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Good game devs actually put thought into how to add visual cues for the player instead of using yellow paint.

1,374,159 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von yakusou
yakusouvor 1 Jahr

Getting the player to look up without yellow paint and arrows

Profilbild von yakusou
yakusouvor 1 Jahr

Teaching the player "flinging" without endless handholding

Profilbild von FPSthetics
FPStheticsvor 1 Jahr

People will say there's no good alternative to yellow paint and then Valve will no doubt come along with another single player game at some point and prove that wrong

Profilbild von Ma𝕏 Vidya 🎮
Ma𝕏 Vidya 🎮vor 1 Jahr

Nah, just draw a big yellow arrow. All devs do this. Don,t think, just lower the bar.

Profilbild von Dr. Forest Brackwater Professor of Prophecy
Dr. Forest Brackwater Professor of Prophecyvor 1 Jahr

This is a puzzle game. The whole point of the game is to puzzle things out. Far cry or horizon zero dawn etc that use yellow/white paint are not puzzle games

Profilbild von senior microsoft paint consultant
senior microsoft paint consultantvor 1 Jahr

i mean it’s literally the same thing, just a slightly more subtle version of it

Profilbild von iam16bit
iam16bitvor 1 Jahr

One of my favorites is Doom 2016. They used green lights but they didn't feel out of place. Just perfectly blended into the world.

Profilbild von Stephen 🎮 - Avowed 🪄
Stephen 🎮 - Avowed 🪄vor 1 Jahr

Portal has such basic environments. Hardly a fair comparison. A open world game with so much more visual diversity is a lot different.

Profilbild von Captain No Fun is G
Captain No Fun is Gvor 1 Jahr

Didn't these devs test similar methods and found that yellow paint worked the best

Profilbild von yakusou
yakusouvor 1 Jahr

They never put yellow paint in their games so I doubt it.

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