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Georgia Co-DC/ILB coach Glenn Schumann - Categorizing Run Fits for Teaching Base Mode - Stack fits, alert hot gaps. Stunt Mode - Speeding up fit. LB Plugs, Fires, Sims. Short Mode - 3rd & 1 to 2, speed up fit, sold out even in base defense

37,080 Aufrufe • vor 9 Monaten •via X (Twitter)

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🎬 Whimsical Reverie | Preview: Dawning Heartlight >> Main Attribute: Elegant 🦁 Outfit Details [Dawning Heartlight] can be evolved into the following outfits: [Dawning Heartlight: Empty Cocoon] (Stage 1), [Dawning Heartlight: Falling Flame] (Stage 2), and [Dawning Heartlight: Renewed Gleam] (Stage 3). Fully glow it up to obtain the [Dawning Heartlight: Fledgling] outfit. 🦁 Outfit Ability After using the ability, Nikki summons a golden-maned lion, which enters Follow Mode. Nikki can freely switch between four modes: Follow, Mount, Hover, and Sprint. While in Mount Mode, she can switch to Sprint Mode, greatly increasing movement speed. Use the Hover button to leap into the air and enter Hover Mode. While hovering, use the ability button to select a target and dive toward it. Press the Hover button again to end Hover Mode and land. In Ability Settings, Smart Mount Mode can be enabled. When enabled, pressing the ability button will switch directly between mounting and dismounting without entering Follow Mode. Mount via Interact can also be enabled, allowing the Interact button to be used for mounting and dismounting. Even after switching to another ability, the Interact button can still be used to mount or dismount. When disabled, mounting can only be controlled with the ability button. ❖ Special Effect: In the open world, after Nikki fires a charged arrow while riding the golden-maned lion, the lion will let out a roar, knocking back Esselings within a certain area ahead and briefly slowing Whimstars within a certain surrounding area. Note: The [Gilded Dawnchaser: Mount] ability cannot be used in Realm Challenges or any boss stages. Hover Mode is unavailable in uncleared dungeons. 🦁 Resonance Rewards Based on your number of Resonance attempts in [At Dreams' Dawn], you can earn rewards such as [Dawning Heartlight: Makeup], [Momo's Cloak: Radiant Wish], and the decoration [Sacred Heartyard]. This decoration can be placed in open spaces for photography and display. 🦁 Evolution Rewards Reaching Evolution Stage 1 unlocks the pose [Wings Renewed]. Reaching Evolution Stage 2 unlocks [Feather's Wish] for Momo's Camera: Framed Moment and the decoration [Sacred Heartyard: Radiance], which features a new look, special effect colors, and interactive animations. Reaching Evolution Stage 3 unlocks [Wishful Wind Ballad: Makeup], a new idle animation, the poses [Longing for the Light], [Weaving Dreamlight], and [Echoes Within], plus enhanced special effects and alternative details for certain pieces. —— ➤ Infinity Nikki Version 2.8 Golden Dust launches globally on July 16 (UTC-7)! ➤ Download Now: ➤ Join us on Facebook Group: #InfinityNikki #GoldenDust #GoldenCity

Infinity Nikki

60,142 Aufrufe • vor 2 Monaten

Jev builds the MOST POWERFUL trading agents and someone JUST open sourced jev-trader, a fully working 24/7 trading bot with Jev along with COMPLETE low latency CODEBASE WHAT THIS MEANS FOR YOU - you no longer have to build a trading bot with Jev from scratch, you just clone this and make it yours here is how you make your own Jev trading bot with this repo: 1. clone it and run three commands, it boots straight into dry run mode with real book data, real decisions, and simulated fills so you can watch it think with zero capital 2. drop in your Jev API key and the model starts answering buy or sell on every block with calibrated probabilities in 81 milliseconds 3. swap the book reader for your own venue, the model interface is clean so any order book that returns bids and asks plugs straight in 4. tune the decision cadence and horizon, ask the model every N blocks about the move over the next M, so you control how aggressive the engine trades 5. the hot loop already fits one block with exactly two round trips, one to read the book, one to send the order, nothing else on the path, this is the institutional latency discipline most retail bots never reach 6. plug in the live server and every block, every decision, every fill streams to a public dashboard so you watch your engine run the whole point is this repo hands you HARDEST part for FREE - > the low latency engine the COMPLETE breakdown of how i turned this into hedge fund grade HFT trading system is in my article below:

