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Gally suit rig tests with Marvelous Designer and Maya. all hard work paid off when wrinkles started moving 🙂‍↕️

38,027 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Sena Hugo
Sena Hugovor 1 Jahr

Pfff...teach me sensei @.@ I love it

Profilbild von Vadim B
Vadim Bvor 1 Jahr

Hopefully with some help I can wrap it into detailed timelapses later! No ETA tho

Profilbild von SHEIN
SHEINvor 1 Jahr

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Profilbild von ThunderBrush
ThunderBrushvor 1 Jahr

That is nuts haha, well done.

Profilbild von Vadim B
Vadim Bvor 1 Jahr

thanks 😅

Profilbild von Mr.Vo
Mr.Vovor 1 Jahr

Wow, such detail level!

Profilbild von Vadim B
Vadim Bvor 1 Jahr

I almost hit the limit of particle resolution on this suit, 2 mm. 1 mm would look insanely good but file size would be too large. Right now 200 frames of animation worth roughly 3.5 gigabytes, not too bad

Profilbild von Sygma
Sygmavor 1 Jahr

I know this is a stupid question, but what is your workflow when doing these cloth wrinkles with animations? How do you set prepare clothing and stuff?

Profilbild von Vadim B
Vadim Bvor 1 Jahr

Im ought to write a detailed breakdown of this pipeline since I got a god understanding of it, but short version is: you have an animated collision mesh (black and red model in video) that is being used in marvelous to simulate and bake all cloth. Cloth then exported into rendering software (marmoset in my case) via huge Alembic cache file

Profilbild von Print3DBurton
Print3DBurtonvor 1 Jahr

c'es super , mais les partie moule, blender commence a bien gerer ça. j'adore ce que tu fais

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