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Gaussian splats look impressive—but robotics needs more than photorealism. Niantic Spatial generates an aligned collision mesh alongside every Gaussian splat, creating machine-readable digital twins with accurate geometry, depth, and collision awareness. Built for Spatial AI, Physical AI, and simulation in NVIDIA Robotics Isaac Sim. Learn more: #GaussianSplats #SpatialAI #PhysicalAI...

54,070 Aufrufe • vor 1 Monat •via X (Twitter)

7 Kommentare

Profilbild von ResinBody
ResinBodyvor 1 Monat

How does the collision mesh handle thin structures like railings or cables? They can look fine in the splat and still be hard to represent as usable geometry.

Profilbild von arpu
arpuvor 1 Monat

is it opensource?

Profilbild von worksrecorded.com - AI news, construction
worksrecorded.com - AI news, constructionvor 1 Monat

For jobsite robots, the collision mesh also needs an operational confidence layer: capture age, occlusion zones, tolerance by object class, and a clear invalidation rule after site changes. Geometry is actionable only when the robot knows where it may be wrong.

Profilbild von Ian Smith
Ian Smithvor 1 Monat

👀

Profilbild von Geωrge
Geωrgevor 1 Monat

I love this technology... It's amazing

Profilbild von Pratik Sharda
Pratik Shardavor 1 Monat

Collision mesh alongside the splat is the practical bit. Sim geometry is only useful if the onboard perception stack sees the same world at runtime, and that's where the gap usually opens: depth from a real camera on an Orin is noisier and slower than the twin implies. We spend most of our PipeGen work at CraftifAI closing exactly that sim-to-device gap.

Profilbild von Alexi Derkatsch
Alexi Derkatschvor 1 Monat

interesting

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