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G-Max Gengar duo: Target: sludge wave AoE: shadow punch Mushroom: on (both) Adventure effect: dynamax cannon (Both) Helpers: 15 I used Zamazenta/G-Max Snorlax/G-Max Grimsnarl. Jurtaani used Zamazenta/Blissey/G-Max Gengar. Normal speed video.

17,200 views • 3 months ago •via X (Twitter)

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This family booked a child’s birthday party at this water park for 200 people. Then they advertised it on social media and was selling tickets to their event at this park. The park caught wind of what they were doing and cancelled their event due to over 500 people showing up for an event booked only for 250 people. Was this fair or was it another motive involved? I can’t blame them especially if they aren’t equipped to handle that many people. In college we used to always go to this bar after class late at night around 10pm. That night a friend’s band was supposed to be playing there and we helped sell tickets for the event. There ended up being a misunderstanding, the bar said there was a max occupancy of 200 people, so the band assumed they could have sold 200 tickets. We sold all of the tickets, when we got there over 40 people were already there as part of the normal crowd. So it all 200 people show up that bought tickets there would be an issue as it would exceed occupancy. The bar owner was getting antsy because he didn’t want any issues if he exceeded occupancy and was in the verge of canceling the show. The band and the owner engaged in a heated argument and the band said the way he said it, he was implying it could be 200 people and that he should only have let people in that had tickets considering it was an event. The owner argued back saying and he quoted himself that the max occupancy was 200 and that he never gave the band a number for how many tickets that could have been sold. I think they could have both handled the details much better and they were both in the wrong. The show ended up getting canceled because of how many people was continuing to show up due to his cheap drink specials he always has that night.

SonnyBoy🇺🇸

1,404,462 views • 2 days ago

Unique footage has emerged showing remote control of interceptor drones. The 190th Training Center of the SBS reportedly used a drone-interceptor to shoot down a Shahed UAV remotely, with the pilot located at a significant distance from the launch site. The system used was LITAVR, developed by FDrones. According to the company, an operator can control the interceptor from hundreds of kilometers away from the launch point. The F7 LITAVR is already a well-known and highly effective system. As a reminder, here are the technical details (this is all open-source information): Development of the system began in autumn 2024. It was successfully tested and officially adopted in summer 2025. Serial production and deliveries to the military started in autumn 2025. Maximum speed: 350 km/h Flight time: up to 15 minutes Equipped with two cameras: daytime and thermal imaging The officially stated tactical range is 36 km, though in practice it can reach up to 60 km and operate at altitudes of up to 9.5 km. The warhead (separately codified) weighs 500 g. Detonation can occur via kinetic impact, self-destruction upon contact with the target, or manual activation by the operator. The system uses inertial guidance without GPS and features automatic terminal guidance (“last mile” / target lock system). At present, it reportedly destroys hundreds of targets per week, including Shaheds, Gerberas, Molniyas, Orlans, Lancets, and others. What is fundamentally new? Until now, mobile air defense fire groups and frontline crews using interceptor drones required a qualified pilot on-site. It has now been successfully demonstrated that a different tactic is possible: pilots can operate from protected, remote locations. The only requirement is internet access at both the control center and the launch site. Ukraine’s defense sector continues to develop innovative solutions. 📹 Oleksii Kopytko/Facebook

