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Fuck it, you can parry nukes now

23,045,625 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

Pyro Lith profil fotoğrafı
Pyro Lith2 yıl önce

Here's the special link, you know what to do ☢️ 💥

Devolver Digital profil fotoğrafı
Devolver Digital2 yıl önce

Rad.

Pyro Lith profil fotoğrafı
Pyro Lith2 yıl önce

🙏

SomeGuyWWifi profil fotoğrafı
SomeGuyWWifi2 yıl önce

When she V on my A: till I Proxy

Pyro Lith profil fotoğrafı
Pyro Lith2 yıl önce

Peak 🔥

Vincent profil fotoğrafı
Vincent2 yıl önce

You should lock the nuke parry behind some kind of upgrade. That’d be a great way to make this area accessible.

Pyro Lith profil fotoğrafı
Pyro Lith2 yıl önce

you can cut the nuke shockwave only once you maxed out the katana, otherwise you have to travel underground or take shelter from explosions

xinx. profil fotoğrafı
xinx.2 yıl önce

when you parry the nuke but everyone else is crispy

SomeGuyWWifi profil fotoğrafı
SomeGuyWWifi2 yıl önce

decided to draw this as well because it was very cool and other people were drawing it, I'm sure I got somethings wrong oops

KAZ-00 profil fotoğrafı
KAZ-002 yıl önce

Unironically might be the coolest shit ever to be put into any game ever

Benzer Videolar

My current thoughts on dealing with Ingrid’s setups, teleports, and beams 👇 Still feels pretty underdeveloped, but here’s what I’ve got so far. 0:00- As a counter to OD parry, meaty OD Hadoken or charged fireball. Even if the parry succeeds, you’re still around +6, so you can punish with 0:12- Safe jumps after MK Tatsu or LP DP. Anti-air invincible reversals can still be blocked, and OD parry can also be covered. 0:28- Counterplay against setup into teleport. If you block from farther away, it tends to become a true blockstring. If you move in and crouch block, it becomes easier to DP or Perfect Parry the teleport. 0:42- If dealing with it from farther out, Perfect Parry first, then if you see the teleport, anti-air with cr.HP or similar. 0:44- Against setup > stock charge or teleport, buffer Perfect Parry Drive Rush beforehand. Go under the teleport with whiff cr.LP > turn-around cr.LP. If you see the charge instead, check with or similar. 0:56- If you recognize either the horizontal or overhead teleport, anti-air with cr.HP or st.LP > st.LP. 1:15- Use Hyakki preemptively against the setup, then go into the HK follow-up if you see teleport or charge. 1:28- Walk forward and parry as a read against mid setup. If you get a close-range Perfect Parry against the mid setup, sweep can punish. 1:33- If they start mixing in heavy setup, use Parry Drive Rush into cr.LP. 1:40- If they use setup at close range, it’s at least possible to react and aim for a sweep trade. 1:46- Against non-enhanced beam, Perfect Parry > 6HP will reach unless it hits at max range. You can also whiff punish missed beams with Drive Rush and similar options.

白(ワラキア)

31,577 görüntüleme • 1 ay önce