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Good game devs actually put thought into how to add visual cues for the player instead of using yellow paint.

1,374,163 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля yakusou
yakusou1 год назад

Getting the player to look up without yellow paint and arrows

Фото профиля yakusou
yakusou1 год назад

Teaching the player "flinging" without endless handholding

Фото профиля FPSthetics
FPSthetics1 год назад

People will say there's no good alternative to yellow paint and then Valve will no doubt come along with another single player game at some point and prove that wrong

Фото профиля Ma𝕏 Vidya 🎮
Ma𝕏 Vidya 🎮1 год назад

Nah, just draw a big yellow arrow. All devs do this. Don,t think, just lower the bar.

Фото профиля Dr. Forest Brackwater Professor of Prophecy
Dr. Forest Brackwater Professor of Prophecy1 год назад

This is a puzzle game. The whole point of the game is to puzzle things out. Far cry or horizon zero dawn etc that use yellow/white paint are not puzzle games

Фото профиля senior microsoft paint consultant
senior microsoft paint consultant1 год назад

i mean it’s literally the same thing, just a slightly more subtle version of it

Фото профиля iam16bit
iam16bit1 год назад

One of my favorites is Doom 2016. They used green lights but they didn't feel out of place. Just perfectly blended into the world.

Фото профиля Stephen 🎮 - Avowed 🪄
Stephen 🎮 - Avowed 🪄1 год назад

Portal has such basic environments. Hardly a fair comparison. A open world game with so much more visual diversity is a lot different.

Фото профиля Captain No Fun is G
Captain No Fun is G1 год назад

Didn't these devs test similar methods and found that yellow paint worked the best

Фото профиля yakusou
yakusou1 год назад

They never put yellow paint in their games so I doubt it.

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