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From time to time, people ask me how I make models so close to the reference, so here it goes: I work in orthographic view on one screen for modeling, and on the other, I keep a viewport with the camera aligned and the reference in front at low...

52,304 views • 1 year ago •via X (Twitter)

8 Comments

Vicente Moscardó Ribes's profile picture
Vicente Moscardó Ribes1 year ago

I carefully adjust the camera view in the second viewport to match the reference. It usually takes me a few minutes to get the angle just right, and sometimes I have to improvise because the concept art isn't perfect, but I make it work as best as I can ⚙️ (It works well)

SecurityPal's profile picture
SecurityPal1 year ago

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Sharuf's profile picture
Sharuf1 year ago

Ratchet and Clank OST jumpscare

Tuxedo Blackfoot's profile picture
Tuxedo Blackfoot1 year ago

Do not underestimate ortho view. It's weird looking through and rotating an ortho camera in a 3d space. But once you understand it, you understand why it's necessary as a translation step between 2d and 3d.

Simon Nordon's profile picture
Simon Nordon1 year ago

Very cool.

Melvin Danes's profile picture
Melvin Danes1 year ago

If it's just position, proportions and form I get away with a perspective camera a lot of the time. Without proper Ortho views this is the only way to do it, so much quicker than "doing it by eye". Good tip for the new folks.

enefes's profile picture
enefes1 year ago

I don't remember being able to open viewports as a separate window in 3dsmax. That's a thing?

Vicente Moscardó Ribes's profile picture
Vicente Moscardó Ribes1 year ago

They added that possibility a couple of years ago if I remember correctly, but anyway, I only use Blender now

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