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Fresh from the lab: we're testing snapping to sharp edges in Relax.

262,910 görüntüleme • 3 ay önce •via X (Twitter)

27 Yorum

Duck profil fotoğrafı
Duck3 ay önce

Is there any way you could allow for the target mesh to be partially hidden, blenders default implementation still snaps to hidden faces making it super hard to retopo parallel interior faces and hidden faces etc. literally my only gripe with retopoflow

Retopoflow profil fotoğrafı
Retopoflow3 ay önce

Looking into this. Hiding whole objects works, but Alt B doesn't change the mesh and is a viewport shader effect, so the raycast doesn't pick up any attribute from it. If Blender doesn't give enough info to know, we can look at submitting a patch in the future

Retopoflow profil fotoğrafı
Retopoflow3 ay önce

Ok, looks like it is possible to calculate the clipping region and skip raycast or nearest surface hits if they land outside. Adding this to the list for Retopoflow 4.2!

Duck profil fotoğrafı
Duck3 ay önce

Legendary ! Can’t wait to use it 🫡

Arl profil fotoğrafı
Arl3 ay önce

It was so satisfying to see that it gave me health.

Rodrigo Sauré profil fotoğrafı
Rodrigo Sauré3 ay önce

Holly...

Bohdan Lvov 🇺🇦 profil fotoğrafı
Bohdan Lvov 🇺🇦3 ay önce

looks sharp!

IDEK BRO profil fotoğrafı
IDEK BRO3 ay önce

Would be interested to see on a more complex shape, not really any point in retopo on that shape. Cool concept though

Retopoflow profil fotoğrafı
Retopoflow3 ay önce

One step at a time, gotta get the basics first

Username profil fotoğrafı
Username3 ay önce

Oh! That's not only nice, but looks genuinely fun.

MILLENIUM OF DARKNESS profil fotoğrafı
MILLENIUM OF DARKNESS3 ay önce

Hot

Martin Andersson profil fotoğrafı
Martin Andersson3 ay önce

That looks hella dope!

Ale profil fotoğrafı
Ale3 ay önce

looks great am watching this and constantly thinking why its not automated? why the user need to manually tell where to do it

Retopoflow profil fotoğrafı
Retopoflow3 ay önce

I mean it'll also be an operator you can apply to all verts at once, but the brush is actually really helpful in practice for directing the flow and only affecting the parts you want with a nice falloff

cannibal elk profil fotoğrafı
cannibal elk3 ay önce

Beautiful

Joey Wittmann profil fotoğrafı
Joey Wittmann3 ay önce

Now this I can get into!

ARAYATIME (COMMS OPEN) profil fotoğrafı
ARAYATIME (COMMS OPEN)3 ay önce

oh wow

An profil fotoğrafı
An3 ay önce

This!!! We need this!!!!!

Victoria profil fotoğrafı
Victoria2 ay önce

Oh wow

skysky profil fotoğrafı
skysky3 ay önce

very sharp!

Sin Dragon profil fotoğrafı
Sin Dragon3 ay önce

牛牛牛

Victoria profil fotoğrafı
Victoria2 ay önce

No more crooked vertices, I spent some time straightening up vertices

Victoria profil fotoğrafı
Victoria2 ay önce

If I could scale it out I could make clothes right inside Retopoflow. I kind of do already.

Retopoflow profil fotoğrafı
Retopoflow2 ay önce

What do you mean by scale it out exactly?

Victoria profil fotoğrafı
Victoria2 ay önce

RetopoFlow allows me to control every polygon, edge loop, and vertex. On platforms that have struct mesh weights, having that control over the topology is far more valuable than automated fabric simulations, which mess up land impact and produce messy topology.

Curatorium Memeticum profil fotoğrafı
Curatorium Memeticum3 ay önce

Comfy.

Victoria profil fotoğrafı
Victoria2 ay önce

Now, I don’t really know if we can but if we could just scale it out that would be cool

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