILLENIUM OF DARKNESS's profile picture
MILLENIUM OF DARKNESS3 months ago

Hot

Martin Andersson's profile picture
Martin Andersson3 months ago

That looks hella dope!

Ale's profile picture
Ale3 months ago

looks great am watching this and constantly thinking why its not automated? why the user need to manually tell where to do it

Retopoflow's profile picture
Retopoflow3 months ago

I mean it'll also be an operator you can apply to all verts at once, but the brush is actually really helpful in practice for directing the flow and only affecting the parts you want with a nice falloff

cannibal elk's profile picture
cannibal elk3 months ago

Beautiful

Joey Wittmann's profile picture
Joey Wittmann3 months ago

Now this I can get into!

ARAYATIME (COMMS OPEN)'s profile picture
ARAYATIME (COMMS OPEN)3 months ago

oh wow

An's profile picture
An3 months ago

This!!! We need this!!!!!

Victoria's profile picture
Victoria2 months ago

Oh wow

skysky's profile picture
skysky3 months ago

very sharp!

Sin Dragon's profile picture
Sin Dragon3 months ago

牛牛牛

Victoria's profile picture
Victoria2 months ago

No more crooked vertices, I spent some time straightening up vertices

Victoria's profile picture
Victoria2 months ago

If I could scale it out I could make clothes right inside Retopoflow. I kind of do already.

Retopoflow's profile picture
Retopoflow2 months ago

What do you mean by scale it out exactly?

Victoria's profile picture
Victoria2 months ago

RetopoFlow allows me to control every polygon, edge loop, and vertex. On platforms that have struct mesh weights, having that control over the topology is far more valuable than automated fabric simulations, which mess up land impact and produce messy topology.

Curatorium Memeticum's profile picture
Curatorium Memeticum3 months ago

Comfy.

Victoria's profile picture
Victoria2 months ago

Now, I don’t really know if we can but if we could just scale it out that would be cool

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