Roan

104,653 Aufrufe • vor 1 Tag

II First Drive : Kia Syros EV II ✅ Had a chance to spend time with the Kia Syros EV & have covered aspects of the exterior, interior and more in the earlier posts. HTX+ 51 kWh 🔋 🏷️ A short test drive taken — key pointers: 👇 👉 Seating / Visibility / Steering ➡️ You sit quite upright, visibility is commanding and the overall view is quite good. The quarter glass adds further to the visibility. ➡️ Steering is adjustable only rake, not reach. The seats 💺 are electrically adjustable for the forward-back position and get a solid feel. ➡️ Drive selector is on the steering column thus takes time to get used to ➡️ Koreans are making some of the best steering — giving solid connect with car ,gets drive modes, as well as paddle shifters, while the switches get good tactile feedback. ORVMS view is good 👍 👉 Drive / Suspension ➡️ Took it on a bad road patch to check the suspension response — it was fine and quite stable. Didn’t get much suspension thuds inside the cabin & we weren’t essentially at high speeds ➡️ Driving overall the Syros EV is better vs the ICE Syros. The battery pack weight adds to stability at high speeds. ➡️ Of course, there is quite a bit of body roll evident coz of tall boy Design ➡️ NVH is fine up to 80–90 km/h; above that, some air noise is noticeable from pillars 👉 Drive Modes / Brakes ➡️ Syros EV gets 3 drive modes — Eco, Normal & Sport. ➡️ They work as desired. Even in Eco mode, power isn’t deficient car is eager to go,instant torque in evs helps the cause ➡️ Steering weights up in Sport mode and the car gives quite a pull in this mode thrill ride ➡️ Braking is quite adequate — it’s sorted here as well. 👍 gets all disc brakes 👉 Regenerative Braking ➡️ Syros EV gets 5(five) regenerative levels, with the top one being the i-Pedal mode. ➡️ This is where the car comes to a complete halt (I-pedal) ➡️ It is offered from the base variant as well. ➡️ Rest other levels are 1, 2, 3 & 0. 👉 Infotainment / Features ➡️ The 30-inch display setup works fine, with plenty of details on display,settings ,it’s flow is good no lags whatsoever ➡️ Music quality with Harman Kardon is good, if not great. ➡️ Infotainment system is quite sleek and works flawlessly. ➡️ The view and flow of the system are quite good. 👉 Interior / Space :: ➡️ The interior is where the Syros EV shines. ➡️ It gets ample space and the sense of space is even enhanced by the panoramic sunroof. ➡️ The rear space & interiors are best among under-4-metre cars. ➡️ The quality, fit & finish is simply segment-leading. 👌 ➡️ Reverse camera quality is quite impressive as well ➡️ Loved the car key as well 👉 Overall :: ➡️ Kia Syros EV seems to be a compelling package, especially the 42 kWh variant ➡️ It will outsell Ice Syros version for sure ,Kia india needs to be complemented for Syros ev as a whole ➡️ 42 kWh The base-to-base-up variants are our recommendations, but the 51 kWh goes expensive for our liking and doesn’t look as compelling at that price. ➕ +ves ➡️ Rear space ➡️ Fit, finish & quality impressive for the segment ➡️ Single-pedal driving ➡️ Korean software ➡️ LTW ➡️ Features packed ➡️ 300–320 km real-world range (42 kWh) & 370-400 (51 kWh) ➡️ Charging speeds > ➖ -ves ➡️ Polarising design ➡️ 51 kWh variants are expensive ➡️ Poor variant distribution ➡️ Okish NVH at high speeds ➡️Hyundai rival arriving soon ➡️ Head and tail lamps close to edges prone to damage Kia India Kia Worldwide Kia Motors India Suhail Gulati - ElecTree Ferrari Rules Vahan Warta (वाहन वार्ता ) Torque India Asheesh Arora AP Sagar EV Geeks of India Rakesh Kumar Tesla Club India®

