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getting jiggy with it

14,279 次观看 • 23 天前 •via X (Twitter)

16 条评论

Gamer 的头像
Gamer23 天前

when will you heal the wound on your left upper arm bro

komps 的头像
komps23 天前

never bro

Gamer 的头像
Gamer22 天前

YOURE GONNA FUCKING DIE

~𝓢𝓷𝓲𝓹𝓮𝓻~ 的头像
~𝓢𝓷𝓲𝓹𝓮𝓻~23 天前

Haha, fits very well with the puro avatar, also i was wondering if the rest of the body is visible in first person or if it was limited to the arms?

komps 的头像
komps23 天前

just the arms

UnknowN 的头像
UnknowN22 天前

Absolutely loving this! Any way this could be done in R15?

komps 的头像
komps22 天前

I dont see how it couldn't but im not going to be the one to subject myself to that hell

AIRBORNE_EEvEE 的头像
AIRBORNE_EEvEE22 天前

Some people aren't going to like the theme, but at the very least this is a neat asf. camera system. Very natural!

@betternexo NEXO fpe 2026 的头像
@betternexo NEXO fpe 202622 天前

My bro that become imbecile

Silly Stupid Pwoot ➡ Awaiting the next F.Y.N.N 的头像
Silly Stupid Pwoot ➡ Awaiting the next F.Y.N.N22 天前

The camera's angle is too wide, it's inconvenient.

komps 的头像
komps22 天前

can you be a bit more specific im not sure what you mean by this

Silly Stupid Pwoot ➡ Awaiting the next F.Y.N.N 的头像
Silly Stupid Pwoot ➡ Awaiting the next F.Y.N.N22 天前

The camera tilt left/right is much more tedious to reduce in first-person. It's too strong and will be annoying. The camera is too dynamic.

komps 的头像
komps22 天前

I want to make sure its slow and lethargic intentionally to prevent players from spamming left and right quickly. I want the movement to be quite slow to prevent it from being a spammy cod game

Piako 的头像
Piako23 天前

How does the math for the camera lean work? The subtle arcing moving

komps 的头像
komps23 天前

its based on a virtual spring, that just sways back and forth with damping and strength values like a real spring would it ranges from -1 to 1 and multiplied by 20 for the camera rotation

Noah White 的头像
Noah White22 天前

It’s actually fits so good with the Puro avatar omg so cute!!!

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