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Gameplay Tags in Unreal are incredibly underrated! Create tags for attributes like ‘has red key’ or ‘has been to castle’. Then designers can set tag queries as variables on things to control game logic without having arbitrary bools on their character to describe things. #UETips

10,722 Aufrufe • vor 2 Jahren •via X (Twitter)

7 Kommentare

Profilbild von Chris Murphy
Chris Murphyvor 2 Jahren

My Unfeatured Features of @UnrealEngine talk is now live! Go check it out here. I'd love to hear comments about what kind of stuff was useful in these talks. I always cut a lot to keep things in time so knowing what's particularly useful is great! #UETips

Profilbild von Chris Murphy
Chris Murphyvor 2 Jahren

A really cool feature that snuck into @UnrealEngine 5.4 is Landmass Erosion. You can set up your standard landscape then drop this in to make it do an erosion pass on your environment. Only a couple of clicks for a glow up. Check it out! #UETips

Profilbild von Dominic Weidinger
Dominic Weidingervor 2 Jahren

What would be a great, is that AActor has instead of fstring Array Tags an Array of gameplay Tags by Default.

Profilbild von SlendyMawn
SlendyMawnvor 2 Jahren

That's awesome! Now remove them via blueprint

Profilbild von Chris Murphy
Chris Murphyvor 2 Jahren

???

Profilbild von MacKenzie Shirk
MacKenzie Shirkvor 2 Jahren

Is this video running at like 10fps?

Profilbild von Chris Murphy
Chris Murphyvor 2 Jahren

Yeah, I had the wrong settings applied and didn't realize until afterwards that that's how it'd exported. By then it'd be RTd a bunch but hopefully the message is still there.

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