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Frontiers combat kinda awesome tbh I got my problems with it but hitting this was cool
11 条评论

They should take inspiration from Kingdom Hearts, especially how it does "finishers." It's crazy you can just endlessly chain what should be the finishers, but I DO love how near seamless it is to go from platforming to combat.

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The combat is way more enjoyable when u dont upgrade combat to max imo, but even without doing that my main grievance with the combat is that it's all just the same thing with a diff animation ig

I started loving the combat system once i tried completing the Action Chain Challenges, the time limit really adds to the sense of urgency to perform as many moves as possible before enemies go into their second phase.

Meh I personally don't like it it's missing something

yea sure the skill tree is way smaller than the Werehogs and some moves have 2 billion frames of start up for some reason and defense is really lame cause Parry is infinite and same button syndrome destroys like half of your movement options in combat HOWEVER besides that its fun

I can’t even do this anymore

yeah its not that well made, and having to play at level 1 or extreme mode to actually get mileage out of it is dumb but i like messing around with it

I like Frontiers combo focused combat, but I miss the different attack properties Heroes and Unleashed had with their off feet sweeping, paralysis, aerial enemy control, area covering, and shield breaking/removing moves (The latter being the only one present in Frontiers)

// Okay now I’m certain I have a skill issue when I played frontiers the combat did not look this cool 😭

whats this mod for the extra animations? lol
