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#geometrynodes real-time InfiniteFracture is almost ready. Calculate first, adjust almost everything later! The most Art Directable fracture there is ! Added few experimental features. #b3d !
31,794 просмотров • 9 месяцев назад •via X (Twitter)
Комментарии: 27

😍😍

On one side there's AI and then there's this Guy 🙌

I learned from AI that you can scrape data from the world around you and use it to create stuff! 🤖

Love it that you're using AI to make your stuff even better 💪 On a side note, your projects gave me lots of inspiration for my work.

Hah I was just kidding about learning from internet by myself😄 I did use AI to make few tiling textures but its a reaaally small part of the whole tool.

The right usage 🤟

awesome bro, would it be also possible to add volumetric smoke following falling pieces maybe

wow, this is getting into Houdini territory

bravo!

mind blown !!! ... I mean, FRACTURED !! 😲🤪😵🤯🤯🤯

That's some sexy destruction, Jeez. Incredible work so far🖤

Where can i get this?

What version of Blender is this being made for?

4.5 forward. I would've like to use 5.0 already cause there new nodes but its better to have later versions as some people cant move on so fast

I would definitely use it. Actually, I need it for a project!

Yes!! 🙌 that’s looks soo cool 👌💯👌👍

loook crazy complex and handy, Can it be combined with smoke particles and debris?

I could try to make some tools that lets you create easy particles system integration but lets see!

Champion !

Holy shit! This looks great. Where can we get it/find more info once it's ready?

Gumroad and superhyve/blendermarket. Also building my own website later

@pauldv Can we get a link 🙂

@pauldv Its not ready yet!

@AMK_667 Is that an actual sim? I haven’t kept up with geometry nodes and simulation nodes in Blender. Been doing my sims in Houdini and Max with Tyflow.

@AMK_667 Partly sim. Im doing the simulations in grid points and transfer that info later to instances as dropping and rotation. This allows me to control the fractures surface layout even after simulation.
I'm always impressed by your geo node animations.

Yowww goodjob

