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Full vid: Why you can't render Pokemon cards in Blender #b3d

449,457 次观看 • 1 个月前 •via X (Twitter)

32 条评论

Jason Key 的头像
Jason Key1 个月前

nice

Shakaama 的头像
Shakaama1 个月前

To render iridescence in Blender, use the built-in Thin Film inputs inside the Principled BSDF shader (available in modern Blender versions), or create a view-dependent shader using a Layer Weight and Color Ramp node. Using the Built-In Thin Film (Recommended) 1. Select your object and open the Shader Editor. 2. Locate the Principled BSDF node. 3. Find the Thin Film section (or thickness/interference inputs). 4. Set the Thickness value (typically between 100 nm and 1000 nm) to control the color bands of oil or soap bubbles. 5. Adjust the IOR (Index of Refraction) for the thin film layer to refine how light bends and shifts colors across the surface. Using a Procedural Layer Weight Setup 1. Add a Layer Weight node (Shift + A > Input > Layer Weight) and a Color Ramp node (Shift + A > Converter > Color Ramp). 2. Connect the Facing output of the Layer Weight node to the Factor input of the Color Ramp. 3. Build a rainbow color gradient on the Color Ramp (e.g., blue to cyan to pink to yellow). 4. Plug the Color Ramp output directly into the Base Color or a dedicated Emission/Tint input on your material shader. 5. Tweak the Layer Weight Blend value to adjust how sharply the colors shift based on the viewing angle.

Andrew Price 的头像
Andrew Price1 个月前

Watch the video. I specifically talk about why diffraction grating is not a typical "iridescent" shader.

Shakaama 的头像
Shakaama1 个月前

omg omg omg omg Andrew Price responded to me. (kidding)

Thanatos_The_DH 的头像
Thanatos_The_DH1 个月前

Well this is definitely a step up from donut tutorials. I like this.

Ancient Layman 的头像
Ancient Layman1 个月前

this was a well put together informative video 👍

Black Eyed Hat Man 的头像
Black Eyed Hat Man1 个月前

Interesting... but one day we'll all be saying 🗣️"there's a machine for that!"

MikyDrawss 的头像
MikyDrawss1 个月前

so, let me get this straight. you go through weeks studying this phenomenon, understand it in detail, replicating it in blender and sharing the info to everyone so that it's common knowledge that can be expanded upon...and you STILL support ai? PICK A SIDE MAN. PLEASE.

qalqi.com 的头像
qalqi.com1 个月前

With html/css here is an implementation -

TΞSSΞRΛCT 的头像
TΞSSΞRΛCT1 个月前

This is also why Star Citizen will never be what people want it to be. If you can't properly simulate every particle down to the quantum level I'm simply out

KLΔUS 117 🏂🎮✨// BUILDING AREA 59™ 的头像
KLΔUS 117 🏂🎮✨// BUILDING AREA 59™1 个月前

Time to make that iridescent donut! 🍩 ✨

ana howard 的头像
ana howard1 个月前

this is great

Rombout versluijs 的头像
Rombout versluijs1 个月前

I made a remark on this video yesterday. There are no holes, there are small ridges on this material

VRCatalans 的头像
VRCatalans1 个月前

CC @ninetofivedude I didnt realise we need these effects

infinity10 的头像
infinity101 个月前

Finally ! Thank you. Been thinking and trying out so many approaches to get this

Master Kenobi 的头像
Master Kenobi1 个月前

Even yesterday I spent a few hours with a WebGPU WGSL script trying to mimic iridescence rainbow effect ... obviously without a satisfactory result. But inspired by your clip and the new information, I'll try to experiment with some new math-based and fake approaches with Claude's help. I think there's still room for experimentation in this area. 🍻

Trashboat1001 的头像
Trashboat10011 个月前

Blander alchemist goes deeper in the rabbit hole

USain 的头像
USain1 个月前

When will this be added on the donut

Michael Ma 的头像
Michael Ma1 个月前

Very nice and clear explanation 👍 I always wondered about that myself.

Valentin 的头像
Valentin1 个月前

I like this direction in just general CG outside of tutorials and Blender. Kind of reminded me of Guerrilla CG. Great visuals too.

Quentin Wiley 的头像
Quentin Wiley1 个月前

Talk about some original content x better pay this guy

Lonesome Aleks 的头像
Lonesome Aleks1 个月前

Much better than Veritasium👍

CtrlZ 的头像
CtrlZ1 个月前

A Teacher, you are

Boring Always Bored 的头像
Boring Always Bored1 个月前

loved it!

Vini 的头像
Vini1 个月前

Good to know that rendering limitation before running into it.

六字箴言 的头像
六字箴言1 个月前

how to render mirror reflection light spot on wall, like a disco ball

STARJUMP 的头像
STARJUMP1 个月前

Loved this video, thanks Andrew.

Ryan 的头像
Ryan1 个月前

this was super interesting!

Ali Omar 的头像
Ali Omar1 个月前

Thanks for the video! It was very fascinating!

Putu Jojo 的头像
Putu Jojo1 个月前

As always, explain physics to create the art

glassChakotra 的头像
glassChakotra1 个月前

Loved it All the bubbles in our animated lives were fake 😭

Jayden CJ Wilson (previously One Bubble) 的头像
Jayden CJ Wilson (previously One Bubble)1 个月前

I watched the whole thing but just had a question from a qt... (Good stuff! Super interesting!)

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