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Full toothbrush... 🤤🤤... Aiming for larger sounds further... #cocksounding #urethralsounding #dickinsertion #kink #urethralplay #peeholestretching

6 条评论

minotaur1951 的头像
minotaur19511 年前

admire Men and Bois who aren't afraid usually to put a chunk of steel down their cock but that is different and impressive

Sounding pro💦 的头像
Sounding pro💦1 年前

Thank you

PHXWilderThanMild 的头像
PHXWilderThanMild1 年前

@SLuan2021 That’s so hot. Haven’t tried a tooth brush yet.

Sounding pro💦 的头像
Sounding pro💦1 年前

@SLuan2021 Oh it feels so good... 🤤

Tay 的头像
Tay1 年前

I have a question do you not get an infection doing this?

Sounding pro💦 的头像
Sounding pro💦1 年前

No i use properly cleaned equipment...whichi also boil in water before using...

相关视频

Folks, here's another little design exercise that I spent the last few hours on 👍 This is based on a thesis I had for basically a decade now: Aiming in FPS games with the right analog stick is quite bad. Your thumb has maybe 1cm of travel on a tiny stick, fighting a spring, trying to make precise micro-adjustments AND fast 180-degree turns with the same input. If we're being honest, that's a terrible interface for the task. Your wrist, on the other hand, has roughly 180 degrees of rotational range, uses your entire forearm's muscle groups, and can make both ultra-precise micro-corrections and fast sweeping motions naturally. It's why mouse aiming destroys stick aiming: You're using your wrist and arm, not your thumb. So the thesis is simple: what if we just used wrist rotation directly as the aiming input? No VR headset, no special hardware. Just hold an old Switch1 Joy-Con in your right hand and rotate your wrist. Small rotations for precision tracking, larger rotations for fast turns. Recoil kicks the camera up and you instinctively tilt your hand back to compensate, etc. To me, it just feels right. I built a little prototype to test this. It has 4 weapons with some recoil, cover you can lean around, jump/crouch, lock-on targeting, ammo management, blablabla. The whole point is to see if this input method feels as good in practice as it does in theory. The aiming algorithm handles all the shitty stuff: Dead zones against shaky hands, auto-clutching when you unwind your wrist, asymmetric sensitivity because human wrists rotate further inward than outward, response curves for precision at low speed without sacrificing fast flicks, etc. I made a quick video to show the prototype in action. And if you wanna try it yourself, I put a small zip file up here that contains the executable:

thomasmahler

11,678 次观看 • 3 个月前