Anton Gerashchenko

22,311 views • 4 months ago

U-Net by hand ✍️ ~ 17 steps walkthrough below I consider U-Net as a key milestone in deep learning, the first image-to-image model that really worked! It came out of medical imaging, an unusual place, not from NeurIPS or CVPR or ACL. Now it is the backbone of diffusion models, which you see in almost all modern image generation models. I drew the network as a C so the matrix multiplication flows naturally down. Tilt your head to the right and it is a U again. 🤣 Goal: push a 3 x 16 image down to a 2 x 4 bottleneck and back out again, filling in every cell yourself. = 1. Given = An image of three channels, R, G and B, sixteen pixels wide, and every kernel the network will use. = 2. Convolution 1 = Let us slide the first kernel over the image. Each output is one multiply-and-add over a 2 x 3 window, and the result is the green feature map. = 3. Find the maxima = We circle the largest value in each 1 x 2 window. Circling first is worth the extra step: it is the pooling decision, made before anything is written down. = 4. Max pool 1 = Let us copy those maxima down. Sixteen columns become eight, and half the detail is gone for good. = 5. Convolution 2 = We convolve again with the second kernel, deeper into the contracting path. The feature map is blue now. = 6. Find the maxima again = Same move as step 3, on the blue map. = 7. Max pool 2 = Eight columns become four. = 8. The bottleneck = Let us convolve once more. This is the bottom of the U, a 2 x 4 block that is everything the network kept. = 9. Spread it out = We start back up. The transposed convolution writes each bottleneck value into a wider grid, leaving gaps between them. = 10. Transposed convolution 1 = Let us fill those gaps by convolving over the spread-out grid. Four columns become eight. = 11. The first skip = We copy the encoder's matching row straight across. This is the skip connection, and it is the whole reason a U-Net can recover detail that pooling threw away. = 12. Convolution with the skip = Let us convolve the upsampled features together with the copied ones. = 13. Spread it out again = Same as step 9, one level up. = 14. Transposed convolution 2 = Eight columns become sixteen, back to the width we started at. = 15. The second skip = The encoder's first feature map comes across, the one made before any pooling happened. = 16. Convolution and ReLU = We convolve, then cross out every negative and set it to zero. = 17. Output convolution = Let us apply the last kernel. Out comes R', G' and B', an image the same size as the one we started with. The outputs: R' = [3, 0, 7, 0, 7, 0, 17, 0, 3, 0, 9, 0, 2, 0, 6, 0] G' = [1, 20, 1, 10, 1, 12, 1, 19, 2, 5, 1, 11, 1, 3, 1, 7] B' = [4, 20, 8, 10, 8, 12, 18, 19, 5, 5, 10, 11, 3, 3, 7, 7] Congrats! You just calculated a U-Net by hand. 💾 Save this post!

Tom Yeh

16,380 views • 6 days ago

CSS in 2024 🤯 You can create a range slider with updating value tooltip and color changing track without using any JavaScript 🤯 ::-webkit-slider-thumb{ view-timeline: --thumb inline; } Scroll animation on the slider thumb that animates a number between the "min" and "max" of the range 😅 @​property --value { syntax: ' '; } @​keyframes sync { to { --value: 100; }} Tie that up to the contain animation-range ⚡️ .control { animation: sync both linear reverse; animation-timeline: --thumb; animation-range: contain; } Hoist the view timeline so the tooltip can use the value too! :root { timeline-scope: --thumb; } Then use it in the counter which goes in the tooltip 😇 .tooltip { counter-reset: val var(--value); } .tooltip::after { content: counter(val); } Then the accent color is based on the value too 🎨 [type=range] { accent-color: hsl(var(--value) 90% 65%); } The magic from the quoted post is using anchor positioning on the range thumb to position that tooltip 👏 Never thought of that when working on the spec for this API. This API lets you tether elements to other elements. Using the pseudo is a clever move! ::-webkit-slider-thumb { anchor-name: --thumb; } .tooltip { position: absolute; anchor-default: --thumb; left: anchor(50%); bottom: calc(anchor(top) + 25%); } The last piece is the little bounce transition... OK. I used a line or two of JavaScript for that 🙏😬 const updateDelta = ({ movementX }) => { document​.documentElement​.style.setProperty('--delta-x', movementX) } document.body.addEventListener('pointermove', updateDelta) But only so you can pass the movement delta to CSS and then reset the position with linear() to get that bouncy transition 😎 .hint { rotate: calc(clamp(-60, var(--delta-x) * -1, 60) * 1deg); transition: rotate 1s linear( 0, 0.2178 2.1%, 1.1144 8.49%, ... ); } Should probably do a video on this one. Lots of little tricks to break down with it for sure! 💯 As always, any questions, let me know! Also, this one only works in Chrome Canary with the Experimental Web Platform Features flag enabled ✅ This one almost feels like rocket science ha 🚀 CodePen.IO link below! 👇

