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Glass with bubble particles, Unity URP. 🫧 ++ refraction, dispersion, scattering...

144,639 views • 7 months ago •via X (Twitter)

38 Comments

Mirza Beig's profile picture
Mirza Beig7 months ago

✨ On an S20 FE, a ~6-year-old phone:

Mirza Beig's profile picture
Mirza Beig7 months ago

🎉 What an upgrade.

Mirza Beig's profile picture
Mirza Beig7 months ago

@Stretchedwiener 💖 I'm interested in hearing more about that! Why is making this stuff your dream? 👀

Mirza Beig's profile picture
Mirza Beig7 months ago

@Stretchedwiener I like your gem and skull glitter. ✨️

Stained Coffee Cup's profile picture
Stained Coffee Cup7 months ago

Drop a tutorial 🙏🏾😭

Tom Matlock's profile picture
Tom Matlock7 months ago

Looks really nice. Reminds me of the Half Life Alyx "beer shaders"

Chagrin Studio's profile picture
Chagrin Studio7 months ago

Out of Unity URP?? That’s really impressive

Mirza Beig's profile picture
Mirza Beig7 months ago

💖 Yup! Going for a next-gen style/look + features.

Chagrin Studio's profile picture
Chagrin Studio7 months ago

I'm honestly speechless at these... I remember URP never handling translucency correctly. Keep up the great work!

GameDevKai's profile picture
GameDevKai7 months ago

That's so much better :o

Mirza Beig's profile picture
Mirza Beig7 months ago

I agree! 🫧

Tolgay Hıçkıran's profile picture
Tolgay Hıçkıran7 months ago

That is some wizardy 🤯

Joao Lobo's profile picture
Joao Lobo7 months ago

Looks great!

bread's profile picture
bread7 months ago

@ErickkLuiz63 caralho olha esse shader

Vaibhavv's profile picture
Vaibhavv7 months ago

The lighting is sick, great work man!

تطوير الالعاب 🧬 Ludology's profile picture
تطوير الالعاب 🧬 Ludology7 months ago

amazing!! can you do breakdown?

تطوير الالعاب 🧬 Ludology's profile picture
تطوير الالعاب 🧬 Ludology7 months ago

Thanks for sharing , I was practicing on replicating quantum break vfx, I will try to replicate it again from scratch ..

Mirza Beig's profile picture
Mirza Beig7 months ago

Looks like it has many refraction-distortion effects! I might want to try it later, for research/reference/study:

Joey's profile picture
Joey7 months ago

I love this one!

Benny Mat's profile picture
Benny Mat7 months ago

Asking for a Behind the Scenes / Tutorial video 😄

Scabanel 🔳's profile picture
Scabanel 🔳7 months ago

@noespadon

PEEPS's profile picture
PEEPS7 months ago

this would cook my machine

Mirza Beig's profile picture
Mirza Beig7 months ago

Which GPU does your machine have? 🔍

Kai Forsman's profile picture
Kai Forsman7 months ago

This is so beautiful! Quick questions: what is the UV texture that you are using here for the other objects and what kind of ambient occlusion setup do you have? On top of the amazing glass effect, the whole scene looks really good. Great job!

Mirza Beig's profile picture
Mirza Beig7 months ago

Thanks! It's ProBuilder, in Unity. Default Unity URP-AO, ~tweaked.

Amanda Melville✨'s profile picture
Amanda Melville✨7 months ago

Wow 🥺😍💖 awesome to see

Eikuld's profile picture
Eikuld7 months ago

I want to eat that

MentalBreak.io's profile picture
MentalBreak.io7 months ago

sick

Norwegian_Fiction's profile picture
Norwegian_Fiction7 months ago

Is that HLSL coded or via VFX graph ?

Mirza Beig's profile picture
Mirza Beig7 months ago

HLSL.

Norwegian_Fiction's profile picture
Norwegian_Fiction7 months ago

That's just amazing, can you please suggest any HLSL courses for beginners ?

Mirza Beig's profile picture
Mirza Beig7 months ago

I really don't know any. It's basic C-like programming, [especially] if you're just working with straightforward or 'flat' fragment-pixel shaders. Most of the difficulty is just in the context of GPU programming, specifically. -- parallel by default, spatial-visual, etc...

Crow3000's profile picture
Crow30007 months ago

wow

✦ Meltømi ✦ / Multimedia Artist's profile picture
✦ Meltømi ✦ / Multimedia Artist7 months ago

is this possible to make in blender?

Mirza Beig's profile picture
Mirza Beig7 months ago

It ought to be, yes.

Joey's profile picture
Joey7 months ago

AI will <<overpowering my concern for the future of humanity >> be a benefit to <<overpowering my necessity to be cautious from generational experience >> all of us!

Tim Brierly's profile picture
Tim Brierly7 months ago

Any plans to share the shader? I'm interested!

luçïd paris's profile picture
luçïd paris7 months ago

Is it possible to use it in vfx graph ?

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