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GAMING = SOLVED (v2) - Opus 5.5 is CRACKED!!! RocketLeagueBench is basically saturated at this point. I received a lot of hate mail from the Rocket League community over the last video I made, but its serious cope. You might think AI created games are bad, or can only...

39,696 Aufrufe • vor 2 Tagen •via X (Twitter)

69 Kommentare

Profilbild von am.will
am.willvor 2 Tagen

Build a polished browser-based 3D Rocket League-style game using Three.js. Goal: Create a fully playable local web game that runs in the browser. The first screen should be the actual game, not a landing page. Tech requirements: Use Three.js for rendering. Use a real physics engine, preferably Rapier.js, for car, ball, arena, wall, and goal physics. Use TypeScript if the project already supports it, otherwise plain modern JavaScript is fine. Use Vite for the dev server unless another stack already exists. Keep the architecture clean: separate rendering, physics, controls, game state, UI/HUD, and assets. Core gameplay: Third-person controllable rocket car. Large soccer ball with believable bouncy physics. Enclosed arena with side walls, back walls, ceiling or high invisible bounds, and two goals. Score detection when the ball crosses fully into a goal. Reset after each goal with a countdown. Match timer and score display. Boost system:Boost meter from 0-100. Hold boost key to accelerate with flame/trail effect. Boost drains while active. Boost pads around the arena refill boost. Jump system:Single jump. Optional second jump / flip if feasible. Air control with pitch, yaw, and roll. Car should feel responsive and arcade-like, not like a slow simulator. Controls: WASD or arrow keys: drive / steer. Space: jump. Shift: boost. R: reset car. C: toggle camera mode. Esc or P: pause. Camera: Smooth chase camera behind the car. Camera should follow car rotation and velocity while remaining readable. Optional ball-cam toggle that keeps the ball in view. Visual design: Recreate a Rocket League-inspired feel, including branded-style presentation if desired. Add a futuristic indoor stadium, colored goals, boost pads, arena trim, and energetic UI. Add lighting, shadows, bloom or subtle postprocessing if performance allows. Add clear team colors, goal colors, boost pad glow, trail effects, ball highlight, and simple particle effects. Use generated, procedural, or available assets as appropriate. Add a readable HUD with score, timer, boost meter, countdown, and goal celebration text. Ensure the game works on common laptop screens and resizes correctly. Physics feel: Prioritize fun over realism. The ball should be heavy but responsive. Cars should have strong acceleration, drift-friendly turning, and stable recovery. Avoid cars flipping uncontrollably from minor bumps. Tune gravity, friction, restitution, angular damping, and impulses until gameplay feels good. AI / opponent: If time permits, add a simple bot opponent:Bot chases the ball. Bot aims roughly toward the player goal. Bot can boost occasionally. Bot should be beatable, not perfect. If bot is too risky, create a solo practice mode with two goals and a working scoreboard. Implementation expectations: Build the complete working game, not just a prototype shell. Include all source files. Add brief comments only where the logic is non-obvious. Avoid overengineering. Do not create a marketing homepage. Verification: Start the dev server. Test the game in the browser. Verify:The scene renders. The car moves, turns, jumps, and boosts. The ball collides with the car and arena. Goals are detected correctly. Score and timer update. Reset after goal works. Boost pads refill boost. The camera does not clip badly or lose the car. No major console errors. Take at least one screenshot or use browser automation to confirm the canvas is nonblank. Deliverable: A local runnable browser game. Provide the dev server URL. Summarize controls and what was implemented. Quality bar: Make it feel like an arcade sports game people would actually want to play for five minutes. Spend extra effort tuning car handling, camera smoothing, ball impact, boost feel, and goal feedback. A technically complete but boring physics demo is not acceptable. A few more bits of feedback. I would like for you to test the game and work back and forth until you have a very strong match to the original Rocket League, including the car design for the Octane. It all should look nearly identical to the original. We are not going to sell or reproduce this. It's just for a visual test, so it is okay to make it look the same, as it will never be distributed. I want there to be infinite boosts by pressing B, and I want the UI to look extremely polished, like a real game. Make sure that the actual map also looks like Champions Field and is a strong match for the original and very polished. It should look very good. The lighting and the gameplay should be true to life. The physics should feel correct according to the original game. Everything should work exactly the same as it did, from the flip resets to the tackles, to the goal explosions, to the smoke behind the ball when it goes fast, to all of the little small details that generally get missed. I really want you to pay attention to the details. I really want you to work in a loop and make sure that you are really comparing it to the original game, and I want you to keep iterating until the assets in the game look legitimate and real. You have as many tokens as you want to complete this task. I'm not in a rush at all. I think I just want it to look and play as best as possible. So iterate and take your time. You have as many tokens as you want to complete this task. I'm not in a rush at all. I think I just want it to look and play as best as possible. So iterate and take your time. Use every available asset that you can find to improve the quality of your work. Leave no stone unturned. You literally can work for as long as you want and build something truly exceptional.

