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Good game devs actually put thought into how to add visual cues for the player instead of using yellow paint.

1,374,163 次观看 • 1 年前 •via X (Twitter)

10 条评论

yakusou 的头像
yakusou1 年前

Getting the player to look up without yellow paint and arrows

yakusou 的头像
yakusou1 年前

Teaching the player "flinging" without endless handholding

FPSthetics 的头像
FPSthetics1 年前

People will say there's no good alternative to yellow paint and then Valve will no doubt come along with another single player game at some point and prove that wrong

Ma𝕏 Vidya 🎮 的头像
Ma𝕏 Vidya 🎮1 年前

Nah, just draw a big yellow arrow. All devs do this. Don,t think, just lower the bar.

Dr. Forest Brackwater Professor of Prophecy 的头像
Dr. Forest Brackwater Professor of Prophecy1 年前

This is a puzzle game. The whole point of the game is to puzzle things out. Far cry or horizon zero dawn etc that use yellow/white paint are not puzzle games

senior microsoft paint consultant 的头像
senior microsoft paint consultant1 年前

i mean it’s literally the same thing, just a slightly more subtle version of it

iam16bit 的头像
iam16bit1 年前

One of my favorites is Doom 2016. They used green lights but they didn't feel out of place. Just perfectly blended into the world.

Stephen 🎮 - Avowed 🪄 的头像
Stephen 🎮 - Avowed 🪄1 年前

Portal has such basic environments. Hardly a fair comparison. A open world game with so much more visual diversity is a lot different.

Captain No Fun is G 的头像
Captain No Fun is G1 年前

Didn't these devs test similar methods and found that yellow paint worked the best

yakusou 的头像
yakusou1 年前

They never put yellow paint in their games so I doubt it.

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