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Godot IK footstep stuff... It's still not perfect but it's good enough for my needs. blue is the raw animation, yellow is the velocity retarget, red is the print position. objective is to make the steps super stable/planted, to never slide around regardless of motion or rotation
15,918 Aufrufe • vor 2 Jahren •via X (Twitter)
9 Kommentare

music is makeS by Posy Also all this is incredibly placeholder obviously side project for the side project😏

This already looks amazing

All this really needs is some prediction as to how high to lift their leg to clear whatever they're about to step over. If you're not trying to be too video gamey you'll also want +acceleration the higher their leg goes to mimic IRL lean. Longer legs will help with both.

Yeah I agree. I actually added that today and it helps. when the foot moves, I check height of the current foot pos & a new end-step goal pos, and use the highest one. that way the foot still shifts up if you walk over a rock or something but it anticipates steps/ramps better

Whatever this project is supposed to be, it looks cool as hell

Would love a video on how to set something like this up. I've yet to dive into IK with Godot, it's always seemed rather daunting 😅

Isn't IK deprecated in Godot

I think it was briefly but it's working again in the latest ver

It's "makeS" by Posy! from their awesome "LCD" album

