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From time to time, people ask me how I make models so close to the reference, so here it goes: I work in orthographic view on one screen for modeling, and on the other, I keep a viewport with the camera aligned and the reference in front at low...

52,304 görüntüleme • 1 yıl önce •via X (Twitter)

8 Yorum

Vicente Moscardó Ribes profil fotoğrafı
Vicente Moscardó Ribes1 yıl önce

I carefully adjust the camera view in the second viewport to match the reference. It usually takes me a few minutes to get the angle just right, and sometimes I have to improvise because the concept art isn't perfect, but I make it work as best as I can ⚙️ (It works well)

SecurityPal profil fotoğrafı
SecurityPal1 yıl önce

Customize your Slack workplace with SecurityPal’s integration! Get real-time updates about questionnaire statuses or new requests for information directly within your Slack DMs or channels — without leaving the conversation. Read more 🔗:

Sharuf profil fotoğrafı
Sharuf1 yıl önce

Ratchet and Clank OST jumpscare

Tuxedo Blackfoot profil fotoğrafı
Tuxedo Blackfoot1 yıl önce

Do not underestimate ortho view. It's weird looking through and rotating an ortho camera in a 3d space. But once you understand it, you understand why it's necessary as a translation step between 2d and 3d.

Simon Nordon profil fotoğrafı
Simon Nordon1 yıl önce

Very cool.

Melvin Danes profil fotoğrafı
Melvin Danes1 yıl önce

If it's just position, proportions and form I get away with a perspective camera a lot of the time. Without proper Ortho views this is the only way to do it, so much quicker than "doing it by eye". Good tip for the new folks.

enefes profil fotoğrafı
enefes1 yıl önce

I don't remember being able to open viewports as a separate window in 3dsmax. That's a thing?

Vicente Moscardó Ribes profil fotoğrafı
Vicente Moscardó Ribes1 yıl önce

They added that possibility a couple of years ago if I remember correctly, but anyway, I only use Blender now

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