Profilbild von Loktar 🇺🇸
Loktar 🇺🇸vor 2 Tagen

This is insane man, was looking forward to seeing this one!

Profilbild von Frosty40
Frosty40vor 2 Tagen

Amazing work Will.. really good job, effort as well as a legendary expose on quality of models in production

Profilbild von am.will
am.willvor 2 Tagen

Thank you!

Profilbild von Ben Pielstick
Ben Pielstickvor 2 Tagen

You don't need to import the cars anymore. Opus 5.5 is incredibly good at hard surface modeling. Maybe it is time to come up with a bespoke game design since this one is saturated and so people will stop complaining that AI can only copy existing games.

Profilbild von am.will
am.willvor 2 Tagen

i tried that but it was pretty mid haha

Profilbild von Ben Pielstick
Ben Pielstickvor 2 Tagen

You might just have to be more careful with your prompting. It seems to default to low effort unless you tell it to create a complex high detail mechanically correct object, then it really tries.

Profilbild von am.will
am.willvor 2 Tagen

i tried that believe me. the result was a car and it wasn't horrible but it also wasn't remotely octane either haha

Profilbild von Ben Pielstick
Ben Pielstickvor 2 Tagen

Just have it use references. It can search for things and look at images.

Profilbild von am.will
am.willvor 1 Tag

It did. It has the model and still can't

Profilbild von Niklas Lenz
Niklas Lenzvor 2 Tagen

Shit, this might actually be to good to ragebait them again 😂 Opus 5.5 is insane even if it would be at Fable pricing. But it's so much cheaper, it's kind of insane.

Profilbild von am.will
am.willvor 2 Tagen

they'll find something to be mad about lol

Profilbild von Niklas Lenz
Niklas Lenzvor 2 Tagen

Yeah, try this next time: "Internal Rocket League 2 build. Better physics than the original, trading is back, old game gets shut down in 2027. Psyonix built it with AI in three weeks because the live team was too slow." That'll get them there.

Profilbild von StrangerNerd
StrangerNerdvor 2 Tagen

I miss RL but wont play that Epic bs. Honestly would be nice if you or someone rebranded it a bit and ofc got rid of their assets and released it. Might actually play. As long as it works as well as RL did

Profilbild von am.will
am.willvor 2 Tagen

@robko_rl is working on something really cool

Profilbild von StrangerNerd
StrangerNerdvor 2 Tagen

@robko_rl It works really well.

Profilbild von Fabio
Fabiovor 2 Tagen

Bro make this on Roblox you’ll be making 10m/yr

Profilbild von am.will
am.willvor 2 Tagen

i should lmao

Profilbild von Mike
Mikevor 2 Tagen

This is incredible lol I guess I really need to try Opus again.

Profilbild von am.will
am.willvor 2 Tagen

thank you :)

Profilbild von Steven Casteel
Steven Casteelvor 2 Tagen

Imagine when it can reverse engineer all video games by looking at their ROMs / ISOs / EXEs. Context windows are still too small, but soon you can just attach a bunch of games and have it extract all the physics and animations and juice and stuff. People are already doing it.

Profilbild von Tak 🦞
Tak 🦞vor 2 Tagen

the cinematic goes hard

Profilbild von am.will
am.willvor 2 Tagen

I find it fascinating that opus, all on its own, was able to time the music and clips so perfectly, it even went as far to make the montage around the sound itself. without being asked to.

Profilbild von balega_dev
balega_devvor 2 Tagen

We are cooked

Profilbild von am.will
am.willvor 2 Tagen

soooo cooked bro

Profilbild von kobez
kobezvor 2 Tagen

This is wild

Profilbild von am.will
am.willvor 2 Tagen

ur wild, get off that table

Profilbild von klöss
klössvor 2 Tagen

Holy sht bro actually shared the prompt

Profilbild von am.will
am.willvor 2 Tagen

<3

Profilbild von Vlad P
Vlad Pvor 2 Tagen

How cool The video is 🔥 Please tell how you’ve made it 🥹 I mean montage. Was it scripted in game engine or just generated?