jhey ʕ•ᴥ•ʔ

251,867 views • 2 years ago

Max Igan, interview posted Sept. 11, 2025: "Israel... controls the U.S. now. Benjamin Netanyahu said...we are... in possession of a superpower because Israel now... controls the U.S. Everything Donald Trump is doing, he's doing for Israel...But...people are waking up to this" This clip of Igan (Max Igan), "an author, filmmaker, musician, podcaster, and researcher originally from Australia who has garnered a large following for his work over the years speaking truth to power," is taken from an interview with Hrvoje Morić (Geopolitics & Empire) posted to the Geopolitics & Empire Rumble channel on September 11, 2025. (Igan's CV is per the G&E video description.) ----------------Partial transcription of clip--------------- "Israel basically controls the United States now. Benjamin Netanyahu said about three months ago, we are now in possession of a superpower because Israel now completely controls the United States. Everything Donald Trump is doing, he's doing for Israel. "And this is, this is the largest weapon manufacturers and the biggest military on earth. So, you know, if you speak out against Israel and then the United States puts sanctions on you and you know, all sorts of stuff. So this is kind of what's happening and where we're going. "But a lot of people are waking up to this now as well. So, you know, as negative as it gets, I mean, I've often said that, people will let this happen. You won't see any real pushback until it comes to people's own backyard. And now in the United States, it's coming to their own backyard. "The state of America. You've been to America recently? It's like the Third World. It's incredible. Philadelphia, you know, even in Manhattan there's piles of garbage everywhere. And la, like burnt out half of la. The other they go to San Diego, the whole center of town smells like urine. It's incredible. Homeless people all over the place. And it's like the Third World. Everyone, America is presented as this fantastic thing on tv, but when you go there and see what it's become over the last 20 years, if you go there and a lot like I go there quite a bit, and over the last 20 years I've seen it deteriorate to the point that it's shocking. It's absolutely shocking. "A lot of the people within the United States simply can't see it because they're there and amongst it, you know. But, it's shocking. And I've often said the only way you're going to bring down America, you can't wage a war against America because everyone's armed. You can't invade the place. If it's going to be destroyed, it's got to be destroyed from within, which is what is happening. All of the dual Israeli citizens in government. There's a new organization formed called AZAPAC, which is the, it's like AIPAC, only it's the anti-Zionist committee. "So that's all formed in the United States. And a lot of pushback. There's a lot of pushback happening and that might be the way out, I mean, through public awareness. I mean, once it gets so bad that you can't help but see it and you realize that all of this has been legislated to happen, you know, the only thing that stops the people pushing back and making the United States great again is the government and the police. So perhaps we need to address that, you know, and it's the same in every country. So, you know, for all of the negative stuff that's going on. "You get to the point where you think, well, you know, we're almost past the point of no return. I still see it as a positive because you can't not see it now. And, I think we are going to see some major pushback. It's going to get a lot uglier yet, but I think through it, I think we're going to head to some freedom after this."

Sense Receptor

43,911 views • 10 months ago

VIDEO: In a hilariously racist rant, unemployed criminal Rebekah Jones attacks Max Miller and accuses him of lying of being run off the road by a crazy person with a PLO flag. The person who Miller accused of the incident has been arrested; Jones has been arrested at least five times. -- TRANSCRIPT 00:00:00:00 - 00:00:31:00 Okay, so everyone needs to help call this out. There's a representative whose name is Max Miller who is whiter than I am. And that says a lot because I'm whiter than a North Dakota blizzard - and claims to have indigenous Middle Eastern ancestry. But that's beside the point. Who falsely claimed that he was run off the road. Those were his words in his very dramatic video about the incident, by somebody waving a Palestinian flag in their car and threatening to kill them, saying they knew who he was and where he lived, and they were going to kill him, his family. 00:00:31:03 - 00:00:51:22 Okay, so the police report tells a completely different story, and so does some of the news stories. They've started looking into this and are like, hey, maybe he lied or exaggerated it a bit because he was not one off the road. His statement was that he was almost cut off and that someone was tailgating him. But at some point, because this is on a highway, this is they're going highway speed. 00:00:51:25 - 00:01:12:09 This guy passed him and drove beyond him. Obviously not interested in starting a fight. So then this representative speeds up, chases this guy down the road, rolls down his window and starts shouting at him while calling 911 to say that he's been the victim of a crime and trying to record the guy saying something anti-Semitic, which did not happen. 00:01:12:09 - 00:01:33:29 Nothing was heard. So this went from this guy being run off the road for being an easily recognizable Jewish person and congressional representative who probably no one has really paid attention to, in, like in general, he's not Matt Gaetz. Everybody doesn't know him and want to punch him in the face. From him being run off the road, and his children's lives being threatened, to 00:01:34:01 - 00:01:53:18 someone tried to cut him off but didn't pass him. Continue driving then Miller went and chased the guy down. Rolled down his window, started shouting at him. And according to Miller, even though the phone call didn't capture it to 911, he was screaming very specific things about how he was going to kill his family and he knew who he was and yada yada yada. 00:01:53:18 - 00:02:11:27 And he overheard this on the highway while both driving down the highway. This has got to be one of the most bullshit stories ever, and this guy actually got people to pay attention to it for like all of a day. So if you see this bullshit, go ahead and pull up any one of these stories that shows that that's not what happened. 00:02:11:27 - 00:02:21:25 He was never run off the road in his official police statement, never says he was run off the road. The whole thing is a lie to get sympathy.

