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Godot IK footstep stuff... It's still not perfect but it's good enough for my needs. blue is the raw animation, yellow is the velocity retarget, red is the print position. objective is to make the steps super stable/planted, to never slide around regardless of motion or rotation

15,918 Aufrufe • vor 2 Jahren •via X (Twitter)

9 Kommentare

Profilbild von FIGHT KNIGHT
FIGHT KNIGHTvor 2 Jahren

music is makeS by Posy Also all this is incredibly placeholder obviously side project for the side project😏

Profilbild von Jakub Tomšů
Jakub Tomšůvor 2 Jahren

This already looks amazing

Profilbild von xoox
xooxvor 2 Jahren

All this really needs is some prediction as to how high to lift their leg to clear whatever they're about to step over. If you're not trying to be too video gamey you'll also want +acceleration the higher their leg goes to mimic IRL lean. Longer legs will help with both.

Profilbild von FIGHT KNIGHT
FIGHT KNIGHTvor 2 Jahren

Yeah I agree. I actually added that today and it helps. when the foot moves, I check height of the current foot pos & a new end-step goal pos, and use the highest one. that way the foot still shifts up if you walk over a rock or something but it anticipates steps/ramps better

Profilbild von Conor McFreezah🥶
Conor McFreezah🥶vor 2 Jahren

Whatever this project is supposed to be, it looks cool as hell

Profilbild von Sam
Samvor 2 Jahren

Would love a video on how to set something like this up. I've yet to dive into IK with Godot, it's always seemed rather daunting 😅

Profilbild von Tech Priest Daniil 🎗️🇮🇱
Tech Priest Daniil 🎗️🇮🇱vor 2 Jahren

Isn't IK deprecated in Godot

Profilbild von FIGHT KNIGHT
FIGHT KNIGHTvor 2 Jahren

I think it was briefly but it's working again in the latest ver

Profilbild von FIGHT KNIGHT
FIGHT KNIGHTvor 2 Jahren

It's "makeS" by Posy! from their awesome "LCD" album

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