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GM! Get ready for pure combat with no limits! We’re building a AAA browser-based fighting game where every punch, kick & combo hits hard & fast. Step into the Arena & rise through the ranks from Traveller to Legend as your gameplay evolves & your power levels up Find...

17,007 Aufrufe • vor 7 Monaten •via X (Twitter)

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I’ve always been a fan of swords. After watching Vikings, The Last Kingdom, and so many epic sword battles in movies, I got hooked. There’s just something about the clash of steel, strategy, and raw skill that gets me fired up. So when I came across Blades of the Void, I knew this wasn’t just another game, this was my kind of battlefield. ➢ A game where every fight is fast, intense, and rewarding. ➢ A game where your skills actually build value. ➢ A game where your wins belong to you. Unlike the old “play-to-earn” systems that were all grind and no fun, Blades of the Void does it differently. Here’s what makes it the best Web3 sword-fighting MOBA I’ve seen: ➙ Your skills equates your growth: You earn XP and materials every time you win , which upgrades your NFT heroes and weapons. ➙ Fair competition: Leveling up doesn’t make things unfair. You only match with players at your skill level. ➙ Real ownership: You own your heroes, weapons, and land. Sell them, rent them out, or use them to earn more. ➙ Epic land system: You can own digital land and even earn from others using it. The more active your land is, the more valuable it becomes. ➙ Mid-battle surprises: With Gacha Perks, every fight throws in new power-ups, keeping gameplay fresh, strategic, and fun. ➙ $RUN & $BLADES tokens: Everything you do, battles, upgrades, renting land, can earn you real tokens with real use. This isn’t just a game. It’s a full economy, powered by players, where your time and skill actually matter. The sword isn’t just a weapon here it’s a way to grow, earn, and rise in a world built for real competitors. Whether you’re battling in BladesRun (the official mini-game) or gearing up for the main release, every move takes you one step deeper into the Void. Check it out: 🎮 Play now: If you love swords, strategy, and owning your wins ,I challenge you to meet me in the arena. Let’s see who really survives the Void. ⚔️ #BladesOfTheVoid #PlayToEarn #FantasyMOBA #RUN #topsfun #BladesRun

zestzues

14,040 Aufrufe • vor 1 Jahr

Max very eloquently describes the ambiguous intangibles that come from learning a fighting game you care about. These hit even closer to home on fighting games you end up liking more than expected. Imagine, if you will, the 1st time you booted up your favorite fighting game ; ------------------------------ The publisher and dev logos show up, maybe a dope trailer to intro the first time you turn the game on, then the title screen with a "PRESS ANY BUTTON TO START" or something like that. You find your way to a story mode or arcade mode and are filled with excitement on where this journey will take you. No matter what path you take you know that you signed up for an experience where you get to control and basically BECOME a character that kicks ass. Maybe after a while you decide to jump into training mode and start labbing, "I should really figure out a combo or two" because you don't want to mash forever. And then finally, you jump online. After grinding games for what felt like just a few minutes, you realize hours have passed, you're addicted. The grind only goes on harder and maybe you even find out about locals or tournaments in your area. Perhaps you even discover MAJORS - basically tournaments so large in scale that people from all over the world attend. Your competitive drive is at an all time high and then, suddenly, you hit it. The Wall - coined by Brian_F Now every game you lose, every local player that edges the win over you, ever single mistake just feels so heavy... It's because you are stuck. You are not growing. You are stagnating. And it sucks. It really sucks. I coach a lot of students and it's one of the hardest things to explain to someone "You're doing everything right, you just have to do it a - a bit quicker - a bit more confidently - with intent These are the intangibles, the hardest things to teach but the things that become so critical at the highest level, where inches become miles in terms of player skill. It gets so frustrating too because by this point, it's so tough to have fun when you just keep losing. You can't go back to day 1, at least not physically. Knowledge is a burden – once taken up, it can never be discarded - Stephen Lawhead Awareness is step one though and although it can feel incredibly suffocating, once you push through your plateau in fighting games you truly unlock a part of yourself that feels untouchably satisfied with all levels of play.

Iheartjustice

173,851 Aufrufe • vor 5 Monaten