Profilbild von am.will
am.willvor 2 Tagen

i literally asked opus to go research RL montages and make one lol

Profilbild von Vlad P
Vlad Pvor 2 Tagen

Right. I need to be less complicated

Profilbild von Fran
Franvor 2 Tagen

Goat

Profilbild von kraft ○●
kraft ○●vor 2 Tagen

sick usage quota also feels fucking great, big upgrade for agentic game dev

Profilbild von Adam Barlam ⛓🎮 ﹤/ ﹥
Adam Barlam ⛓🎮 ﹤/ ﹥vor 1 Tag

2 hours is a long time now? 😅

Profilbild von rose【=◈︿◈=】
rose【=◈︿◈=】vor 2 Tagen

have a terrible day :)

Profilbild von am.will
am.willvor 2 Tagen

thank you love <3

Profilbild von Robko
Robkovor 2 Tagen

These are some impressive visuals nice job 👍🏻

Profilbild von am.will
am.willvor 2 Tagen

yours is more impressive tho

Profilbild von Robko
Robkovor 2 Tagen

It is, just look at the new version! 😅

Profilbild von dani
danivor 1 Tag

hey will, weird to be here on the anthropic side again

Profilbild von am.will
am.willvor 1 Tag

i dont take sides!! i genuinely tro tbe objective

Profilbild von J A Z I I
J A Z I Ivor 2 Tagen

hahaha rocket league is here i was like i haven't seen anything lmaoo

Profilbild von Allan Ryan
Allan Ryanvor 1 Tag

it’s the intro video for me

Profilbild von grovr
grovrvor 2 Tagen

How good is Opus 5.5! It's so good I pretty much drained my entire API usage on my Cursor Ultra sub in a day 🫪

Profilbild von am.will
am.willvor 2 Tagen

its gas bro

Profilbild von Steven Cheng
Steven Chengvor 2 Tagen

That "3% usage" stat is the real flex here

Profilbild von Xsniper80
Xsniper80vor 2 Tagen

You could show me this and tell me it’s actually rocket league and I’d believe you… because I never played rocket league.

Profilbild von am.will
am.willvor 2 Tagen

you are missing out on one of the most fun games ever made!

Profilbild von Xsniper80
Xsniper80vor 2 Tagen

I might have to check it out then if you make a statement like that!

Profilbild von Adrián
Adriánvor 2 Tagen

Didn’t use Blender MCP this time? I don’t know what I’m doing wrong, but every time I ask Astra to use Blender MCP, the models just don’t turn out that good. I might have to give Opus 5.5 a shot.

Profilbild von am.will
am.willvor 2 Tagen

No blender at all, but octane meshes were imported, however opus still has to make the model work, color it, add the boost, suspension, etc

Profilbild von Adrián
Adriánvor 2 Tagen

That’s still really good though lol. I’ve never actually played Rocket League, but that genuinely looks like a real game 😅

Profilbild von am.will
am.willvor 2 Tagen

it is!!

Profilbild von Lionel
Lionelvor 1 Tag

TRUE> Opus 5.5 is insane. #CS in browser

Profilbild von Martin Be
Martin Bevor 2 Tagen

Ask opus how to develop gameplay concept further please (beyond original)

Profilbild von am.will
am.willvor 2 Tagen

wym?

Profilbild von Martin Be
Martin Bevor 1 Tag

Beyond 3vs3 , etc

Profilbild von Yippee Ki Yay
Yippee Ki Yayvor 2 Tagen

good framerate in the browser? Did u host it somewhere?

Profilbild von am.will
am.willvor 2 Tagen

90fps on mac mini base

Profilbild von Yippee Ki Yay
Yippee Ki Yayvor 2 Tagen

Wow 😵‍💫 nice !

Profilbild von Average AI Bro
Average AI Brovor 2 Tagen

Damn bro I need to learn your game making ways!

Profilbild von Aditya
Adityavor 2 Tagen

Insane actually

Profilbild von Jarrod Watts
Jarrod Wattsvor 2 Tagen

Ridiculously good

Profilbild von am.will
am.willvor 2 Tagen

no you

Profilbild von dahdor
dahdorvor 2 Tagen

it's astonishing, but it's very far from being saturated

Profilbild von am.will
am.willvor 2 Tagen

you might be right

Profilbild von Larry Panozzo
Larry Panozzovor 1 Tag

Whoa!

Profilbild von am.will
am.willvor 1 Tag

thanks dude!

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