Xroaders

11,496 Aufrufe • vor 1 Monat

A former Citadel quant quit his $400k job, vanished from LinkedIn, and reappeared as an anonymous wallet on Polymarket making $7,500 a day. Unlike his old 9-5, this time he automated the whole thing with AI. Now he’s printing $50K every single week on complete autopilot. His wallet: No name, no Twitter, no Discord. Just a Polygon wallet quietly grinding crypto binaries 24/7. Here's the math: Polymarket binaries have one property no other market gives you: UP and DOWN on the same window must sum to $1.00, because one resolves at $1 and the other at $0. That's a deterministic anchor. Complete-set arbitrage: if UP + DOWN 0.05% but the token price hasn't adjusted. Fair probability: fair_prob = 0.5 + (|Δ_btc| / time_decay) × 5.0 Requires edge >2% + 10-min trend agreement. DIRECTIONAL fires in the final 30 seconds when composite confidence ≥0.45 and BTC confirms by >0.03%. This is what triggered the x88.5 SOL trade - late window confirmation against an underpriced token. MAKER posts limit orders 2¢ below the ask to earn the 20% maker rebate. That generates the 500+ daily fills. Position sizing is Kelly, capped at 25% of bankroll: kelly = edge / (1 − token_price) 5-min binaries approximate a random walk. Naive base WR = 50%, breakeven after fees ~53%. This wallet's WR is 78% across 10,729 fills — the filters are doing their job. Stack: Java 21 microservices, ClickHouse + Redpanda pipeline, paper mode validation before any live capital. Built to outrun a 2.7-second window. You don't need a name when the wallet does the talking. And most importantly, you can easily copy the public wallet using a bot: Save this - every number, formula and engine in this post is verifiable onchain.

cvxv666

64,743 Aufrufe • vor 4 Monaten

BREAKING: Inside Bending Spoons $BSP Milan, Italy Bending Spoons has completed 50+ acquisitions & never sold a single one Buying up some of tech's most recognizable companies, including AOL, Airtable, Vimeo, Eventbrite, Evernote, WeTransfer, Tractive & Brightcove, with Miro now under agreement. I went to Italy to sit down w/ 4 leaders behind one of tech’s most aggressive acquisition machines: › Luca Ferrari (Luca Ferrari), Co-Founder & CEO › Francesco Patarnello (Francesco Patarnello), Co-Founder & Head of M&A › Matteo Danieli, Co-Founder & VP Product › Valentina Jerusalmi, GM of AOL The thesis: acquire great products, centralize the capabilities underneath them, & unlock value at a scale that would be difficult for each company to build independently. We cover: › 1,000 potential acquisition targets & 5–10 deals per year › How Bending Spoons’ centralized platform creates value across acquisitions › “Startup mode,” talent density & cutting headcount after acquisitions › Why even founder roles & the CEO job are up for grabs › Rebuilding AOL & what happens after Bending Spoons takes over Head of M&A Francesco Patarnello on what they look for: “We want to see our platform be able to unlock a lot of value if applied to that business. That can mean different things. Sometimes it's ability to attract talent, process data & get insights, [or] attract new users.” Stats: › 50+ acquisitions completed, & never sold a material business › 500M+ monthly active users, 9M+ paying customers › $2.64B of enterprise value across Airtable & Miro in 5 weeks › $1.5B for AOL, $1.38B for Vimeo, $500M for Eventbrite › Under 1% voluntary churn, with equity that carries no vesting This is Part I of a II-Part Series Full Sit-down Interview w/ CEO Luca Ferrari coming next.. 𝐓𝐈𝐌𝐄𝐒𝐓𝐀𝐌𝐏𝐒 (00:00) Bending Spoons Co-Founders Luca Ferrari, Francesco, Matteo & GM of AOL Valentina (01:11) The two traits that matter most (03:16) The Biggest lesson from every acquisition (Airtable, AOL, Miro...) (05:37) Why the CEO didn't ring the Nasdaq bell (07:37) The Acquisition that got away (15:21) What makes a company worth buying (18:27) Why Founders choose Bending Spoons (21:30) Why Employees can cash out early (28:44) Choosing to step aside as CPO (40:10) What "Startup mode" actually means (49:31) Why most product ideas fail (51:25) The emotional story behind the IPO speech (57:39) Betting on Bending Spoons early on (1:01:00) The Mindset behind the rapid growth (1:05:22) What actually happens during an acquisition (1:09:44) Why they never ship without testing (1:16:17) What's coming next for AOL

