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Gaussian splats look impressive—but robotics needs more than photorealism. Niantic Spatial generates an aligned collision mesh alongside every Gaussian splat, creating machine-readable digital twins with accurate geometry, depth, and collision awareness. Built for Spatial AI, Physical AI, and simulation in NVIDIA Robotics Isaac Sim. Learn more: #GaussianSplats #SpatialAI #PhysicalAI...

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Trained a humanoid entirely in a 3D scan of the office. Zero real-world fine-tuning. It just walked in and worked. RL needs hundreds of thousands of attempts, and real robots can't afford to crash. A misjudged gap or a glass door collision breaks hardware and costs hours resetting. So you train in a sim. But sim policies usually train on randomized, untextured geometry; depth is easy to fake. The robot learns structure, not the real world: no materials, no lighting, no idea what anything actually is. RGB cameras carry all of that but training RGB policies in generic fake worlds won’t generalize to the real world. Niantic Spatial 🌎 Scaniverse reconstructs your scan of the real deployment site. One 360° camera walkthrough → photorealistic 3D Gaussian splat at metric scale → collision mesh pulled from the same reconstruction, so vision and physics match exactly. Drops straight into NVIDIA Isaac Sim/Lab, no manual conversion. Flexion simulation-first approach then seamlessly enables the training of RGB-only nav policies inside that reconstruction. With added domain randomization + large image encoders for robustness, this deploys straight to hardware. No real-world fine-tuning. Deployment: months of on-site adaptation → days. Tune into the NVIDIA livestream on 12 August to hear how these companies are closing the sim2real gap: NVIDIA Robotics ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

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