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Fresh from the lab: we're testing snapping to sharp edges in Relax.

262,969 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 27

Фото профиля Duck
Duck3 месяцев назад

Is there any way you could allow for the target mesh to be partially hidden, blenders default implementation still snaps to hidden faces making it super hard to retopo parallel interior faces and hidden faces etc. literally my only gripe with retopoflow

Фото профиля Retopoflow
Retopoflow3 месяцев назад

Looking into this. Hiding whole objects works, but Alt B doesn't change the mesh and is a viewport shader effect, so the raycast doesn't pick up any attribute from it. If Blender doesn't give enough info to know, we can look at submitting a patch in the future

Фото профиля Retopoflow
Retopoflow3 месяцев назад

Ok, looks like it is possible to calculate the clipping region and skip raycast or nearest surface hits if they land outside. Adding this to the list for Retopoflow 4.2!

Фото профиля Duck
Duck3 месяцев назад

Legendary ! Can’t wait to use it 🫡

Фото профиля Arl
Arl3 месяцев назад

It was so satisfying to see that it gave me health.

Фото профиля Rodrigo Sauré
Rodrigo Sauré3 месяцев назад

Holly...

Фото профиля Bohdan Lvov 🇺🇦
Bohdan Lvov 🇺🇦3 месяцев назад

looks sharp!

Фото профиля IDEK BRO
IDEK BRO3 месяцев назад

Would be interested to see on a more complex shape, not really any point in retopo on that shape. Cool concept though

Фото профиля Retopoflow
Retopoflow3 месяцев назад

One step at a time, gotta get the basics first

Фото профиля Username
Username3 месяцев назад

Oh! That's not only nice, but looks genuinely fun.

Фото профиля MILLENIUM OF DARKNESS
MILLENIUM OF DARKNESS3 месяцев назад

Hot

Фото профиля Martin Andersson
Martin Andersson3 месяцев назад

That looks hella dope!

Фото профиля Ale
Ale3 месяцев назад

looks great am watching this and constantly thinking why its not automated? why the user need to manually tell where to do it

Фото профиля Retopoflow
Retopoflow3 месяцев назад

I mean it'll also be an operator you can apply to all verts at once, but the brush is actually really helpful in practice for directing the flow and only affecting the parts you want with a nice falloff

Фото профиля cannibal elk
cannibal elk3 месяцев назад

Beautiful

Фото профиля Joey Wittmann
Joey Wittmann3 месяцев назад

Now this I can get into!

Фото профиля ARAYATIME (COMMS OPEN)
ARAYATIME (COMMS OPEN)3 месяцев назад

oh wow

Фото профиля An
An3 месяцев назад

This!!! We need this!!!!!

Фото профиля Victoria
Victoria2 месяцев назад

Oh wow

Фото профиля skysky
skysky3 месяцев назад

very sharp!

Фото профиля Sin Dragon
Sin Dragon3 месяцев назад

牛牛牛

Фото профиля Victoria
Victoria2 месяцев назад

No more crooked vertices, I spent some time straightening up vertices

Фото профиля Victoria
Victoria2 месяцев назад

If I could scale it out I could make clothes right inside Retopoflow. I kind of do already.

Фото профиля Retopoflow
Retopoflow2 месяцев назад

What do you mean by scale it out exactly?

Фото профиля Victoria
Victoria2 месяцев назад

RetopoFlow allows me to control every polygon, edge loop, and vertex. On platforms that have struct mesh weights, having that control over the topology is far more valuable than automated fabric simulations, which mess up land impact and produce messy topology.

Фото профиля Curatorium Memeticum
Curatorium Memeticum3 месяцев назад

Comfy.

Фото профиля Victoria
Victoria2 месяцев назад

Now, I don’t really know if we can but if we could just scale it out that would be cool

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