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From time to time, people ask me how I make models so close to the reference, so here it goes: I work in orthographic view on one screen for modeling, and on the other, I keep a viewport with the camera aligned and the reference in front at low... show more
8 Comments

I carefully adjust the camera view in the second viewport to match the reference. It usually takes me a few minutes to get the angle just right, and sometimes I have to improvise because the concept art isn't perfect, but I make it work as best as I can ⚙️ (It works well)

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Do not underestimate ortho view. It's weird looking through and rotating an ortho camera in a 3d space. But once you understand it, you understand why it's necessary as a translation step between 2d and 3d.

Very cool.

If it's just position, proportions and form I get away with a perspective camera a lot of the time. Without proper Ortho views this is the only way to do it, so much quicker than "doing it by eye". Good tip for the new folks.

I don't remember being able to open viewports as a separate window in 3dsmax. That's a thing?

They added that possibility a couple of years ago if I remember correctly, but anyway, I only use Blender now
