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Glass with bubble particles, Unity URP. 🫧 ++ refraction, dispersion, scattering...
144,639 views • 7 months ago •via X (Twitter)
38 Comments

✨ On an S20 FE, a ~6-year-old phone:

🎉 What an upgrade.

@Stretchedwiener 💖 I'm interested in hearing more about that! Why is making this stuff your dream? 👀

@Stretchedwiener I like your gem and skull glitter. ✨️

Drop a tutorial 🙏🏾😭

Looks really nice. Reminds me of the Half Life Alyx "beer shaders"

Out of Unity URP?? That’s really impressive

💖 Yup! Going for a next-gen style/look + features.

I'm honestly speechless at these... I remember URP never handling translucency correctly. Keep up the great work!

That's so much better :o

I agree! 🫧

That is some wizardy 🤯

Looks great!

@ErickkLuiz63 caralho olha esse shader

The lighting is sick, great work man!

amazing!! can you do breakdown?

Thanks for sharing , I was practicing on replicating quantum break vfx, I will try to replicate it again from scratch ..

Looks like it has many refraction-distortion effects! I might want to try it later, for research/reference/study:

I love this one!

Asking for a Behind the Scenes / Tutorial video 😄

@noespadon

this would cook my machine

Which GPU does your machine have? 🔍

This is so beautiful! Quick questions: what is the UV texture that you are using here for the other objects and what kind of ambient occlusion setup do you have? On top of the amazing glass effect, the whole scene looks really good. Great job!

Thanks! It's ProBuilder, in Unity. Default Unity URP-AO, ~tweaked.

Wow 🥺😍💖 awesome to see

I want to eat that

sick

Is that HLSL coded or via VFX graph ?

HLSL.

That's just amazing, can you please suggest any HLSL courses for beginners ?

I really don't know any. It's basic C-like programming, [especially] if you're just working with straightforward or 'flat' fragment-pixel shaders. Most of the difficulty is just in the context of GPU programming, specifically. -- parallel by default, spatial-visual, etc...

wow

is this possible to make in blender?

It ought to be, yes.

AI will <<overpowering my concern for the future of humanity >> be a benefit to <<overpowering my necessity to be cautious from generational experience >> all of us!

Any plans to share the shader? I'm interested!

Is it possible to use it in vfx graph ?
