Loading video...

Video Failed to Load

Go Home

Gaussian splats look impressive—but robotics needs more than photorealism. Niantic Spatial generates an aligned collision mesh alongside every Gaussian splat, creating machine-readable digital twins with accurate geometry, depth, and collision awareness. Built for Spatial AI, Physical AI, and simulation in NVIDIA Robotics Isaac Sim. Learn more: #GaussianSplats #SpatialAI #PhysicalAI...

54,070 views • 1 month ago •via X (Twitter)

7 Comments

ResinBody's profile picture
ResinBody1 month ago

How does the collision mesh handle thin structures like railings or cables? They can look fine in the splat and still be hard to represent as usable geometry.

arpu's profile picture
arpu1 month ago

is it opensource?

worksrecorded.com - AI news, construction's profile picture
worksrecorded.com - AI news, construction1 month ago

For jobsite robots, the collision mesh also needs an operational confidence layer: capture age, occlusion zones, tolerance by object class, and a clear invalidation rule after site changes. Geometry is actionable only when the robot knows where it may be wrong.

Ian Smith's profile picture
Ian Smith1 month ago

👀

Geωrge's profile picture
Geωrge1 month ago

I love this technology... It's amazing

Pratik Sharda's profile picture
Pratik Sharda1 month ago

Collision mesh alongside the splat is the practical bit. Sim geometry is only useful if the onboard perception stack sees the same world at runtime, and that's where the gap usually opens: depth from a real camera on an Orin is noisier and slower than the twin implies. We spend most of our PipeGen work at CraftifAI closing exactly that sim-to-device gap.

Alexi Derkatsch's profile picture
Alexi Derkatsch1 month ago

interesting

Related Videos