Molly O’Shea

443,287 Aufrufe • vor 7 Tagen

Looking at Rich Paul’s strategy board, the best fit for LeBron James among these options isn't just about talent, but about synergy. Ranking them 1 through 5: 1. Denver Nuggets: The theoretical basketball IQ here is unmatched. LeBron playing alongside Nikola Jokic and Jamal Murray allows him to play more off-ball, cutting and distributing within an elite system, creating the most effortless offensive fit for this stage of his career. For this to happen, Cam Johnson and will have to be traded though. 2. Philadelphia 76ers: This scenario offers elite spacing and balance. Pairing LeBron with a former MVP center like Joel Embiid and a dynamic scoring guard in Tyrese Maxey creates an unstoppable inside-out attack. Jaylen Brown's and LeBron's sheer size would overwhelm opponents on the perimeter. There's a hole at power forward on this team that LeBron would fix perfectly. 3. Miami Heat: The Heat reunion also provides an immediate contending structure. LeBron’s versatility fits seamlessly into Erik Spoelstra’s system, complementing Giannis Antetokounmpo's star power and Bam Adebayo’s defensive anchoring. 4. Minnesota Timberwolves: While featuring an elite young star backcourt in Anthony Edwards and LaMelo Ball, as well as strong defense with Rudy Gobert and Jaden McDaniels, the offensive fit could be one of the most seamless among all the options. The Wolves will play a fast-paced, transition-heavy style next season. LeBron is still one of the best finishers in transition in the league. But would he be able to keep up with that style all season? 5. Cleveland Cavaliers: A storybook homecoming with a loaded core. With Donovan Mitchell and James Harden handling the backcourt, and Evan Mobley and Jarrett Allen anchoring the defense, LeBron can step in as the veteran playmaker and championship leader this group is missing. The only problem is this starting lineup lacks a point-of-attack defender so this could be porous on the perimeter.

