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Game Boy was iconic, Chromatic is undeniable. Developed by ModRetro, the Chromatic system is presented as the definitive form of Game Boy Color, manufactured to provide a premium experience, as close as possible to the original, both for veteran players and those who have never owned a Game Boy...

187,437 views • 1 year ago •via X (Twitter)

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M64 is to the Nintendo 64 what the iPhone was to the 3310 Developed by ModRetro, the M64 is presented as the ultimate alternative to the original hardware, featuring the most advanced components on the market and the highest-quality finish that enhances every little detail of the system you remember. Presented in packaging with a ’90s aesthetic, this console comes in a dual-textured plastic case (frosted translucent in any of the five available colors or clear). It’s capable of playing original cartridges, reproductions, backups, homebrew, and, of course, remastered releases and new titles from ModRetro. Through its HDMI output, it supports resolutions of 720p, 1080p, 1440p, and 4K, as well as displaying images at their original resolution on a CRT TV via its own adapter. As you’d expect, the system has no region lock, so you can enjoy your NTSC-USA, NTSC-JAP, and PAL-EUR cartridges like never before. Additionally, both the Expansion Pak and—coming soon—the Controller Pak are emulated by the console, ensuring that the entire original catalog is available in the best possible quality. Its architecture is open-source, easy to disassemble, with no degradable electronics, and gold-plated traces and connectors that ensure optimal preservation of the system over the years. Of course, just like with the Chromatic, its firmware is updatable via Wi-Fi or USB cable, and it features a front-end menu that allows, among other things, for detailed on-the-fly customization of resolutions and filters, as well as the implementation of different overclocking levels that take the 64-bit experience to unprecedented heights. And I can’t forget one of its main selling points: the Pro Controller. A controller that stays true to the original form factor but incorporates improved ergonomic solutions, a ceramic-coated aluminum finish, high-end PBT crystalline polymer buttons, and a state-of-the-art TMR joystick coated in soft polymer and free of any drift; which offers a wider travel range, with four levels of spring tension and a greater degree of tilt, achieving unbeatable precision with no dead zones. Additionally, the stick gates are interchangeable, allowing you to customize your experience by installing the classic octagonal, equidistant hexagonal, or circular models. It also features an ERM vibration motor. You can play with the controller connected via cable or wirelessly using Bluetooth 6.2, which reduces response latency to below 0.65 microseconds. It is powered by a rechargeable battery with a USB-C port or by two AA batteries housed in an included module. Like the console, its firmware is updatable and it’s available in the same colors. You can purchase the M64 for $229.99 and the Pro Controller separately (since the system supports your old N64 or third-party controllers) for $89.99. I can guarantee that with this new ModRetro ecosystem, you’ll not only dust off games you may not have touched in decades, but it will also serve as the perfect incentive to dive into one of the most interesting and iconic game libraries—featuring both single-player and multiplayer titles—with undeniable appeal.

Pre-Rendered Backgrounds Aesthetics

23,968 views • 1 month ago

One criticism I always see towards games like Red Dead Redemption 2 and Grand Theft Auto VI recently is the topic of small details. "Why does a game need so many details, it doesn't make the experience any better and takes longer to develop" While I do agree with the fact that Rockstar Games development schedules in between each release keep getting longer, the fact is that when you aim for such a high level of realism in a video-game, its not about graphics anymore, its about immersion. I'm sure that if you played RDR2, you know that your horse sweating or its balls shrinking in the cold don't add much to the gameplay itself, but it makes the game feel like its real. This is precisely what sets apart Rockstar Games from other game studios, the level of immersion you get in those games is unbeaten. RDR2, a game designed for the PS4 console has a level of fluidity and immersion that I have yet to see in a video-game from any other game studio, each game mechanic seems to work flawlessly that it feels like a living and breathing open world game. Hell, sometimes you feel bad for shooting an NPC which never happened to me in a video-game before. When you're playing it, hours can go by and you don't even. In other open-world games, sometimes you can notice limitations, for example the same NPCs appearing in one object or the same scripted conversations. RDR2 manages to make that gap of a video-game and reality feel thinner, not get rid of it entirely of course. Making such a massive game filled with tons of details means that it can be can be played for multiple years after its release and not feel outdated. Its not all about details of course, when a game takes so long to develop, the stakes get higher each time and Rockstar Games has to make sure that they deliver on the story that is being told too, hence the reason why their games have always been historically good in terms of writing. Now to address the elephant int he room, the main issue is that as the complexity increases for each new release and optimizing all of these systems to work in tandem, the development time increases and we get longer periods of waiting. Is all of this worth it? In my opinion, yes. Its Rockstar Games after all, they have the budget necessary and the talent to achieve this kind of feat. Not only does it raise the bar for what is possible to do in a video-game, but it also is highly rewarding when you play the game for the first time and its unlike anything you've seen these past couple of years. When I finished playing Red Dead Redemption 2 for the first time, every new game that came out felt outdated for me. Just as technology keeps going forward, the same applies here with open world games too. What are your thoughts on this topic?

NikTek

29,842 views • 1 month ago

To all the Dense & Uneducated Pretendo fans complaining about #NintendoSwitch2 Game KeyCards: - Game KeyCards require a ONE time download - Game KeyCards are NOT tied to an account - Game KeyCards are NOT tied to the eShop - Game KeyCards function exactly like regular game cards - Switch 2 has only TWO card options available(For now) to Devs - 64GB Regular card & Game KeyCard - NS2 Cards are more advanced tech and more expensive to make than NS1 Cards - Game KeyCards reduce development time as 3rd Parties do not have to include Card production - Game KeyCards gives NS2 FULL content, Feature, and Visual parity for 3rd party games since Devs do not have to downgrade/Strip a game to fit on a 64GB Card. Large games & high-quality assets are very difficult to fit on a 64GB game card - Game KeyCards insures game pricing parity with other consoles. Otherwise, the production cost will be passed on to you in the form of a higher price for the same game on other consoles. Unless 3rd party is confident the production cost will be offset by High sales of the 64GB game card -Without the invention of Game KeyCards you would see digital only 3rd party games or, Most Likely, 3rd party games not released on Switch 2 at all - NS2 game cards & Game Keycards will balance out as production costs drop over time, and Nintendo will be able to make higher capacity Game Cards - Nintendo invented Game KeyCards as a roadblock to stop the push for a digital only games industry - Anything you can do with a NS2 Physical game card, you can do with a Game KeyCard So please STFU with the lies, misinformation, and delusional BS. ENJOY the best & equal 3rd party support on Nintendo console in DECADES, and let this situation play out like it's supposed to 🫶🏽

NintenGOD

22,008 views • 1 year ago