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Games preservation group Does It Play's week-long PS5 boycott against Sony's ending of physical discs starts August 23rd, but the movement may want to borrow inspiration from Love and Deepspace fans if they want to enact real change. PCMag's Bee Wertheimer explains. #ps5 #gaming #physicalmedia #loveanddeepspace #valko

199,159 次观看 • 9 天前 •via X (Twitter)

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‼️PLEASE READ‼️ If you are losing hope or motivation like I was earlier tonight, please I advise you to watch this. I explained and specified what I meant in some parts, but I truly hope this will help you to continue fighting. But at the end of the day, we have 2 options. We take the easy way out. Or we fight…We fight until Valko is home. Until infold hears us. But the key point in fighting, is showing love and support to others. if we want infold to hear us, we need to be just as loud as last week. Yes, July 9th is a blackout. Take the day to rest and recover, go on the game if you really feel the need to. But please, don’t spend any money. The fight is long from over. We can’t let the haters and other shit keep Valko hidden from us. It’s ok to take breaks, it’s ok to lose hope, but know we are all here to fight for you while you gain back the strength and motivation to bring our wolf home. Side note: this is why I love other games like The Last of Us. Moments like this clip is such an example for motivation. It may not be the best but hopefully it helps you. We love you Valko, and we are not going to stop fighting until Love and Deepspace/【公式】恋と深空-Love and Deepspace- listens to us Global Players. Because as of right now, we feel disrespected. The fact that we didn’t get a statement is beyond wild. Infold needs to do better but we’re not gonna send threats and cow shit to the company’s office. Us Global players have done nothing this week but spread love and peace. So if you wish to join me and many others in continuing to fight, you are more than welcome. If you feel you can’t fight anymore, then that’s ok too. We will not judge you. We still appreciate your love this week during the first week of fighting. Now let’s bring our wolf husband home…I know we can do it. And I’m forever proud of you all… For Valko. For us. The global players. 🐺🩶 ~ 𝒮𝓀𝓎𝓁𝓊𝓈 “𝒸𝒽𝑒𝓎” 𝑅𝑜𝓈𝑒 🌹 #Valko #JusticeForValko #恋与深空 #敖尹 #LoveAndDeepspace #LADS #BringValkoBack #SaveValko #BringBackValko #KeepValkoAlive #LADSValko #LADSValkoReturn #ValkoReturn

𝒞𝒽𝑒𝓎 𝒮𝓀𝓎𝓁𝓊𝓈 🌹

21,423 次观看 • 1 个月前

It's PS5 RDNA 1.5 all over again, and reading responses, like a certain fandom never gets tired of being let down or uninformed. There's reasons PS5 often outperforms Xbox Series X despite the latter having 44% more compute than PS5 and being "full RDNA 2", which Digital Foundry did a video on. As I said at the start of the gen, most RDNA2 features Xbox/PC fans claim PS5 is missing, it was unlikely to use as they're Microsoft DirectX RDNA tie in features, and PS5 doesn't use DX but instead its own proprietary custom API called AGC. Why would PlayStation push for Microsoft DirectX RDNA features, when they don't use DirectX? Any AGC API specific graphics features PS5 uses (that Xbox wouldn't have) are not widely publicly advertised, as PlayStation don't need to advertise them the way Microsoft does due to their PC DirectX market. Thus every customisation PS5 has (which Kepler seemingly glosses over or doesn't recognise), from its faster clockspeeds, cache scrubbers, I/O set up, CPU alleviating decompression, DMA controllers and processors, geometry engine etc, will have been specifically designed around AGC or vice versa, NOT DirectX RDNA2 features. PS6 will be no different. There may be DirectX RDNA5 features they do not need or use, but there will inevitably be other unique customisations of their own and for their OWN proprietary API instead, no doubt bolstered by Amethyst custom features from their partnership with AMD. If history is any indicator, PlayStation is right to prioritise their own API and modifications, as these tend to have greater cost to perfomance results for the hardware vs the competition. The RDNA2 DirectX image below is taken directly from AMD's website, and again, PlayStation doesn't use Microsoft's DirectX. #PS6

NIB

48,097 次观看 • 6 个月前