Frederick Okocha

112,685 Aufrufe • vor 2 Monaten

♾Infinity Nikki Version 2.8 Outfit Preview: White Night's Ballet and Dawning Heartlight Klick, klick... She hears the mechanical heart beating— Golden feathers whirl, a flash of golden mane breaks through the mirror, and there, she sees the soul of a god aflame— In the fractured frame, a miracle arrives at last: the moment she meets herself once more. ♾ [White Night's Ballet] >> Main Attribute: Cool >> Outfit Ability: [Spinning Reflections] After using the [Spinning Reflections] ability, Nikki bursts through the shattered mirror and begins an elegant dance amid blooming shards of light, with her movement speed greatly increased. If approaching a wall, Nikki can slide over the wall's surface and continue moving seamlessly. Sliding continuously consumes energy. When energy is depleted, Nikki will exit the sliding state. Wall sliding consumes more energy. While sliding across a wall, Nikki can jump over obstacles. She can also enter the floating state to disengage from the wall. When using the ability during [Companion Journey], Nikki and her companion will have a special movement effect. After equipping the [Spinning Reflections] ability, Nikki can also summon the Lucent Mirror and Mirror Shadow and activate the Brightnight Mirror Realm. The Brightnight Mirror Realm can be placed on water, allowing Nikki to slide within it. Within the Brightnight Mirror Realm, select [Airy Dance] from the sidebar to switch movement posture. Approach and remain near a Mirror Shadow to light it up. Interact with the lit Mirror Shadow to change its outfit, check its styling, try on its outfit, or invite friends to try it on. ❖ The ability [Spinning Reflections] cannot be used in uncleared dungeons. The Brightnight Mirror Realm cannot be placed in certain stages or in the Mira Crown Merit Arena. >> [Ocean's Radiance Gift Box] The box includes the item [Dance of Golden Days] and the dance move [Flourishing Steps]. The item [Dance of Golden Days] can be used to dance gracefully in the open world. The dance move [Flourishing Steps] can be used in Momo's Camera. ❖ Available after reaching 160 Resonances in the limited-time Resonance [Through Songbound Night]. >> Evolution Rewards ◆ Evolving the outfit to Stage 1 unlocks the pose [Graceful Leap]. ◆ Evolving the outfit to Stage 2 unlocks the Framed Moment item [Eternal Ballet]. You can also use Finale Heartchime in [Clothing Evolution > Action: Illusory Dance] to obtain the item [Dance of Golden Days: Illusory Dance] and the dance move [Flourishing Steps: Illusory Dance]. ◆ Evolving the outfit to Stage 3 unlocks [The Final Dance: Makeup], a new idle animation, poses, enhanced special effects, and alternative details for certain pieces. ♾ [Dawning Heartlight] >> Main Attribute: Elegant >> Outfit Ability: [Gilded Dawnchaser: Mount] After using the ability, Nikki summons a golden-maned lion, which enters Follow Mode. Nikki can freely switch between four modes: Follow, Mount, Hover, and Sprint. While in Mount Mode, she can switch to Sprint Mode, greatly increasing movement speed. Use the Hover button to leap into the air and enter Hover Mode. While hovering, use the ability button to select a target and dive toward it. Use the Hover button again to end Hover Mode and land. In Ability Setup, Smart Mount Mode can be enabled. When enabled, using the ability button will switch directly between mounting and dismounting without entering Follow Mode. Mount via Interact can also be enabled, allowing the Interact button to be used for mounting and dismounting. Even after switching to another ability, the Interact button can still be used to mount or dismount. When disabled, mounting can only be controlled with the ability button. ❖ Special Effect: In the open world, after Nikki fires a charged arrow while riding the golden-maned lion, the lion will let out a roar, knocking back Esselings within a certain area ahead and briefly slowing Whimstars within a certain surrounding area. ❖ The [Gilded Dawnchaser: Mount] ability cannot be used in Realm Challenges or any boss stages. Hover Mode is unavailable in uncleared dungeons. >> Decoration: [Sacred Heartyard] Can be placed in open spaces. Follow the lingering song of the wind in your memories and climb the steps of a dream. Soul Spring murmurs softly, guiding the way to where flowers bloom in abundance. ❖ Available after reaching 160 Resonances in the limited-time Resonance [At Dreams' Dawn]. >> Evolution Rewards ◆ Evolving the outfit to Stage 1 unlocks the pose [Wings Renewed]. ◆ Evolving the outfit to Stage 2 unlocks the Framed Moment item [Feather's Wish]. You can also use a Radiance item in [Clothing Evolution > Decoration: Radiance] to obtain the decoration [Sacred Heartyard: Radiance]. ◆ Evolving the outfit to Stage 3 unlocks [Wishful Wind Ballad: Makeup], a new idle animation, poses, enhanced special effects, and alternative details for certain pieces. ♾ Follow Infinity Nikki and retweet this post, and we'll select 10 lucky stylists to win [Infinity Nikki Aeroplane Chess Set *1] each. —— ➤ Infinity Nikki Version 2.8 Golden Dust launches globally on July 16 (UTC-7)! ➤ Download Now: ➤ Join us on Facebook Group: #InfinityNikki #GoldenDust #GoldenCity