Max 📟

14,249 views • 1 year ago

** Sega Genesis 3D Engine Update 8 ** Significant improvements all round as you can see and hear from the last update !! Foremost - A huge thanks to Toni Gálvez - Megastyle - BG. who has joined the project to create a bit of 16bit low poly magic. Toni's an Amiga fan but also crazy about game dev in general, he's worked on GBC, GBA, PC, MD, PSP, C64, CPC, MSX... and others. Gaming titles include War Times, Metal Gear, Rocketman, Tintin & Asterix to name a few. He's provided the great new ship model you see on screen - new striped buildings, all the backgrounds / palettes etc. There's a lot of models he's given me which need to be added, also he will be planning a lot of the level design. Very happy to have him help me turn this into something more than a tech demo as I have my hands tied pushing the MD as far as it can go haha - there is no cpu cycle to be spared. Also many thanks to my good friend CYBERDEOUS - Crouzet Laurent for the Music for this showing , I wanted to have the music load occurring so we have a realistic benchmark for performance and he was only too obliging. If you're into MD chiptunes check him out !! Since last update : New player model , substantially more detailed than the Arwing. Last update had a 23 triangle Arwing , this update has a 39 triangle custom model from Toni. We had several to choose from , others will be used for enemies . 3D Buffer size increased 25% to 256x160. This was quite tricky as I'm close to the DMA limit even with an extended vblank . Spent a few days thinking of how to do this as like anything retro every solution has a drawback, finally got a workable solution. It makes a big difference to have a bit more vertical height . Z Rotation added ( the screen tilting left to right ) , small hit to vertex transform on cpu thanks to look up tables doing the heavy lifting, saving 4 multiplies per vertex. Multiple speed ups in rendering code. Onscreen paths with no range checking used until Z is close enough to cause clipping , partial onscreen drawing pathes that need to check boundaries, quad rendering completely rewritten - was very very painfull to get right . I found out the hard way that things are great when they are not rotating in the Z axis haha . Partial buffer draw optimisations - which have helped with the massive dma load , sending up to a 20kb buffer in a single frame needs a lot of optimisation. Min / Max tile lines are analysed and only sent if dirtied , reducing most buffer swaps substantially. Still some issues to sort out , at times you can see the flicker near top of screen when frames are near full height . I need to optimise that a bit. Due to the onscreen buffer system a full Sprite background had to be implemented almost Neo Geo style. This flips the usual MD rendering system on its head as it uses both foreground and background layers for a foreground 3d plane and sprites for the background. This presents a few issues, one is to get a tilt effect on the background by using narrow sprites (16x32) we run out of sprites when trying to cover the screen. Thankfully the MD is not limited to 80 sprites, to fix this a 114 sprite multiplexor is used to draw the background, its completely made up of 16x32 sprites ! Why do things this way ? speed . Its the interleaved foreground/background layers that allow a double buffered ram system writing to write to vram using dma in a completely linear fashion - virtually no tile translation needed. The negative is you have no planes for the background, that's where the sprites come in . Thanks to H40 mode we still have a few sprites we can use for effects in the forground also . Thankfully we can implement a fairly good tilt still for the background using sprites, in future updates this will be able to move horizontally also and a bit of vertical movement. XGM1 music driver in use to simulate music cpu load, XGM2 unfortunately with the massive DMA needed to shift the 3d buffers would slow down at times rendering it unusable, XGM1 plays at full speed - albiet with a bit more of a cpu hit. Together with the sprite multiplexor and the music driver active theres a 10 % hit to cpu so I've had to play around with draw distances / object heights and other optimisations to offset that. Not to mention the larger buffer takes more cpu to fill also. Everything is placeholder so will be changed with proper stage design. We are averaging 20 FPS in the current video, I'll push for more as always !! Progress continues on my other projects , updates soon on those - retirement can't come quick enough . #SGDK #SegaGenesis #SegaMegadrive

Shannon Birt

33,145 views • 16 days ago