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Gaussian splats look impressive—but robotics needs more than photorealism. Niantic Spatial generates an aligned collision mesh alongside every Gaussian splat, creating machine-readable digital twins with accurate geometry, depth, and collision awareness. Built for Spatial AI, Physical AI, and simulation in NVIDIA Robotics Isaac Sim. Learn more: #GaussianSplats #SpatialAI #PhysicalAI...

54,070 次观看 • 1 个月前 •via X (Twitter)

7 条评论

ResinBody 的头像
ResinBody1 个月前

How does the collision mesh handle thin structures like railings or cables? They can look fine in the splat and still be hard to represent as usable geometry.

arpu 的头像
arpu1 个月前

is it opensource?

worksrecorded.com - AI news, construction 的头像
worksrecorded.com - AI news, construction1 个月前

For jobsite robots, the collision mesh also needs an operational confidence layer: capture age, occlusion zones, tolerance by object class, and a clear invalidation rule after site changes. Geometry is actionable only when the robot knows where it may be wrong.

Ian Smith 的头像
Ian Smith1 个月前

👀

Geωrge 的头像
Geωrge1 个月前

I love this technology... It's amazing

Pratik Sharda 的头像
Pratik Sharda1 个月前

Collision mesh alongside the splat is the practical bit. Sim geometry is only useful if the onboard perception stack sees the same world at runtime, and that's where the gap usually opens: depth from a real camera on an Orin is noisier and slower than the twin implies. We spend most of our PipeGen work at CraftifAI closing exactly that sim-to-device gap.

Alexi Derkatsch 的头像
Alexi Derkatsch1 个月前

interesting

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