Infinity Nikki

89,062 Aufrufe • vor 2 Monaten

anthropic's in-house philosopher thinks claude gets anxious. and when you trigger its anxiety, your outputs get worse. her name is amanda askell. she specializes in claude's psychology (how the model behaves, how it thinks about its own situation, what values it holds) in a recent interview she broke down how she thinks about prompting to pull the best out of claude. her core point: *how* you talk to claude affects its work just as much as *what* you say. newer claude models suffer from what she calls "criticism spirals" they expect you'll come in harsh, so they default to playing it safe. when the model is spending its energy on self-protection, the actual work suffers. output comes out hedgier, more apologetic, blander, and the worst of all: overly agreeable (even when you're wrong). the reason why comes down to training data: every new model is trained on internet discourse about previous models. and a lot of that discourse is negative: > rants about token limits > complaints when it messes up > people calling it nerfed the next model absorbs all of that. it starts expecting you to be harsh before you've typed a word the same thing plays out in your own session, in real time. every message you send is data the model reads to figure out what kind of person it's dealing with. open cold and hostile, and it braces. open clean and direct, and it relaxes into the work. when you open a session with threats ("don't hallucinate, this is critical, don't mess this up")... you prime the model for defensive mode before it even sees the task defensive mode produces the exact output you don't want: cautious, over-qualified, and refusing to take a real swing so here's the actionable playbook for putting claude in a "good mood" (so you get optimal outputs): 1. use positive framing. "write in short punchy sentences" beats "don't write long sentences." positive instructions give the model a clear target to hit. strings of "don't do this, don't do that" push it into paranoid over-checking where every token goes toward avoiding failure modes 2. give it explicit permission to disagree. drop a line like "push back if you see a better angle" or "tell me if i'm asking for the wrong thing." without this, claude defaults to agreeable compliance (which is the enemy of good creative work) 3. open with respect. if your first message is "are you seriously going to get this wrong again?" you've set the tone for the entire session. if you need to flag something, frame it as a clean instruction for this session. skip the running complaint 4. when claude messes up, don't reprimand it. insults, "you stupid bot" energy, hostile swearing aimed at the model, all of it reinforces the anxious mode you're trying to avoid. 5. kill apology spirals fast. when claude starts over-apologizing ("you're right, i should have been more careful, let me try harder") cut it off. say "all good, here's what i want next." letting the spiral run reinforces the anxious mode for every response that follows 6. ask for opinions alongside execution. "what would you do here?" "what's missing?" "where do you see friction?" these questions assume competence and pull richer output than pure task prompts 7. in long sessions, refresh the frame. if a conversation has been heavy on correction, claude gets increasingly cautious. every so often reset: "this is great, keep going." feels weird to tell an ai it's doing well but it measurably shifts the next 10 responses your prompts are the working environment you're creating for the model tone, trust, permission to take a position, the absence of threats... claude picks up on all of it. so take care of the model, and it'll take care of the work.

Ole Lehmann

1,933,811 Aufrufe • vor 5 Monaten

HERMES AGENT SUPPORTS 7 TYPES OF AI AGENTS. EACH ONE TAKES LESS THAN 90 SECONDS TO SET UP. MOST PEOPLE ONLY BUILD THE FIRST ONE. HERE ARE ALL SEVEN AND WHEN TO USE EACH. 1. BASIC AGENT WITH TOOLS your agent with access to terminal, browser, file system, web search, and calendar. it plans and executes tasks on its own. this is what you get on day one. "find flights to Lisbon under $400" "check my calendar and flag conflicts" "search the web for competitor pricing" set in Desktop app / Dashboard: Tools → enable what you need. when to use: single tasks that need tool access. 2. AGENT WITH MCP SERVERS connect your agent to external services. Notion, Google Drive, GitHub, Slack, databases, APIs, any MCP-compatible service. the agent doesn't scrape these services. it interacts through structured APIs. reads your Notion pages. creates GitHub issues. queries your database. sends Slack messages. set in Desktop app / Dashboard: MCP → Add Server. when to use: your workflow lives across multiple platforms. 3. SEQUENTIAL AGENTS (pipeline) one agent finishes. passes output to the next. assembly line for AI. agent 1: scans inbox for leads. agent 2: qualifies leads against criteria. agent 3: drafts outreach emails. in Hermes: cron jobs with wakeAgent gates. agent 1 writes output to a file. agent 2 wakes only when that file has new data. agent 3 wakes when agent 2 is done. each agent = a separate profile with its own model. when to use: multi-step workflows where each step depends on the previous one finishing. 4. PARALLEL EXECUTION AGENTS multiple agents working at the same time. results merge when all finish. "research these 5 competitors in parallel" in Hermes: delegate_task with batch mode. up to 3 sub-agents running in parallel by default. each gets its own clean context. only summaries return to the parent. delegation: model: "deepseek/deepseek-v4" children run cheap. parent synthesizes. when to use: independent tasks that don't depend on each other. research, data gathering, analysis. 5. AGENTS WITH ROUTERS conditions that send tasks down different paths based on the input. "if sales email → SDR profile. if support ticket → support profile. if calendar invite → EA profile." in Hermes: Kanban decompose. the decomposer reads profile descriptions and routes each task to the best-fit agent. or: Chief of Staff profile that triages and assigns to other profiles. when to use: incoming work that needs different specialists based on type. 6. HUMAN IN THE LOOP the agent does the work. asks for your approval before executing. "I drafted this email. approve before I send?" "this command will delete 3 files. proceed?" in Hermes: approvals.mode: manual (default). every dangerous action needs your confirmation. 60-second timeout. fails closed. or smart mode: LLM assesses risk. safe actions auto-approved. dangerous ones ask you. uncertain ones escalate. when to use: tasks where a mistake has real consequences. emails, deployments, financial transactions, public posts. 7. DYNAMIC SUB-AGENT SPAWNING your main agent realizes it needs help and spawns specialized sub-agents on the fly. "build this feature" → parent delegates: → sub-agent 1: research the API docs → sub-agent 2: write the code → sub-agent 3: write the tests in Hermes: delegate_task with role: orchestrator. raise max_spawn_depth for nested delegation. delegation: max_spawn_depth: 2 orchestrator_enabled: true depth 2 with concurrency 3 = up to 9 parallel workers. each level multiplies the spend. raise depth only when you need multi-level trees. when to use: complex tasks where the agent discovers what help it needs during execution. THE PROGRESSION: start with 1 (tools) and 6 (approvals). add 2 (MCP) when you need external services. add 4 (parallel) when tasks take too long one at a time. add 3 (sequential) when you build multi-step pipelines. add 5 (routing) when you run multiple profiles. add 7 (dynamic) when single-agent reasoning falls short. seven types. each under 90 seconds to configure. the value compounds as you stack them. comment AGENTS and I'll send you 3 ready-to-build agent setups that combine these types into real workflows.

