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Gameplay Tags in Unreal are incredibly underrated! Create tags for attributes like ‘has red key’ or ‘has been to castle’. Then designers can set tag queries as variables on things to control game logic without having arbitrary bools on their character to describe things. #UETips

10,722 görüntüleme • 1 yıl önce •via X (Twitter)

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Chris Murphy profil fotoğrafı
Chris Murphy1 yıl önce

My Unfeatured Features of @UnrealEngine talk is now live! Go check it out here. I'd love to hear comments about what kind of stuff was useful in these talks. I always cut a lot to keep things in time so knowing what's particularly useful is great! #UETips

Chris Murphy profil fotoğrafı
Chris Murphy1 yıl önce

A really cool feature that snuck into @UnrealEngine 5.4 is Landmass Erosion. You can set up your standard landscape then drop this in to make it do an erosion pass on your environment. Only a couple of clicks for a glow up. Check it out! #UETips

Dominic Weidinger profil fotoğrafı
Dominic Weidinger1 yıl önce

What would be a great, is that AActor has instead of fstring Array Tags an Array of gameplay Tags by Default.

SlendyMawn profil fotoğrafı
SlendyMawn1 yıl önce

That's awesome! Now remove them via blueprint

Chris Murphy profil fotoğrafı
Chris Murphy1 yıl önce

???

MacKenzie Shirk profil fotoğrafı
MacKenzie Shirk1 yıl önce

Is this video running at like 10fps?

Chris Murphy profil fotoğrafı
Chris Murphy1 yıl önce

Yeah, I had the wrong settings applied and didn't realize until afterwards that that's how it'd exported. By then it'd be RTd a bunch but hopefully the message is still there.

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