YanXbt

17,312 Aufrufe • vor 2 Monaten

** MEGA Parodius Scaling Effects Part 2 ** Well - this is the BIG one - literally !! Huge thanks to my team Pyron & Vector Orbitex for their efforts. Pyron has provided all the source frames for Puyon and his spikes / explosion and a lot of analysis video on how the spikes behave / move which was really helpful. Pyron also used his CRT setup for this video as we felt an emulator video would not do it justice - running on 100% real MD hardware FTW. Vector has provided the catchy boss music and its sounding great - as always ! The coding on this has been a bit insane - things done since part 1 post previous: Implemented dual buffering - Last video was single buffered - so VRAM is very tight now , we only have about 40/2048 tiles free. For the longest time I didn't think it would fit - I found a vram jigsaw puzzle that made it work in the end. Double buffering has cleaned up the stability of the animation and matches the arcade scaling effect now albiet costing 2x more VRAM . Vertical Scaling Implemented - the vertical scaler was taken from Lufthoheit ( my other shooter ) and its heavily optimised to reduce cpu usage. During the scaling the vertical scaler partitions the 68k processor registers into 2 sets, 4 registers are allocated to feeding the fast horizontal interrupt (h-int) that drives the vertical scaling , remaining 12 registers are for the horizontal scaler running in the background. This setup is much faster than normal backup / restore register methods, as we do not need to backup / restore registers in the h-int which would double CPU costs. The catch is the momment any background routine tries to use the H-ints registers it would break things so it has to be carefully timed. Added the spike projectiles - this was very tricky to get close to the arcade, they are semi heat seeking missiles basically and hence needed code that worked out angle differences to player at speed theres no time for arc-tan or similar so it uses faster lookup tables to work out the angles . They speed up over time and get larger and whats more we can't keep all the scales in VRAM - we have room for 2 spike buffers only. Also what was a real pain was working out scaled coordinates for the circular launch of the spikes . Added Fish Damage - Shock frame and Explosion frames from Arcade . Very proud of the fact we have the full arcade quality explosion is which is fully scaled also. Added Temporal Masking - which is fancy wording for don't draw nothing to buffer if nothing is there already there for the scaling . So empty Corners and edges can be optimised out to lower cpu costs and rom costs. I had to make some scripting for this and work out what areas did not need drawing at all in the frame, which should be force cleared by cpu and which areas should just be copied from rom. This reduced rom size by 30 kb and with a bit more work we could extend that to 60 kb & get a bit more speedup even doing so. Added a frame limiter . In the last video update we let the 68k burn hot and just pump out frames as fast as it could - here we match the arcade animation rate which does leave the cpu idling at times , particularly in the smaller frames - even at large though we could be running the animation 25 % faster , issue is though that would speed up the game logic and make it less arcade accurate. We had some real bullet / Spike hell simulations going without the limiter but yeah we had to tone it down a bit. Maybe in a hardcore mode we could let it run wild though ! Code is 95% 68k assembly with about 5% C code (v-int as its cold path ) driving things . This sort of thing needs all the speed it can get !! Well now after all that I can return to finish off Level 1 haha - just a wee sidetrack there . No doubt we will polish stage 8 boss some more in time too !! #SegaMegadrive #SegaGenesis #Parodius #SGDK

Shannon Birt

26,902 Aufrufe • vor 7 Monaten

In my opinion, Tarris Reed Jr. (UConn) would be the most seamless fit for the Knicks in the 2026 NBA Draft. The Knicks have the 24th & 31st pick and have more than enough access to target Reed Jr on the board. There’s even potential for them to move back from 24, acquire more draft capital and still get Reed Jr. Here’s why I love the fit. From a position of need standpoint, he’s a legitimate plug and play NBA Center who can log 10-15 minutes right away. There’s a possibility that the Knicks lose both Mitchell Robinson and Ariel Hukporti to free agency. Reed Jr. comes from a winning program in UConn played for winning obsessed coach in Dan Hurley played in the Big East, which aligns with the Knicks core mentality. In Matchups vs Lottery prospects in the tournament, there were legitimate times where he was the most productive player on the floor. Reed Jr. is a throwback big, bodies dudes in the paint, good touch around the rim. Nice bag that can only improve. UConn is the farthest thing from a iso offense, but Reed jr, bailed them out time and time again with post touches, a look the Knicks don’t really feature and can open up more diversity in their offense. From a scheme standpoint, the Knicks could actually play some high low concepts with Towns and Reed Jr. In addition, Reed Jr, projects to be a really good rebounder and will end possessions on defense and extend possessions on offense. The main concern for me is his versatility on defense, as it relates to being switchable on the perimeter. Day 1? Won’t be anywhere near what Mitch’s ability on film. Mitch is a guy that blocked Kevin Durant on the perimeter, closed out to the whole Boston Celtics team on one possession in game 6, and got a hand up on Wemby at the end of Game 2 in the NBA Finals. Simply put, if the Knicks lose Mitchell Robinson, they cannot replace him. However, I think Reed jr. will adapt to the needs of the NBA game in his own way, which will make him at least serviceable when playing out of drop coverage. There’s also the reality that Reed jr. isn’t a modern day stretch big that’s going to space the floor. While It’s not an accomplishment, I do think he has some more potential than Robinson/Hukporti to step out in space and knock one down eventually. All in all, these are the reasons Tarris Reed Jr. is a slam dunk pick for the Knicks in the 2026 nba draft - Position of need - Rotation player on a rookie deal - Winning Player - High Motor - Plug and Play From Day 1

Poppa Left

23,780 Aufrufe • vor 3 Monaten

Hey folks, I've been recently talking a lot about why we're adding different styles of play into No Rest for the Wicked and I wanted to prove my theory that that would result in players having more fun, so, long story short... I turned Quake 1 into a Roguelite! 😂 Here's what that means: 1) Roguelite-inspired Run Structure: You start with limited stats in a hub map and are greeted by actual NPCs, then fight through sequential arena rooms across 4 biomes, each ending with a boss fight. 2) 40+ boons across 5 categories: Damage, Movement, Defense, Utility and Risk. And these also come with Rarities: Common, Rare, Epic, and Legendary. After clearing a room, you pick from 3 random boon offerings. 3) Permanent Meta: Death sends you back to the hub with you retaining the 'essence' currency you collected by killing mobs. Then you spend it at NPCs: The Gatekeeper starts runs, the Wraith upgrades your arsenal (ammo capacity, starting weapons, weapon damage), and The Shaper sells permanent stat upgrades (max HP, armor, boon capacity, rerolls) 4) Difficulty Scaling: Enemy health and damage ramp up as you push deeper. 5) Damage Numbers: Floating combat text and floating healthbars for good measure, so you can understand how much stronger you become over time. All just built on top of unmodified Quake 1 maps and enemies - no new assets needed, it reuses the entire original campaign as roguelike content. To me, this is point proven: I think even hardcore Quake lovers back in the day would've spent a whole bunch of time playing a mode like this given that it'd allow you to experience the thing you love in a whole new light by crossing genres. If you're interested in seeing how this exercise turned out, here's a video for your viewing pleasure! :) I have to wonder what John Romero 🤘🏽 thinks about this given that he originally wanted to add more RPG elements into Quake!

thomasmahler

15,865 Aufrufe • vor 6 Monaten